#UserShotData

shot_image = "./Sprite0.png"

delay_rect = (0,0,1,1)

//Main Shot
ShotData{ 
	id=2000 render=ALPHA
	AnimationData
		{ 
		animation_data=(1,96,148,127,158)
		animation_data=(1,64,148,95,158)
		animation_data=(2,32,148,63,158)
		animation_data=(10000,0,148,31,158)
		}
	}

//Unfocus Shot
ShotData{ 
	id=2001 render=ALPHA
	AnimationData
		{ 
		animation_data=(1,238,166,248,184)
		animation_data=(1,166,166,186,184)
		animation_data=(2,90,166,120,184)
		animation_data=(10000,2,166,58,184)
		}
	}

//Focus Shot
ShotData{ 
	id=2002 render=ALPHA rect=(0,192,48,226)
	}