#UserShotData
shot_image = "./shotsheet_dollswar354.png"

//Red

ShotData { id = 1 rect = (0, 2, 18, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 9 rect = (0, 18, 18, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 17 rect = (0, 36, 18, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 25 rect = (0, 54, 18, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 33 rect = (0, 72, 18, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 41 rect = (0, 90, 18, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 49 rect = (0, 108, 18, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 57 rect = (0, 126, 18, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 65 rect = (0, 144, 18, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 73 rect = (0, 162, 18, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 81 rect = (0, 180, 18, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 89 rect = (0, 198, 10, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 97 rect = (0, 208, 10, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 105 rect = (144, 0, 180, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 113 rect = (144, 36, 180, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 121 rect = (144, 72, 180, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 129 rect = (144, 108, 180, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 137 rect = (144, 144, 180, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 145 rect = (144, 180, 180, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 153 rect = (144, 224, 168, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 161 rect = (144, 260, 168, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 169 rect = (512, 0, 584, 72) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 177 rect = (512, 144, 584, 216) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 185 rect = (512, 288, 530, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 193 AnimationData { animation_data = (6, 0, 224, 36, 260) animation_data = (6, 36, 224, 72, 260) animation_data = (6, 72, 224, 108, 260) animation_data = (6, 36, 224, 72, 260) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 0, 496, 48) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Orange

ShotData { id = 2 rect = (18, 2, 36, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 10 rect = (18, 18, 36, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 18 rect = (18, 36, 36, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 26 rect = (18, 54, 36, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 34 rect = (18, 72, 36, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 42 rect = (18, 90, 36, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 50 rect = (18, 108, 36, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 58 rect = (18, 126, 36, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 66 rect = (18, 144, 36, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 74 rect = (18, 162, 36, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 82 rect = (18, 180, 36, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 90 rect = (10, 198, 20, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 98 rect = (10, 208, 20, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 106 rect = (180, 0, 216, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 114 rect = (180, 36, 216, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 122 rect = (180, 72, 216, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 130 rect = (180, 108, 216, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 138 rect = (180, 144, 216, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 146 rect = (180, 180, 216, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 154 rect = (168, 224, 192, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 162 rect = (168, 260, 192, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 170 rect = (584, 0, 656, 72) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 178 rect = (584, 144, 656, 216) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 186 rect = (530, 288, 548, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 194 AnimationData { animation_data = (6, 0, 260, 36, 296) animation_data = (6, 36, 260, 72, 296) animation_data = (6, 72, 260, 108, 296) animation_data = (6, 36, 260, 72, 296) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 48, 496, 96) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Yellow

ShotData { id = 3 rect = (36, 2, 54, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 11 rect = (36, 18, 54, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 19 rect = (36, 36, 54, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 27 rect = (36, 54, 54, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 35 rect = (36, 72, 54, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 43 rect = (36, 90, 54, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 51 rect = (36, 108, 54, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 59 rect = (36, 126, 54, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 67 rect = (36, 144, 54, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 75 rect = (36, 162, 54, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 83 rect = (36, 180, 54, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 91 rect = (20, 198, 30, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 99 rect = (20, 208, 30, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 107 rect = (216, 0, 252, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 115 rect = (216, 36, 252, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 123 rect = (216, 72, 252, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 131 rect = (216, 108, 252, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 139 rect = (216, 144, 252, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 147 rect = (216, 180, 252, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 155 rect = (192, 224, 216, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 163 rect = (192, 260, 216, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 171 rect = (656, 0, 728, 72) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 179 rect = (656, 144, 728, 216) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 187 rect = (548, 288, 566, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 195 AnimationData { animation_data = (6, 0, 296, 36, 332) animation_data = (6, 36, 296, 72, 332) animation_data = (6, 72, 296, 108, 332) animation_data = (6, 36, 296, 72, 332) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 96, 496, 144) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Green

ShotData { id = 4 rect = (54, 2, 72, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 12 rect = (54, 18, 72, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 20 rect = (54, 36, 72, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 28 rect = (54, 54, 72, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 36 rect = (54, 72, 72, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 44 rect = (54, 90, 72, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 52 rect = (54, 108, 72, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 60 rect = (54, 126, 72, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 68 rect = (54, 144, 72, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 76 rect = (54, 162, 72, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 84 rect = (54, 180, 72, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 92 rect = (30, 198, 40, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 100 rect = (30, 208, 40, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 108 rect = (252, 0, 288, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 116 rect = (252, 36, 288, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 124 rect = (252, 72, 288, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 132 rect = (252, 108, 288, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 140 rect = (252, 144, 288, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 148 rect = (252, 180, 288, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 156 rect = (216, 224, 240, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 164 rect = (216, 260, 240, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 172 rect = (728, 0, 800, 72) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 180 rect = (728, 144, 800, 216) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 188 rect = (566, 288, 584, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 196 AnimationData { animation_data = (6, 0, 332, 36, 368) animation_data = (6, 36, 332, 72, 368) animation_data = (6, 72, 332, 108, 368) animation_data = (6, 36, 332, 72, 368) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 144, 496, 192) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Sky

ShotData { id = 5 rect = (72, 2, 90, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 13 rect = (72, 18, 90, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 21 rect = (72, 36, 90, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 29 rect = (72, 54, 90, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 37 rect = (72, 72, 90, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 45 rect = (72, 90, 90, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 53 rect = (72, 108, 90, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 61 rect = (72, 126, 90, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 69 rect = (72, 144, 90, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 77 rect = (72, 162, 90, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 85 rect = (72, 180, 90, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 93 rect = (40, 198, 50, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 101 rect = (40, 208, 50, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 109 rect = (288, 0, 324, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 117 rect = (288, 36, 324, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 125 rect = (288, 72, 324, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 133 rect = (288, 108, 324, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 141 rect = (288, 144, 324, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 149 rect = (288, 180, 324, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 157 rect = (240, 224, 264, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 165 rect = (240, 260, 264, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 173 rect = (512, 72, 584, 144) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 181 rect = (512, 216, 584, 288) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 189 rect = (584, 288, 602, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 197 AnimationData { animation_data = (6, 0, 368, 36, 404) animation_data = (6, 36, 368, 72, 404) animation_data = (6, 72, 368, 108, 404) animation_data = (6, 36, 368, 72, 404) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 192, 496, 240) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Blue

ShotData { id = 6 rect = (90, 2, 108, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 14 rect = (90, 18, 108, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 22 rect = (90, 36, 108, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 30 rect = (90, 54, 108, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 38 rect = (90, 72, 108, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 46 rect = (90, 90, 108, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 54 rect = (90, 108, 108, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 62 rect = (90, 126, 108, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 70 rect = (90, 144, 108, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 78 rect = (90, 162, 108, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 86 rect = (90, 180, 108, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 94 rect = (50, 198, 60, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 102 rect = (50, 208, 60, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 110 rect = (324, 0, 360, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 118 rect = (324, 36, 360, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 126 rect = (324, 72, 360, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 134 rect = (324, 108, 360, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 142 rect = (324, 144, 360, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 150 rect = (324, 180, 360, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 158 rect = (264, 224, 288, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 166 rect = (264, 260, 288, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 174 rect = (584, 72, 656, 144) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 182 rect = (584, 216, 656, 288) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 190 rect = (602, 288, 620, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 198 AnimationData { animation_data = (6, 0, 404, 36, 440) animation_data = (6, 36, 404, 72, 440) animation_data = (6, 72, 404, 108, 440) animation_data = (6, 36, 404, 72, 440) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 240, 496, 288) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//Purple

ShotData { id = 7 rect = (108, 2, 126, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 15 rect = (108, 18, 126, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 23 rect = (108, 36, 126, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 31 rect = (108, 54, 126, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 39 rect = (108, 72, 126, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 47 rect = (108, 90, 126, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 55 rect = (108, 108, 126, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 63 rect = (108, 126, 126, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 71 rect = (108, 144, 126, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 79 rect = (108, 162, 126, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 87 rect = (108, 180, 126, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 95 rect = (60, 198, 70, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 103 rect = (60, 208, 70, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 111 rect = (360, 0, 396, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 119 rect = (360, 36, 396, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 127 rect = (360, 72, 396, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 135 rect = (360, 108, 396, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 143 rect = (360, 144, 396, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 151 rect = (360, 180, 396, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 159 rect = (288, 224, 312, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 167 rect = (288, 260, 312, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 175 rect = (656, 72, 728, 144) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 183 rect = (656, 216, 728, 288) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 191 rect = (620, 288, 638, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 199 AnimationData { animation_data = (6, 0, 440, 36, 476) animation_data = (6, 36, 440, 72, 476) animation_data = (6, 72, 440, 108, 476) animation_data = (6, 36, 440, 72, 476) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 288, 496, 336) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }




//White

ShotData { id = 8 rect = (126, 2, 144, 16) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 16 rect = (126, 18, 144, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 24 rect = (126, 36, 144, 54) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 32 rect = (126, 54, 144, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 40 rect = (126, 72, 144, 90) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 48 rect = (126, 90, 144, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 56 rect = (126, 108, 144, 126) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 64 rect = (126, 126, 144, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 72 rect = (126, 144, 144, 162) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 80 rect = (126, 162, 144, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 88 rect = (126, 180, 144, 198) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 3 }

ShotData { id = 96 rect = (70, 198, 80, 208) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 104 rect = (70, 208, 80, 218) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 112 rect = (396, 0, 432, 36) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 120 rect = (396, 36, 432, 72) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 128 rect = (396, 72, 432, 108) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = -4 }
ShotData { id = 136 rect = (396, 108, 432, 144) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }
ShotData { id = 144 rect = (396, 144, 432, 180) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 4 }
ShotData { id = 152 rect = (396, 180, 432, 216) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 0) }

ShotData { id = 160 rect = (312, 224, 336, 260) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }
ShotData { id = 168 rect = (312, 260, 336, 296) render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (4, 0, 10) }

ShotData { id = 176 rect = (728, 72, 800, 144) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (14, 0, 0) }
ShotData { id = 184 rect = (728, 216, 800, 288) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = -29 collision = (14, 0, 0) }

ShotData { id = 192 rect = (638, 288, 656, 512) render = ADD_ARGB delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 }

ShotData { id = 200 AnimationData { animation_data = (6, 0, 476, 36, 512) animation_data = (6, 36, 476, 72, 512) animation_data = (6, 72, 476, 108, 512) animation_data = (6, 36, 476, 72, 512) } render = ALPHA delay_color = (255, 255, 255) delay_rect = (448, 336, 496, 384) delay_render = ADD_ARGB angular_velocity = 0 collision = (6, 0, 4) }



