#TouhouDanmakufu[Single]
#ScriptVersion[3]

#include "./functions.txt"

timer = -1;
life = 1;

@Initialize
{
	objEnemy = ObjEnemy_Create(OBJ_ENEMY_BOSS);
	ObjEnemy_Regist(objEnemy);

	TEnemyWork;
	ObjEnemy_Render(objEnemy);
}

task TEnemyWork
{
	ObjMove_SetDestAtWeight(objEnemy,GetStgFrameWidth*0.5,GetStgFrameHeight*0.5-124,30,5);	
	loop(120){yield;}
	ObjEnemy_SetLife(objEnemy,0);
	TEnd;

}