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darkwalker247 's Projects

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Version: 6
Downloads: 782
Category: Plural
Danmakufu Version: ph3
Tags: survival, generation, random, yuyuko, yandere, senpai, rampage, generated, procedural, rush

Yuyuko caught Youmu cheating on her, and now she's on a rampage! Stop her! Clear 20 spell cards that Yuyuko thinks up on the spot, restart to get a new set of 20. This script is not meant to be serious, it's merely a silly tech demo. Credit: gtbot for cutin library and cutin-/spelltext-re...

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Version: 2
Downloads: 845
Category: Library
Danmakufu Version: ph3
Tags: functions, effects, explosion, focus, shockwave, library, yakumo, kitsune, darkwalker, dark, ran

My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...

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Version: 2
Downloads: 720
Category: Plural
Danmakufu Version: ph3
Tags: sakuya, serious, plural, dark, system

Whoa, I actually made something again. This is some serious (not really) Sakuya. Kind of a short plural but I only wanted to work on it for a day or two. Also sort of a showcase of my new system and stuff. All background graphics, some effect graphics, the sakuya graphics, all music, and al...

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Version: 1.0
Downloads: 529
Category: Plural
Danmakufu Version: ph3
Tags: butterfly, 10, script, locaa, dark, moonlight, dark souls, souls, from, software

My entry for LoCAA #10: a plural featuring the Moonlight Butterfly boss from Dark Souls. Credits: - All code is mine except for a bit of default danmakufu code by MKM. - Graphics are mostly mine but the boss graphics are adapted from From Software's original model, and there's some default...

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Version: 2
Downloads: 719
Category: Shot Definition
Danmakufu Version: ph3
Tags: shotsheet, bloom, soft, shot, sheet, yakumo, shotdata, data, ran

Legacy shot data for my WIP engine, ported to PH3. Contains 10 different 16x16 shots with 20 colors each (10 normal, 10 inverted, the 7 most useful normal colors have constants). Just import the BloomShot00Constants.dnh file to use. 1-20 = Beam 21-40 = Lily 41-60 = Ringed circle...

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