#UserShotData

shot_image = "./ShotsheetAnimated.png"
delay_rect = (0,992,32,1024)
delay_render = ADD_ARGB//Red
ShotData
{
	id = 2001
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 1, 29, 53)
		animation_data = (8, 29, 1, 57, 53)
	}
}
//Orange
ShotData
{
	id = 2002
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 53, 29, 105)
		animation_data = (8, 29, 53, 57, 105)
	}
}
//Yellow
ShotData
{
	id = 2003
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 105, 29, 157)
		animation_data = (8, 29, 105, 57, 157)
	}
}
//Lime
ShotData
{
	id = 2004
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 157, 29, 209)
		animation_data = (8, 29, 157, 57, 209)
	}
}
//Olive
ShotData
{
	id = 2005
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 209, 29, 261)
		animation_data = (8, 29, 209, 57, 261)
	}
}
//Green
ShotData
{
	id = 2006
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 261, 29, 313)
		animation_data = (8, 29, 261, 57, 313)
	}
}
//Teal
ShotData
{
	id = 2007
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 313, 29, 365)
		animation_data = (8, 29, 313, 57, 365)
	}
}
//Cyan
ShotData
{
	id = 2008
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 365, 29, 417)
		animation_data = (8, 29, 365, 57, 417)
	}
}
//Azure
ShotData
{
	id = 2009
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 417, 29, 469)
		animation_data = (8, 29, 417, 57, 469)
	}
}
//Navy
ShotData
{
	id = 2010
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 469, 29, 521)
		animation_data = (8, 29, 469, 57, 521)
	}
}
//Blue
ShotData
{
	id = 2011
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 521, 29, 573)
		animation_data = (8, 29, 521, 57, 573)
	}
}
//Indigo
ShotData
{
	id = 2012
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 573, 29, 625)
		animation_data = (8, 29, 573, 57, 625)
	}
}
//Purple
ShotData
{
	id = 2013
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 625, 29, 677)
		animation_data = (8, 29, 625, 57, 677)
	}
}
//Pink
ShotData
{
	id = 2014
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 677, 29, 729)
		animation_data = (8, 29, 677, 57, 729)
	}
}
//Magenta
ShotData
{
	id = 2015
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 729, 29, 781)
		animation_data = (8, 29, 729, 57, 781)
	}
}
//Gray
ShotData
{
	id = 2016
	rect = (1, 1, 1, 1)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (3, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (8, 1, 781, 29, 833)
		animation_data = (8, 29, 781, 57, 833)
	}
}
//Red
ShotData
{
	id = 2017
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 1, 83, 35)
		animation_data = (4, 83, 1, 109, 35)
		animation_data = (4, 109, 1, 135, 35)
		animation_data = (4, 135, 1, 161, 35)
	}
}
//Orange
ShotData
{
	id = 2018
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 35, 83, 69)
		animation_data = (4, 83, 35, 109, 69)
		animation_data = (4, 109, 35, 135, 69)
		animation_data = (4, 135, 35, 161, 69)
	}
}
//Yellow
ShotData
{
	id = 2019
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 69, 83, 103)
		animation_data = (4, 83, 69, 109, 103)
		animation_data = (4, 109, 69, 135, 103)
		animation_data = (4, 135, 69, 161, 103)
	}
}
//Lime
ShotData
{
	id = 2020
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 103, 83, 137)
		animation_data = (4, 83, 103, 109, 137)
		animation_data = (4, 109, 103, 135, 137)
		animation_data = (4, 135, 103, 161, 137)
	}
}
//Olive
ShotData
{
	id = 2021
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 137, 83, 171)
		animation_data = (4, 83, 137, 109, 171)
		animation_data = (4, 109, 137, 135, 171)
		animation_data = (4, 135, 137, 161, 171)
	}
}
//Green
ShotData
{
	id = 2022
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 171, 83, 205)
		animation_data = (4, 83, 171, 109, 205)
		animation_data = (4, 109, 171, 135, 205)
		animation_data = (4, 135, 171, 161, 205)
	}
}
//Teal
ShotData
{
	id = 2023
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 205, 83, 239)
		animation_data = (4, 83, 205, 109, 239)
		animation_data = (4, 109, 205, 135, 239)
		animation_data = (4, 135, 205, 161, 239)
	}
}
//Cyan
ShotData
{
	id = 2024
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 239, 83, 273)
		animation_data = (4, 83, 239, 109, 273)
		animation_data = (4, 109, 239, 135, 273)
		animation_data = (4, 135, 239, 161, 273)
	}
}
//Azure
ShotData
{
	id = 2025
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 273, 83, 307)
		animation_data = (4, 83, 273, 109, 307)
		animation_data = (4, 109, 273, 135, 307)
		animation_data = (4, 135, 273, 161, 307)
	}
}
//Navy
ShotData
{
	id = 2026
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 307, 83, 341)
		animation_data = (4, 83, 307, 109, 341)
		animation_data = (4, 109, 307, 135, 341)
		animation_data = (4, 135, 307, 161, 341)
	}
}
//Blue
ShotData
{
	id = 2027
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 341, 83, 375)
		animation_data = (4, 83, 341, 109, 375)
		animation_data = (4, 109, 341, 135, 375)
		animation_data = (4, 135, 341, 161, 375)
	}
}
//Indigo
ShotData
{
	id = 2028
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 375, 83, 409)
		animation_data = (4, 83, 375, 109, 409)
		animation_data = (4, 109, 375, 135, 409)
		animation_data = (4, 135, 375, 161, 409)
	}
}
//Purple
ShotData
{
	id = 2029
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 409, 83, 443)
		animation_data = (4, 83, 409, 109, 443)
		animation_data = (4, 109, 409, 135, 443)
		animation_data = (4, 135, 409, 161, 443)
	}
}
//Pink
ShotData
{
	id = 2030
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 443, 83, 477)
		animation_data = (4, 83, 443, 109, 477)
		animation_data = (4, 109, 443, 135, 477)
		animation_data = (4, 135, 443, 161, 477)
	}
}
//Magenta
ShotData
{
	id = 2031
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 477, 83, 511)
		animation_data = (4, 83, 477, 109, 511)
		animation_data = (4, 109, 477, 135, 511)
		animation_data = (4, 135, 477, 161, 511)
	}
}
//Gray
ShotData
{
	id = 2032
	rect = (57, 1, 57, 1)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (7, 0, 4)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 57, 511, 83, 545)
		animation_data = (4, 83, 511, 109, 545)
		animation_data = (4, 109, 511, 135, 545)
		animation_data = (4, 135, 511, 161, 545)
	}
}
//Red
ShotData
{
	id = 2033
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 1, 209, 49)
		animation_data = (2, 209, 1, 257, 49)
		animation_data = (2, 257, 1, 305, 49)
		animation_data = (2, 305, 1, 353, 49)
		animation_data = (2, 353, 1, 401, 49)
		animation_data = (2, 401, 1, 449, 49)
		animation_data = (2, 449, 1, 497, 49)
		animation_data = (2, 497, 1, 545, 49)
	}
}
//Orange
ShotData
{
	id = 2034
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 49, 209, 97)
		animation_data = (2, 209, 49, 257, 97)
		animation_data = (2, 257, 49, 305, 97)
		animation_data = (2, 305, 49, 353, 97)
		animation_data = (2, 353, 49, 401, 97)
		animation_data = (2, 401, 49, 449, 97)
		animation_data = (2, 449, 49, 497, 97)
		animation_data = (2, 497, 49, 545, 97)
	}
}
//Yellow
ShotData
{
	id = 2035
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 97, 209, 145)
		animation_data = (2, 209, 97, 257, 145)
		animation_data = (2, 257, 97, 305, 145)
		animation_data = (2, 305, 97, 353, 145)
		animation_data = (2, 353, 97, 401, 145)
		animation_data = (2, 401, 97, 449, 145)
		animation_data = (2, 449, 97, 497, 145)
		animation_data = (2, 497, 97, 545, 145)
	}
}
//Lime
ShotData
{
	id = 2036
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 145, 209, 193)
		animation_data = (2, 209, 145, 257, 193)
		animation_data = (2, 257, 145, 305, 193)
		animation_data = (2, 305, 145, 353, 193)
		animation_data = (2, 353, 145, 401, 193)
		animation_data = (2, 401, 145, 449, 193)
		animation_data = (2, 449, 145, 497, 193)
		animation_data = (2, 497, 145, 545, 193)
	}
}
//Olive
ShotData
{
	id = 2037
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 193, 209, 241)
		animation_data = (2, 209, 193, 257, 241)
		animation_data = (2, 257, 193, 305, 241)
		animation_data = (2, 305, 193, 353, 241)
		animation_data = (2, 353, 193, 401, 241)
		animation_data = (2, 401, 193, 449, 241)
		animation_data = (2, 449, 193, 497, 241)
		animation_data = (2, 497, 193, 545, 241)
	}
}
//Green
ShotData
{
	id = 2038
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 241, 209, 289)
		animation_data = (2, 209, 241, 257, 289)
		animation_data = (2, 257, 241, 305, 289)
		animation_data = (2, 305, 241, 353, 289)
		animation_data = (2, 353, 241, 401, 289)
		animation_data = (2, 401, 241, 449, 289)
		animation_data = (2, 449, 241, 497, 289)
		animation_data = (2, 497, 241, 545, 289)
	}
}
//Teal
ShotData
{
	id = 2039
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 289, 209, 337)
		animation_data = (2, 209, 289, 257, 337)
		animation_data = (2, 257, 289, 305, 337)
		animation_data = (2, 305, 289, 353, 337)
		animation_data = (2, 353, 289, 401, 337)
		animation_data = (2, 401, 289, 449, 337)
		animation_data = (2, 449, 289, 497, 337)
		animation_data = (2, 497, 289, 545, 337)
	}
}
//Cyan
ShotData
{
	id = 2040
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 337, 209, 385)
		animation_data = (2, 209, 337, 257, 385)
		animation_data = (2, 257, 337, 305, 385)
		animation_data = (2, 305, 337, 353, 385)
		animation_data = (2, 353, 337, 401, 385)
		animation_data = (2, 401, 337, 449, 385)
		animation_data = (2, 449, 337, 497, 385)
		animation_data = (2, 497, 337, 545, 385)
	}
}
//Azure
ShotData
{
	id = 2041
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 385, 209, 433)
		animation_data = (2, 209, 385, 257, 433)
		animation_data = (2, 257, 385, 305, 433)
		animation_data = (2, 305, 385, 353, 433)
		animation_data = (2, 353, 385, 401, 433)
		animation_data = (2, 401, 385, 449, 433)
		animation_data = (2, 449, 385, 497, 433)
		animation_data = (2, 497, 385, 545, 433)
	}
}
//Navy
ShotData
{
	id = 2042
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 433, 209, 481)
		animation_data = (2, 209, 433, 257, 481)
		animation_data = (2, 257, 433, 305, 481)
		animation_data = (2, 305, 433, 353, 481)
		animation_data = (2, 353, 433, 401, 481)
		animation_data = (2, 401, 433, 449, 481)
		animation_data = (2, 449, 433, 497, 481)
		animation_data = (2, 497, 433, 545, 481)
	}
}
//Blue
ShotData
{
	id = 2043
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 481, 209, 529)
		animation_data = (2, 209, 481, 257, 529)
		animation_data = (2, 257, 481, 305, 529)
		animation_data = (2, 305, 481, 353, 529)
		animation_data = (2, 353, 481, 401, 529)
		animation_data = (2, 401, 481, 449, 529)
		animation_data = (2, 449, 481, 497, 529)
		animation_data = (2, 497, 481, 545, 529)
	}
}
//Indigo
ShotData
{
	id = 2044
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 529, 209, 577)
		animation_data = (2, 209, 529, 257, 577)
		animation_data = (2, 257, 529, 305, 577)
		animation_data = (2, 305, 529, 353, 577)
		animation_data = (2, 353, 529, 401, 577)
		animation_data = (2, 401, 529, 449, 577)
		animation_data = (2, 449, 529, 497, 577)
		animation_data = (2, 497, 529, 545, 577)
	}
}
//Purple
ShotData
{
	id = 2045
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 577, 209, 625)
		animation_data = (2, 209, 577, 257, 625)
		animation_data = (2, 257, 577, 305, 625)
		animation_data = (2, 305, 577, 353, 625)
		animation_data = (2, 353, 577, 401, 625)
		animation_data = (2, 401, 577, 449, 625)
		animation_data = (2, 449, 577, 497, 625)
		animation_data = (2, 497, 577, 545, 625)
	}
}
//Pink
ShotData
{
	id = 2046
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 625, 209, 673)
		animation_data = (2, 209, 625, 257, 673)
		animation_data = (2, 257, 625, 305, 673)
		animation_data = (2, 305, 625, 353, 673)
		animation_data = (2, 353, 625, 401, 673)
		animation_data = (2, 401, 625, 449, 673)
		animation_data = (2, 449, 625, 497, 673)
		animation_data = (2, 497, 625, 545, 673)
	}
}
//Magenta
ShotData
{
	id = 2047
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 673, 209, 721)
		animation_data = (2, 209, 673, 257, 721)
		animation_data = (2, 257, 673, 305, 721)
		animation_data = (2, 305, 673, 353, 721)
		animation_data = (2, 353, 673, 401, 721)
		animation_data = (2, 401, 673, 449, 721)
		animation_data = (2, 449, 673, 497, 721)
		animation_data = (2, 497, 673, 545, 721)
	}
}
//Gray
ShotData
{
	id = 2048
	rect = (161, 1, 161, 1)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (2, 161, 721, 209, 769)
		animation_data = (2, 209, 721, 257, 769)
		animation_data = (2, 257, 721, 305, 769)
		animation_data = (2, 305, 721, 353, 769)
		animation_data = (2, 353, 721, 401, 769)
		animation_data = (2, 401, 721, 449, 769)
		animation_data = (2, 449, 721, 497, 769)
		animation_data = (2, 497, 721, 545, 769)
	}
}
