#UserShotData

shot_image = "./ShotsheetSpecial.png"
delay_rect = (992,0,1024,32)
delay_render = ADD_ARGB
//Red
ShotData
{
	id = 501
	rect = (1, 1, 14, 18)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 502
	rect = (14, 1, 27, 18)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 503
	rect = (27, 1, 40, 18)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 504
	rect = (40, 1, 53, 18)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 505
	rect = (53, 1, 66, 18)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 506
	rect = (66, 1, 79, 18)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 507
	rect = (79, 1, 92, 18)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 508
	rect = (92, 1, 105, 18)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 509
	rect = (105, 1, 118, 18)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 510
	rect = (118, 1, 131, 18)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 511
	rect = (131, 1, 144, 18)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 512
	rect = (144, 1, 157, 18)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 513
	rect = (157, 1, 170, 18)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 514
	rect = (170, 1, 183, 18)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 515
	rect = (183, 1, 196, 18)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 516
	rect = (196, 1, 209, 18)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 517
	rect = (1, 18, 19, 36)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Orange
ShotData
{
	id = 518
	rect = (19, 18, 37, 36)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 519
	rect = (37, 18, 55, 36)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Lime
ShotData
{
	id = 520
	rect = (55, 18, 73, 36)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Olive
ShotData
{
	id = 521
	rect = (73, 18, 91, 36)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Green
ShotData
{
	id = 522
	rect = (91, 18, 109, 36)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 4
	fixed_angle = true


}
//Teal
ShotData
{
	id = 523
	rect = (109, 18, 127, 36)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 4
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 524
	rect = (127, 18, 145, 36)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 4
	fixed_angle = true


}
//Azure
ShotData
{
	id = 525
	rect = (145, 18, 163, 36)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 4
	fixed_angle = true


}
//Navy
ShotData
{
	id = 526
	rect = (163, 18, 181, 36)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 4
	fixed_angle = true


}
//Blue
ShotData
{
	id = 527
	rect = (181, 18, 199, 36)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 4
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 528
	rect = (199, 18, 217, 36)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 4
	fixed_angle = true


}
//Purple
ShotData
{
	id = 529
	rect = (217, 18, 235, 36)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 4
	fixed_angle = true


}
//Pink
ShotData
{
	id = 530
	rect = (235, 18, 253, 36)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 4
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 531
	rect = (253, 18, 271, 36)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 4
	fixed_angle = true


}
//Gray
ShotData
{
	id = 532
	rect = (271, 18, 289, 36)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 4
	fixed_angle = true


}
//Red
ShotData
{
	id = 533
	rect = (1, 36, 31, 62)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 534
	rect = (31, 36, 61, 62)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 535
	rect = (61, 36, 91, 62)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 536
	rect = (91, 36, 121, 62)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 537
	rect = (121, 36, 151, 62)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 538
	rect = (151, 36, 181, 62)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 539
	rect = (181, 36, 211, 62)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 540
	rect = (211, 36, 241, 62)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 541
	rect = (241, 36, 271, 62)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 542
	rect = (271, 36, 301, 62)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 543
	rect = (301, 36, 331, 62)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 544
	rect = (331, 36, 361, 62)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 545
	rect = (361, 36, 391, 62)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 546
	rect = (391, 36, 421, 62)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 547
	rect = (421, 36, 451, 62)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 548
	rect = (451, 36, 481, 62)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (5, 0, -1)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 549
	rect = (1, 62, 12, 81)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 550
	rect = (12, 62, 23, 81)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 551
	rect = (23, 62, 34, 81)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 552
	rect = (34, 62, 45, 81)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 553
	rect = (45, 62, 56, 81)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 554
	rect = (56, 62, 67, 81)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 555
	rect = (67, 62, 78, 81)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 556
	rect = (78, 62, 89, 81)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 557
	rect = (89, 62, 100, 81)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 558
	rect = (100, 62, 111, 81)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 559
	rect = (111, 62, 122, 81)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 560
	rect = (122, 62, 133, 81)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 561
	rect = (133, 62, 144, 81)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 562
	rect = (144, 62, 155, 81)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 563
	rect = (155, 62, 166, 81)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 564
	rect = (166, 62, 177, 81)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 565
	rect = (1, 81, 12, 113)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 566
	rect = (12, 81, 23, 113)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 567
	rect = (23, 81, 34, 113)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 568
	rect = (34, 81, 45, 113)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 569
	rect = (45, 81, 56, 113)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 570
	rect = (56, 81, 67, 113)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 571
	rect = (67, 81, 78, 113)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 572
	rect = (78, 81, 89, 113)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 573
	rect = (89, 81, 100, 113)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 574
	rect = (100, 81, 111, 113)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 575
	rect = (111, 81, 122, 113)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 576
	rect = (122, 81, 133, 113)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 577
	rect = (133, 81, 144, 113)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 578
	rect = (144, 81, 155, 113)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 579
	rect = (155, 81, 166, 113)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 580
	rect = (166, 81, 177, 113)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 581
	rect = (1, 113, 16, 145)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 582
	rect = (16, 113, 31, 145)
	render = ALPHA
	delay_color = (255, 102, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 583
	rect = (31, 113, 46, 145)
	render = ALPHA
	delay_color = (255, 204, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 584
	rect = (46, 113, 61, 145)
	render = ALPHA
	delay_color = (204, 255, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 585
	rect = (61, 113, 76, 145)
	render = ALPHA
	delay_color = (102, 255, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 586
	rect = (76, 113, 91, 145)
	render = ALPHA
	delay_color = (0, 255, 0)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 587
	rect = (91, 113, 106, 145)
	render = ALPHA
	delay_color = (0, 255, 102)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 588
	rect = (106, 113, 121, 145)
	render = ALPHA
	delay_color = (0, 255, 204)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 589
	rect = (121, 113, 136, 145)
	render = ALPHA
	delay_color = (0, 204, 255)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 590
	rect = (136, 113, 151, 145)
	render = ALPHA
	delay_color = (0, 102, 255)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 591
	rect = (151, 113, 166, 145)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 592
	rect = (166, 113, 181, 145)
	render = ALPHA
	delay_color = (102, 0, 255)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 593
	rect = (181, 113, 196, 145)
	render = ALPHA
	delay_color = (204, 0, 255)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 594
	rect = (196, 113, 211, 145)
	render = ALPHA
	delay_color = (255, 0, 204)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 595
	rect = (211, 113, 226, 145)
	render = ALPHA
	delay_color = (255, 0, 102)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 596
	rect = (226, 113, 241, 145)
	render = ALPHA
	delay_color = (76, 76, 76)
	collision = (3, 0, -3)
	collision = (3, 0, -2)
	collision = (3, 0, -1)
	collision = (3, 0, 0)
	collision = (3, 0, 1)
	collision = (3, 0, 2)
	collision = (3, 0, 3)
	collision = (3, 0, 4)
	collision = (3, 0, 5)
	collision = (3, 0, 6)
	collision = (3, 0, 7)
	collision = (3, 0, 8)
	collision = (3, 0, 9)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 597
	rect = (1, 145, 16, 162)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 598
	rect = (16, 145, 31, 162)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 599
	rect = (31, 145, 46, 162)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 600
	rect = (46, 145, 61, 162)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Olive
ShotData
{
	id = 601
	rect = (61, 145, 76, 162)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 602
	rect = (76, 145, 91, 162)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Teal
ShotData
{
	id = 603
	rect = (91, 145, 106, 162)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Cyan
ShotData
{
	id = 604
	rect = (106, 145, 121, 162)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Azure
ShotData
{
	id = 605
	rect = (121, 145, 136, 162)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Navy
ShotData
{
	id = 606
	rect = (136, 145, 151, 162)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 607
	rect = (151, 145, 166, 162)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Indigo
ShotData
{
	id = 608
	rect = (166, 145, 181, 162)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 609
	rect = (181, 145, 196, 162)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 610
	rect = (196, 145, 211, 162)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 611
	rect = (211, 145, 226, 162)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 612
	rect = (226, 145, 241, 162)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 0
	fixed_angle = false


}
//Red
ShotData
{
	id = 613
	rect = (1, 162, 64, 225)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Orange
ShotData
{
	id = 614
	rect = (64, 162, 127, 225)
	render = ALPHA
	delay_color = (255, 102, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 615
	rect = (127, 162, 190, 225)
	render = ALPHA
	delay_color = (255, 204, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Lime
ShotData
{
	id = 616
	rect = (190, 162, 253, 225)
	render = ALPHA
	delay_color = (204, 255, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Olive
ShotData
{
	id = 617
	rect = (253, 162, 316, 225)
	render = ALPHA
	delay_color = (102, 255, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Green
ShotData
{
	id = 618
	rect = (316, 162, 379, 225)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 15
	fixed_angle = true


}
//Teal
ShotData
{
	id = 619
	rect = (379, 162, 442, 225)
	render = ALPHA
	delay_color = (0, 255, 102)
	angular_velocity = 15
	fixed_angle = true


}
//Cyan
ShotData
{
	id = 620
	rect = (442, 162, 505, 225)
	render = ALPHA
	delay_color = (0, 255, 204)
	angular_velocity = 15
	fixed_angle = true


}
//Azure
ShotData
{
	id = 621
	rect = (505, 162, 568, 225)
	render = ALPHA
	delay_color = (0, 204, 255)
	angular_velocity = 15
	fixed_angle = true


}
//Navy
ShotData
{
	id = 622
	rect = (568, 162, 631, 225)
	render = ALPHA
	delay_color = (0, 102, 255)
	angular_velocity = 15
	fixed_angle = true


}
//Blue
ShotData
{
	id = 623
	rect = (631, 162, 694, 225)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 15
	fixed_angle = true


}
//Indigo
ShotData
{
	id = 624
	rect = (694, 162, 757, 225)
	render = ALPHA
	delay_color = (102, 0, 255)
	angular_velocity = 15
	fixed_angle = true


}
//Purple
ShotData
{
	id = 625
	rect = (757, 162, 820, 225)
	render = ALPHA
	delay_color = (204, 0, 255)
	angular_velocity = 15
	fixed_angle = true


}
//Pink
ShotData
{
	id = 626
	rect = (820, 162, 883, 225)
	render = ALPHA
	delay_color = (255, 0, 204)
	angular_velocity = 15
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 627
	rect = (883, 162, 946, 225)
	render = ALPHA
	delay_color = (255, 0, 102)
	angular_velocity = 15
	fixed_angle = true


}
//Gray
ShotData
{
	id = 628
	rect = (946, 162, 1009, 225)
	render = ALPHA
	delay_color = (76, 76, 76)
	angular_velocity = 15
	fixed_angle = true


}
