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darkwalker247 's Projects

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Version: 3
Downloads: 793
Category: Library
Danmakufu Version: ph3
Tags: library, kitsune, darkwalker, dark, ran, resource, interpolation, interpolated, movement

A set of functions and tasks for tweening. Methods: - linear - smoothstep - smootherstep - acceleration - deceleration - overshoot Functions: - Linear(a, b, x) - Smoothstep(a, b, x) - Smootherstep(a, b, x) - Acceleration(a, b, x) - Deceleration(a, b, x) - Overshoot(a, b, x, magnit...

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Version: 2
Downloads: 444
Category: Library
Danmakufu Version: ph3
Tags: functions, effects, explosion, focus, library, yakumo, kitsune, darkwalker, dark, ran, aura, charge

Some fancy effects for Danmakufu; fire-and-forget style and controlled by the events system. All (0,0) bugs arising from a parent object being destroyed should be prevented automatically. To use: First #include the Stellar.dnh file in any script you need it in. Then call Stellar_Init() before...

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Version: 1
Downloads: 745
Category: Plural
Danmakufu Version: ph3
Tags: okuu, script, troll, joke, radioactive, bird, okii

Hi I'm New To Danmakufu An This Is My First Script!!~ Beat Up Okii Okuu s Sister Before She Destroys The World! (>w<)

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Version: 6
Downloads: 915
Category: Plural
Danmakufu Version: ph3
Tags: survival, generation, random, yuyuko, yandere, senpai, rampage, generated, procedural, rush

Yuyuko caught Youmu cheating on her, and now she's on a rampage! Stop her! Clear 20 spell cards that Yuyuko thinks up on the spot, restart to get a new set of 20. This script is not meant to be serious, it's merely a silly tech demo. Credit: gtbot for cutin library and cutin-/spelltext-re...

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Version: 2
Downloads: 1038
Category: Library
Danmakufu Version: ph3
Tags: functions, library, yakumo, ran, effects, explosion, focus, shockwave, dark, kitsune, darkwalker

My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...

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