//#TouhouDanmakufu
#ScriptVersion[3]
#System["./../tricky_system/TrickySystem.dnh"]
#Title["Tricky Dialogue Dummmy"]
#Background["./../tricky_system/NamelessPath.dnh"]
#Player["./../lib/Okina_player_by_Python/Okina Matara/Okina.dnh"]

#include "../lib/UNL_Shot/lib_ShotConstants.dnh"
#include "./../lib/includes/BossIncludes.dnh"
#include "./../lib/includes/EffectFunctions.dnh"

@Event{
	alternative(GetEventType())
	case(EV_REQUEST_LIFE){
	SetScriptResult(1);
	}
	case(EV_REQUEST_TIMER){
	SetScriptResult(9999);
	}
	case(EV_KILLBOSS){
	ObjEnemy_SetLife(objEnemy, 0);
	}
}


@Initialize{
	
	objEnemy = ObjEnemy_Create(OBJ_ENEMY_BOSS);
	ObjEnemy_Regist(objEnemy);
	Invuln(objEnemy, 9999999, 60, 75);
	PlayEnemyHitSound(objEnemy, 1);

	let Eirin = GetCurrentScriptDirectory~"sprites/eirin.png";
	ObjPrim_SetTexture(objEnemy, Eirin); 
	ObjSprite2D_SetSourceRect(objEnemy, 0, 0, 128, 128);
	ascent(x in 0..3){ObjAnim_AddFrameA1(objEnemy, ANIM_IDLE, 0, 128*x, 128, 128*x+128);}
	ascent(x in 0..2){ObjAnim_AddFrameA1(objEnemy, ANIM_IDLE, 128, 128*x, 256, 128*x+128);}
	ascent(x in 0..2){ObjAnim_AddFrameA1(objEnemy, ANIM_MOVE_LEFT, 256, 128*x, 256+128, 128*x+128);}
	ObjAnim_AddFrameA1(objEnemy, ANIM_MOVEEND_LEFT, 256, 0, 256+128, 128);
	ascent(x in 2..4){ObjAnim_AddFrameA1(objEnemy, ANIM_MOVE_RIGHT, 256, 128*x, 256+128, 128*x+128);}
	ObjAnim_AddFrameA1(objEnemy, ANIM_MOVEEND_RIGHT, 256, 128*2, 256+128, 128*3);
	ascent(x in 0..3){ObjAnim_AddFrameA1(objEnemy, ANIM_ATTACK, 128*5, 128*x, 128*6, 128*x+128);}
	descent(x in 0..3){ObjAnim_AddFrameA1(objEnemy, ANIM_ATTACKEND, 128*5, 128*x, 128*6, 128*x+128);}
	ObjAnim_SetSpeedA1(objEnemy, ANIM_IDLE, 12);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_MOVE_LEFT, 6);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_MOVE_RIGHT, 6);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_ATTACK, 10);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_MOVE_RIGHT, 1);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_MOVE_LEFT, 1);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_ATTACK, 2);
	ObjAnim_StartAnimationA2(objEnemy, 0, 0);
	ObjSprite2D_SetDestCenter(objEnemy); 
	ObjMove_SetPosition(objEnemy, GetCenterX+rand(-40, 40), -115);
	ObjMove_SetDestAtFrame(objEnemy, GetCenterX, GetClipMinY+120, 90);

	End;
}

task End {
	while(ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0) { yield; }
	//DeleteShotWave(1,GetX,GetY,20);
	DeleteShotAll(TYPE_ALL,TYPE_ITEM);
	//PlaySoundEffect("end",60,GetCenterX);
	Obj_Delete(objEnemy);
	CloseScript(GetOwnScriptID);
}