#UserShotData

shot_image = "./ShotsheetBasic.png"
delay_rect = (992,0,1024,32)
delay_render = ADD_ARGB

//Red
ShotData
{
	id = 1
	rect = (1, 1, 19, 19)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 2
	rect = (19, 1, 37, 19)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 3
	rect = (37, 1, 55, 19)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 4
	rect = (55, 1, 73, 19)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 5
	rect = (73, 1, 91, 19)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 6
	rect = (91, 1, 109, 19)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 7
	rect = (109, 1, 127, 19)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 8
	rect = (127, 1, 145, 19)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 9
	rect = (145, 1, 163, 19)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 10
	rect = (163, 1, 181, 19)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 11
	rect = (181, 1, 199, 19)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 12
	rect = (199, 1, 217, 19)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 13
	rect = (217, 1, 235, 19)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 14
	rect = (235, 1, 253, 19)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 15
	rect = (253, 1, 271, 19)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 16
	rect = (271, 1, 289, 19)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 17
	rect = (1, 19, 19, 37)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Orange
ShotData
{
	id = 18
	rect = (19, 19, 37, 37)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 19
	rect = (37, 19, 55, 37)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Lime
ShotData
{
	id = 20
	rect = (55, 19, 73, 37)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Olive
ShotData
{
	id = 21
	rect = (73, 19, 91, 37)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Green
ShotData
{
	id = 22
	rect = (91, 19, 109, 37)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 2
	fixed_angle = true


}
//Teal
ShotData
{
	id = 23
	rect = (109, 19, 127, 37)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 2
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 24
	rect = (127, 19, 145, 37)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 2
	fixed_angle = true


}
//Azure
ShotData
{
	id = 25
	rect = (145, 19, 163, 37)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 2
	fixed_angle = true


}
//Navy
ShotData
{
	id = 26
	rect = (163, 19, 181, 37)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 2
	fixed_angle = true


}
//Blue
ShotData
{
	id = 27
	rect = (181, 19, 199, 37)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 2
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 28
	rect = (199, 19, 217, 37)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 2
	fixed_angle = true


}
//Purple
ShotData
{
	id = 29
	rect = (217, 19, 235, 37)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 2
	fixed_angle = true


}
//Pink
ShotData
{
	id = 30
	rect = (235, 19, 253, 37)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 2
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 31
	rect = (253, 19, 271, 37)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 2
	fixed_angle = true


}
//Gray
ShotData
{
	id = 32
	rect = (271, 19, 289, 37)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 2
	fixed_angle = true


}
//Red
ShotData
{
	id = 33
	rect = (1, 37, 19, 59)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 34
	rect = (19, 37, 37, 59)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 35
	rect = (37, 37, 55, 59)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 36
	rect = (55, 37, 73, 59)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 37
	rect = (73, 37, 91, 59)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 38
	rect = (91, 37, 109, 59)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 39
	rect = (109, 37, 127, 59)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 40
	rect = (127, 37, 145, 59)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 41
	rect = (145, 37, 163, 59)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 42
	rect = (163, 37, 181, 59)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 43
	rect = (181, 37, 199, 59)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 44
	rect = (199, 37, 217, 59)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 45
	rect = (217, 37, 235, 59)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 46
	rect = (235, 37, 253, 59)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 47
	rect = (253, 37, 271, 59)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 48
	rect = (271, 37, 289, 59)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 49
	rect = (1, 59, 19, 77)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 50
	rect = (19, 59, 37, 77)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 51
	rect = (37, 59, 55, 77)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 52
	rect = (55, 59, 73, 77)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 53
	rect = (73, 59, 91, 77)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 54
	rect = (91, 59, 109, 77)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 55
	rect = (109, 59, 127, 77)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 56
	rect = (127, 59, 145, 77)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 57
	rect = (145, 59, 163, 77)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 58
	rect = (163, 59, 181, 77)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 59
	rect = (181, 59, 199, 77)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 60
	rect = (199, 59, 217, 77)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 61
	rect = (217, 59, 235, 77)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 62
	rect = (235, 59, 253, 77)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 63
	rect = (253, 59, 271, 77)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 64
	rect = (271, 59, 289, 77)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 65
	rect = (1, 77, 17, 93)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 66
	rect = (17, 77, 33, 93)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 67
	rect = (33, 77, 49, 93)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 68
	rect = (49, 77, 65, 93)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 69
	rect = (65, 77, 81, 93)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 70
	rect = (81, 77, 97, 93)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 71
	rect = (97, 77, 113, 93)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 72
	rect = (113, 77, 129, 93)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 73
	rect = (129, 77, 145, 93)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 74
	rect = (145, 77, 161, 93)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 75
	rect = (161, 77, 177, 93)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 76
	rect = (177, 77, 193, 93)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 77
	rect = (193, 77, 209, 93)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 78
	rect = (209, 77, 225, 93)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 79
	rect = (225, 77, 241, 93)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 80
	rect = (241, 77, 257, 93)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 81
	rect = (1, 93, 17, 121)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 82
	rect = (17, 93, 33, 121)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 83
	rect = (33, 93, 49, 121)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 84
	rect = (49, 93, 65, 121)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 85
	rect = (65, 93, 81, 121)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 86
	rect = (81, 93, 97, 121)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 87
	rect = (97, 93, 113, 121)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 88
	rect = (113, 93, 129, 121)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 89
	rect = (129, 93, 145, 121)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 90
	rect = (145, 93, 161, 121)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 91
	rect = (161, 93, 177, 121)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 92
	rect = (177, 93, 193, 121)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 93
	rect = (193, 93, 209, 121)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 94
	rect = (209, 93, 225, 121)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 95
	rect = (225, 93, 241, 121)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 96
	rect = (241, 93, 257, 121)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 97
	rect = (1, 121, 33, 153)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 98
	rect = (33, 121, 65, 153)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 99
	rect = (65, 121, 97, 153)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 100
	rect = (97, 121, 129, 153)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 101
	rect = (129, 121, 161, 153)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 102
	rect = (161, 121, 193, 153)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 103
	rect = (193, 121, 225, 153)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 104
	rect = (225, 121, 257, 153)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 105
	rect = (257, 121, 289, 153)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 106
	rect = (289, 121, 321, 153)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 107
	rect = (321, 121, 353, 153)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 108
	rect = (353, 121, 385, 153)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 109
	rect = (385, 121, 417, 153)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 110
	rect = (417, 121, 449, 153)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 111
	rect = (449, 121, 481, 153)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 112
	rect = (481, 121, 513, 153)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 113
	rect = (1, 153, 33, 185)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 114
	rect = (33, 153, 65, 185)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 115
	rect = (65, 153, 97, 185)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 116
	rect = (97, 153, 129, 185)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 117
	rect = (129, 153, 161, 185)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 118
	rect = (161, 153, 193, 185)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 119
	rect = (193, 153, 225, 185)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 120
	rect = (225, 153, 257, 185)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 121
	rect = (257, 153, 289, 185)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 122
	rect = (289, 153, 321, 185)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 123
	rect = (321, 153, 353, 185)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 124
	rect = (353, 153, 385, 185)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 125
	rect = (385, 153, 417, 185)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 126
	rect = (417, 153, 449, 185)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 127
	rect = (449, 153, 481, 185)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 128
	rect = (481, 153, 513, 185)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 129
	rect = (1, 185, 33, 217)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Orange
ShotData
{
	id = 130
	rect = (33, 185, 65, 217)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 131
	rect = (65, 185, 97, 217)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Lime
ShotData
{
	id = 132
	rect = (97, 185, 129, 217)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Olive
ShotData
{
	id = 133
	rect = (129, 185, 161, 217)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Green
ShotData
{
	id = 134
	rect = (161, 185, 193, 217)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = -2
	fixed_angle = true


}
//Teal
ShotData
{
	id = 135
	rect = (193, 185, 225, 217)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = -2
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 136
	rect = (225, 185, 257, 217)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = -2
	fixed_angle = true


}
//Azure
ShotData
{
	id = 137
	rect = (257, 185, 289, 217)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = -2
	fixed_angle = true


}
//Navy
ShotData
{
	id = 138
	rect = (289, 185, 321, 217)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = -2
	fixed_angle = true


}
//Blue
ShotData
{
	id = 139
	rect = (321, 185, 353, 217)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = -2
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 140
	rect = (353, 185, 385, 217)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = -2
	fixed_angle = true


}
//Purple
ShotData
{
	id = 141
	rect = (385, 185, 417, 217)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = -2
	fixed_angle = true


}
//Pink
ShotData
{
	id = 142
	rect = (417, 185, 449, 217)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = -2
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 143
	rect = (449, 185, 481, 217)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = -2
	fixed_angle = true


}
//Gray
ShotData
{
	id = 144
	rect = (481, 185, 513, 217)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = -2
	fixed_angle = true


}
//Red
ShotData
{
	id = 145
	rect = (1, 217, 10, 234)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 146
	rect = (10, 217, 19, 234)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 147
	rect = (19, 217, 28, 234)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 148
	rect = (28, 217, 37, 234)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 149
	rect = (37, 217, 46, 234)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 150
	rect = (46, 217, 55, 234)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 151
	rect = (55, 217, 64, 234)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 152
	rect = (64, 217, 73, 234)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 153
	rect = (73, 217, 82, 234)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 154
	rect = (82, 217, 91, 234)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 155
	rect = (91, 217, 100, 234)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 156
	rect = (100, 217, 109, 234)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 157
	rect = (109, 217, 118, 234)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 158
	rect = (118, 217, 127, 234)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 159
	rect = (127, 217, 136, 234)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 160
	rect = (136, 217, 145, 234)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 161
	rect = (1, 234, 10, 251)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 162
	rect = (10, 234, 19, 251)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 163
	rect = (19, 234, 28, 251)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 164
	rect = (28, 234, 37, 251)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 165
	rect = (37, 234, 46, 251)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 166
	rect = (46, 234, 55, 251)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 167
	rect = (55, 234, 64, 251)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 168
	rect = (64, 234, 73, 251)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 169
	rect = (73, 234, 82, 251)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 170
	rect = (82, 234, 91, 251)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 171
	rect = (91, 234, 100, 251)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 172
	rect = (100, 234, 109, 251)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 173
	rect = (109, 234, 118, 251)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 174
	rect = (118, 234, 127, 251)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 175
	rect = (127, 234, 136, 251)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 176
	rect = (136, 234, 145, 251)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 177
	rect = (1, 251, 12, 270)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 178
	rect = (12, 251, 23, 270)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 179
	rect = (23, 251, 34, 270)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 180
	rect = (34, 251, 45, 270)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 181
	rect = (45, 251, 56, 270)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 182
	rect = (56, 251, 67, 270)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 183
	rect = (67, 251, 78, 270)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 184
	rect = (78, 251, 89, 270)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 185
	rect = (89, 251, 100, 270)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 186
	rect = (100, 251, 111, 270)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 187
	rect = (111, 251, 122, 270)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 188
	rect = (122, 251, 133, 270)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 189
	rect = (133, 251, 144, 270)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 190
	rect = (144, 251, 155, 270)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 191
	rect = (155, 251, 166, 270)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 192
	rect = (166, 251, 177, 270)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 193
	rect = (1, 270, 11, 280)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 194
	rect = (11, 270, 21, 280)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 195
	rect = (21, 270, 31, 280)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 196
	rect = (31, 270, 41, 280)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 197
	rect = (41, 270, 51, 280)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 198
	rect = (51, 270, 61, 280)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 199
	rect = (61, 270, 71, 280)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 200
	rect = (71, 270, 81, 280)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 201
	rect = (81, 270, 91, 280)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 202
	rect = (91, 270, 101, 280)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 203
	rect = (101, 270, 111, 280)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 204
	rect = (111, 270, 121, 280)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 205
	rect = (121, 270, 131, 280)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 206
	rect = (131, 270, 141, 280)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 207
	rect = (141, 270, 151, 280)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 208
	rect = (151, 270, 161, 280)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 209
	rect = (1, 280, 47, 326)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 210
	rect = (47, 280, 93, 326)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 211
	rect = (93, 280, 139, 326)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 212
	rect = (139, 280, 185, 326)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 213
	rect = (185, 280, 231, 326)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 214
	rect = (231, 280, 277, 326)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 215
	rect = (277, 280, 323, 326)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 216
	rect = (323, 280, 369, 326)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 217
	rect = (369, 280, 415, 326)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 218
	rect = (415, 280, 461, 326)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 219
	rect = (461, 280, 507, 326)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 220
	rect = (507, 280, 553, 326)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 221
	rect = (553, 280, 599, 326)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 222
	rect = (599, 280, 645, 326)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 223
	rect = (645, 280, 691, 326)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 224
	rect = (691, 280, 737, 326)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
