#UserShotData

shot_image = "./ShotsheetSpecial2.png"
delay_rect = (992,0,1024,32)
delay_render = ADD_ARGB
//Red
ShotData
{
	id = 1001
	rect = (1, 1, 33, 33)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1002
	rect = (33, 1, 65, 33)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1003
	rect = (65, 1, 97, 33)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1004
	rect = (97, 1, 129, 33)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Olive
ShotData
{
	id = 1005
	rect = (129, 1, 161, 33)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Green
ShotData
{
	id = 1006
	rect = (161, 1, 193, 33)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = -5
	fixed_angle = true


}
//Teal
ShotData
{
	id = 1007
	rect = (193, 1, 225, 33)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = -5
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 1008
	rect = (225, 1, 257, 33)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = -5
	fixed_angle = true


}
//Azure
ShotData
{
	id = 1009
	rect = (257, 1, 289, 33)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = -5
	fixed_angle = true


}
//Navy
ShotData
{
	id = 1010
	rect = (289, 1, 321, 33)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = -5
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1011
	rect = (321, 1, 353, 33)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = -5
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 1012
	rect = (353, 1, 385, 33)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = -5
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1013
	rect = (385, 1, 417, 33)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = -5
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1014
	rect = (417, 1, 449, 33)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = -5
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1015
	rect = (449, 1, 481, 33)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = -5
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1016
	rect = (481, 1, 513, 33)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = -5
	fixed_angle = true


}
//Red
ShotData
{
	id = 1017
	rect = (1, 33, 31, 63)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1018
	rect = (31, 33, 61, 63)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1019
	rect = (61, 33, 91, 63)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1020
	rect = (91, 33, 121, 63)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Olive
ShotData
{
	id = 1021
	rect = (121, 33, 151, 63)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Green
ShotData
{
	id = 1022
	rect = (151, 33, 181, 63)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 5
	fixed_angle = true


}
//Teal
ShotData
{
	id = 1023
	rect = (181, 33, 211, 63)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 5
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 1024
	rect = (211, 33, 241, 63)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 5
	fixed_angle = true


}
//Azure
ShotData
{
	id = 1025
	rect = (241, 33, 271, 63)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 5
	fixed_angle = true


}
//Navy
ShotData
{
	id = 1026
	rect = (271, 33, 301, 63)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 5
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1027
	rect = (301, 33, 331, 63)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 5
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 1028
	rect = (331, 33, 361, 63)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 5
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1029
	rect = (361, 33, 391, 63)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 5
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1030
	rect = (391, 33, 421, 63)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 5
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1031
	rect = (421, 33, 451, 63)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 5
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1032
	rect = (451, 33, 481, 63)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 5
	fixed_angle = true


}
//Red
ShotData
{
	id = 1033
	rect = (1, 63, 29, 89)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1034
	rect = (29, 63, 57, 89)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1035
	rect = (57, 63, 85, 89)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1036
	rect = (85, 63, 113, 89)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Olive
ShotData
{
	id = 1037
	rect = (113, 63, 141, 89)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Green
ShotData
{
	id = 1038
	rect = (141, 63, 169, 89)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = -10
	fixed_angle = true


}
//Teal
ShotData
{
	id = 1039
	rect = (169, 63, 197, 89)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = -10
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 1040
	rect = (197, 63, 225, 89)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = -10
	fixed_angle = true


}
//Azure
ShotData
{
	id = 1041
	rect = (225, 63, 253, 89)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = -10
	fixed_angle = true


}
//Navy
ShotData
{
	id = 1042
	rect = (253, 63, 281, 89)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = -10
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1043
	rect = (281, 63, 309, 89)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = -10
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 1044
	rect = (309, 63, 337, 89)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = -10
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1045
	rect = (337, 63, 365, 89)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = -10
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1046
	rect = (365, 63, 393, 89)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = -10
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1047
	rect = (393, 63, 421, 89)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = -10
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1048
	rect = (421, 63, 449, 89)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = -10
	fixed_angle = true


}
//Red
ShotData
{
	id = 1049
	rect = (1, 89, 27, 115)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1050
	rect = (27, 89, 53, 115)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1051
	rect = (53, 89, 79, 115)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1052
	rect = (79, 89, 105, 115)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Olive
ShotData
{
	id = 1053
	rect = (105, 89, 131, 115)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Green
ShotData
{
	id = 1054
	rect = (131, 89, 157, 115)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 10
	fixed_angle = true


}
//Teal
ShotData
{
	id = 1055
	rect = (157, 89, 183, 115)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 10
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 1056
	rect = (183, 89, 209, 115)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 10
	fixed_angle = true


}
//Azure
ShotData
{
	id = 1057
	rect = (209, 89, 235, 115)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 10
	fixed_angle = true


}
//Navy
ShotData
{
	id = 1058
	rect = (235, 89, 261, 115)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 10
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1059
	rect = (261, 89, 287, 115)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 10
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 1060
	rect = (287, 89, 313, 115)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 10
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1061
	rect = (313, 89, 339, 115)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 10
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1062
	rect = (339, 89, 365, 115)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 10
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1063
	rect = (365, 89, 391, 115)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 10
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1064
	rect = (391, 89, 417, 115)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 10
	fixed_angle = true


}
//Red
ShotData
{
	id = 1065
	rect = (1, 115, 25, 139)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1066
	rect = (25, 115, 49, 139)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1067
	rect = (49, 115, 73, 139)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1068
	rect = (73, 115, 97, 139)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Olive
ShotData
{
	id = 1069
	rect = (97, 115, 121, 139)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Green
ShotData
{
	id = 1070
	rect = (121, 115, 145, 139)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = -9
	fixed_angle = true


}
//Teal
ShotData
{
	id = 1071
	rect = (145, 115, 169, 139)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = -9
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 1072
	rect = (169, 115, 193, 139)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = -9
	fixed_angle = true


}
//Azure
ShotData
{
	id = 1073
	rect = (193, 115, 217, 139)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = -9
	fixed_angle = true


}
//Navy
ShotData
{
	id = 1074
	rect = (217, 115, 241, 139)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = -9
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1075
	rect = (241, 115, 265, 139)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = -9
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 1076
	rect = (265, 115, 289, 139)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = -9
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1077
	rect = (289, 115, 313, 139)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = -9
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1078
	rect = (313, 115, 337, 139)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = -9
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1079
	rect = (337, 115, 361, 139)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = -9
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1080
	rect = (361, 115, 385, 139)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = -9
	fixed_angle = true


}
//Red
ShotData
{
	id = 1081
	rect = (1, 139, 23, 171)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1082
	rect = (23, 139, 45, 171)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1083
	rect = (45, 139, 67, 171)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1084
	rect = (67, 139, 89, 171)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 1085
	rect = (89, 139, 111, 171)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1086
	rect = (111, 139, 133, 171)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 1087
	rect = (133, 139, 155, 171)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 1088
	rect = (155, 139, 177, 171)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 1089
	rect = (177, 139, 199, 171)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 1090
	rect = (199, 139, 221, 171)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1091
	rect = (221, 139, 243, 171)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 1092
	rect = (243, 139, 265, 171)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1093
	rect = (265, 139, 287, 171)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1094
	rect = (287, 139, 309, 171)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1095
	rect = (309, 139, 331, 171)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1096
	rect = (331, 139, 353, 171)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (6, 0, 6)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 1097
	rect = (1, 171, 19, 193)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1098
	rect = (19, 171, 37, 193)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1099
	rect = (37, 171, 55, 193)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1100
	rect = (55, 171, 73, 193)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 1101
	rect = (73, 171, 91, 193)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1102
	rect = (91, 171, 109, 193)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 1103
	rect = (109, 171, 127, 193)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 1104
	rect = (127, 171, 145, 193)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 1105
	rect = (145, 171, 163, 193)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 1106
	rect = (163, 171, 181, 193)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1107
	rect = (181, 171, 199, 193)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 1108
	rect = (199, 171, 217, 193)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1109
	rect = (217, 171, 235, 193)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1110
	rect = (235, 171, 253, 193)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1111
	rect = (253, 171, 271, 193)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1112
	rect = (271, 171, 289, 193)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
