Concentration(tobj, TYPE, DIST, loopcount, RB, RC, GB, GC, BB, BC)

tobj: the object that the concentration will be centered around.

TYPE: the type of concentration graphic. There are 3 types.
- "STAR"
- "NOTE"
- "SNOW"

DIST: the distance away from the object that the effects will spawn.

loopcount: the amount of graphics that will be created.

RB, GB, BB: the lowest Red, Green, and Blue value the graphics will have, respectively.

RC, GC, BC: the highest Red, Green, and Blue value the graphics will have, respectively.

BulletConcentration(xposition, yposition, TYPE, DIST, loopcount, RB, RC, GB, GC, BB, BC)

the same as the previous one, except instead of an object target, it spawns at a specific position.

xposition: the x position the graphics will spawn around.

yposition: the y position the graphics will spawn around.





Feel free to edit this if you really want!
You don't even have to credit me, just let me know that you're using it!