#UserShotData

shot_image = ""
delay_rect = (0,0,0,0)
delay_render = ADD_ARGB

//BL_SMALL
//Red
ShotData
{
	id = 1095
	rect = (0, 0, 16, 16)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1096
	rect = (16, 0, 32, 16)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1097
	rect = (32, 0, 48, 16)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1098
	rect = (48, 0, 64, 16)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1099
	rect = (64, 0, 80, 16)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1100
	rect = (80, 0, 96, 16)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1101
	rect = (96, 0, 112, 16)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1102
	rect = (112, 0, 128, 16)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//PELLET
//Red
ShotData
{
	id = 1103
	rect = (0, 17, 16, 33)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1104
	rect = (16, 17, 32, 33)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1105
	rect = (32, 17, 48, 33)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1106
	rect = (48, 17, 64, 33)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1107
	rect = (64, 17, 80, 33)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1108
	rect = (80, 17, 96, 33)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1109
	rect = (96, 17, 112, 33)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1110
	rect = (112, 17, 128, 33)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//SMALL
//Red
ShotData
{
	id = 1111
	rect = (0, 34, 16, 50)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1112
	rect = (16, 34, 32, 50)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1113
	rect = (32, 34, 48, 50)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1114
	rect = (48, 34, 64, 50)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1115
	rect = (64, 34, 80, 50)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1116
	rect = (80, 34, 96, 50)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1117
	rect = (96, 34, 112, 50)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1118
	rect = (112, 34, 128, 50)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//MISSILE
//Red
ShotData
{
	id = 1119
	rect = (0, 50, 16, 66)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1120
	rect = (16, 50, 32, 66)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1121
	rect = (32, 50, 48, 66)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1122
	rect = (48, 50, 64, 66)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1123
	rect = (64, 50, 80, 66)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1124
	rect = (80, 50, 96, 66)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1125
	rect = (96, 50, 112, 66)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1126
	rect = (112, 50, 128, 66)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//ARROWHEAD
//Red
ShotData
{
	id = 1127
	rect = (0, 68, 16, 84)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1128
	rect = (16, 68, 32, 84)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1129
	rect = (32, 68, 48, 84)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1130
	rect = (48, 68, 64, 84)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1131
	rect = (64, 68, 80, 84)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1132
	rect = (80, 68, 96, 84)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1133
	rect = (96, 68, 112, 84)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1134
	rect = (112, 68, 128, 84)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}


//S_STAR
//Red
ShotData
{
	id = 1135
	rect = (0, 85, 16, 101)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1136
	rect = (16, 85, 32, 101)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1137
	rect = (32, 85, 48, 101)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1138
	rect = (48, 85, 64, 101)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1139
	rect = (64, 85, 80, 101)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1140
	rect = (80, 85, 96, 101)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1141
	rect = (96, 85, 112, 101)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1142
	rect = (112, 85, 128, 101)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//LARGE

//Red
ShotData
{
	id = 1143
	rect = (0, 135, 32, 167)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1144
	rect = (32, 135, 64, 167)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1145
	rect = (64, 135, 96, 167)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1146
	rect = (96, 135, 128, 167)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1147
	rect = (128, 135, 160, 167)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1148
	rect = (160, 135, 192, 167)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1149
	rect = (192, 135, 224, 167)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1150
	rect = (224, 135, 256, 167)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}


//HEART
//Red
ShotData
{
	id = 1151
	rect = (0, 168, 32, 200)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1152
	rect = (32, 168, 64, 200)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1153
	rect = (64, 168, 96, 200)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1154
	rect = (96, 168, 128, 200)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1155
	rect = (128, 168, 160, 200)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1156
	rect = (160, 168, 192, 200)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1157
	rect = (192, 168, 224, 200)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1158
	rect = (224, 168, 256, 200)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//ARROW
//Red
ShotData
{
	id = 1159
	rect = (0, 201, 32, 233)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1160
	rect = (32, 201, 64, 233)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1161
	rect = (64, 201, 96, 233)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1162
	rect = (96, 201, 128, 233)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1163
	rect = (128, 201, 160, 233)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1164
	rect = (160, 201, 192, 233)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1165
	rect = (192, 201, 224, 233)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1166
	rect = (224, 201, 256, 233)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//GLOW_ARROW
//Red
ShotData
{
	id = 1167
	rect = (256, 0, 288, 32)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1168
	rect = (288, 0, 320, 32)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1169
	rect = (320, 0, 352, 32)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1170
	rect = (352, 0, 384, 32)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1171
	rect = (384, 0, 416, 32)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1172
	rect = (416, 0, 448, 32)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1173
	rect = (448, 0, 480, 32)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1174
	rect = (480, 0, 512, 32)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//L_STAR
//Red
ShotData
{
	id = 1175
	rect = (0, 234, 32, 266)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 2
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1176
	rect = (32, 234, 64, 266)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = -2
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1177
	rect = (64, 234, 96, 266)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 2
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1178
	rect = (96, 234, 128, 266)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = -2
	fixed_angle = false


}
//Green
ShotData
{
	id = 1179
	rect = (128, 234, 160, 266)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 2
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1180
	rect = (160, 234, 192, 266)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = -2
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1181
	rect = (192, 234, 224, 266)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 2
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1182
	rect = (224, 234, 256, 266)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = -2
	fixed_angle = false


}

//DOT
//Red
ShotData
{
	id = 1183
	rect = (128, 0, 136, 8)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1184
	rect = (136, 0, 144, 8)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1185
	rect = (144, 0, 152, 8)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1186
	rect = (152, 0, 160, 8)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1187
	rect = (160, 0, 168, 8)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1188
	rect = (168, 0, 176, 8)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1189
	rect = (176, 0, 184, 8)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1190
	rect = (184, 0, 192, 8)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//R_DOT
//Red
ShotData
{
	id = 1191
	rect = (128, 9, 136, 17)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1192
	rect = (136, 9, 144, 17)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1193
	rect = (144, 9, 152, 17)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1194
	rect = (152, 9, 160, 17)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1195
	rect = (160, 9, 168, 17)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1196
	rect = (168, 9, 176, 17)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1197
	rect = (176, 9, 184, 17)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1198
	rect = (184, 9, 192, 17)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//AMULET
//Red
ShotData
{
	id = 1199
	rect = (128, 18, 144, 34)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1200
	rect = (144, 18, 160, 34)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1201
	rect = (160, 18, 176, 34)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1202
	rect = (176, 18, 192, 34)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1203
	rect = (192, 18, 208, 34)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1204
	rect = (208, 18, 224, 34)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1205
	rect = (224, 18, 240, 34)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1206
	rect = (240, 18, 256, 34)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//KNIFE
//Red
ShotData
{
	id = 1207
	rect = (0, 331, 32, 363)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1208
	rect = (32, 331, 64, 363)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1209
	rect = (64, 331, 96, 363)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1210
	rect = (96, 331, 128, 363)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1211
	rect = (128, 331, 160, 363)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1212
	rect = (160, 331, 192, 363)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1213
	rect = (192, 331, 224, 363)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Gray
ShotData
{
	id = 1214
	rect = (224, 331, 256, 363)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = 0
	fixed_angle = false


}

//BUBBLE
//Red
ShotData
{
	id = 1215
	rect = (0, 267, 64, 331)
	render = ALPHA
	delay_color = (255, 0, 0)
	angular_velocity = -4
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1216
	rect = (64, 267, 128, 331)
	render = ALPHA
	delay_color = (128, 0, 255)
	angular_velocity = -4
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1217
	rect = (128, 267, 192, 331)
	render = ALPHA
	delay_color = (0, 0, 255)
	angular_velocity = -4
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 1218
	rect = (192, 267, 256, 331)
	render = ALPHA
	delay_color = (0, 255, 255)
	angular_velocity = -4
	fixed_angle = true


}
//Green
ShotData
{
	id = 1219
	rect = (256, 267, 320, 331)
	render = ALPHA
	delay_color = (0, 255, 0)
	angular_velocity = -4
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1220
	rect = (320, 267, 384, 331)
	render = ALPHA
	delay_color = (255, 255, 0)
	angular_velocity = -4
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1221
	rect = (384, 267, 448, 331)
	render = ALPHA
	delay_color = (255, 128, 0)
	angular_velocity = -4
	fixed_angle = true


}
//Gray
ShotData
{
	id = 1222
	rect = (448, 267, 512, 331)
	render = ALPHA
	delay_color = (192, 192, 192)
	angular_velocity = -4
	fixed_angle = true


}

//MIKO_ORB
