darkwalker247 's Projects

Version: 2
Downloads: 899
Category: Shot Definition
Danmakufu Version: ph3
Tags: shotsheet, shot, sheet, yakumo, shotdata, data, ran, bloom, soft

Legacy shot data for my WIP engine, ported to PH3. Contains 10 different 16x16 shots with 20 colors each (10 normal, 10 inverted, the 7 most useful normal colors have constants). Just import the BloomShot00Constants.dnh file to use. 1-20 = Beam 21-40 = Lily 41-60 = Ringed circle...

Version: 2
Downloads: 444
Category: Library
Danmakufu Version: ph3
Tags: functions, effects, explosion, focus, library, yakumo, kitsune, darkwalker, dark, ran, aura, charge

Some fancy effects for Danmakufu; fire-and-forget style and controlled by the events system. All (0,0) bugs arising from a parent object being destroyed should be prevented automatically. To use: First #include the Stellar.dnh file in any script you need it in. Then call Stellar_Init() before...

Version: 2
Downloads: 885
Category: Shot Definition
Danmakufu Version: ph3
Tags: new, my, shot, sheet, shots, zun, data, imitation, dark, animated

v2: Fixed delay graphic and added optional improved ones for each color at the bottom of the texture for use in custom delay effect code (top left is at x=0,y=2013 and their dimensions are 33x33). Improved the graphics of butterflies and notes. A shot sheet that imitates ZUN's (with some littl...

Version: 1
Downloads: 794
Category: Plural
Danmakufu Version: ph3
Tags: okuu, script, troll, joke, radioactive, bird, okii

Hi I'm New To Danmakufu An This Is My First Script!!~ Beat Up Okii Okuu s Sister Before She Destroys The World! (>w

Version: 1.0
Downloads: 706
Category: Plural
Danmakufu Version: ph3
Tags: butterfly, 10, script, locaa, dark, moonlight, dark souls, souls, from, software

My entry for LoCAA #10: a plural featuring the Moonlight Butterfly boss from Dark Souls. Credits: - All code is mine except for a bit of default danmakufu code by MKM. - Graphics are mostly mine but the boss graphics are adapted from From Software's original model, and there's some default...

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