//---------------------------------------------------------------
//	Lasers are automatically rendered with ADD
//
//	Now has updated bullets and extra bullets from Len'en 4!
//
//	Some Bullets aren't included
//
//  Shot Sheet by Junky
//
//  Shot Graphics done by the amazing Jinx
//
//  Please note there is not delay graphic as bullets don't have
//  a deley graphic within Len'en
//---------------------------------------------------------------


local 
{
	let CSD = GetCurrentScriptDirectory;
	let path = CSD ~ "JINXShot.txt";
	LoadEnemyShotData(path);
	LoadEnemyShotData(CSD ~ "lenen_shot_delay.dnh");
}
let C_BULLET_GREY       = 1;
let C_BULLET_RED		= 2;
let C_BULLET_PURPLE		= 3;
let C_BULLET_DBLUE		= 4;
let C_BULLET_LBLUE		= 5;
let C_BULLET_GREEN		= 6;
let C_BULLET_YELLOW		= 7;
let C_BULLET_BLACK		= 8;

let CG_BULLET_GREY		= 9;
let CG_BULLET_RED		= 10;
let CG_BULLET_PURPLE	= 11;
let CG_BULLET_DBLUE		= 12;
let CG_BULLET_LBLUE		= 13;
let CG_BULLET_GREEN		= 14;
let CG_BULLET_YELLOW	= 15;
let CG_BULLET_BLACK		= 16;

let CL4_BULLET_GREY		= 17;
let CL4_BULLET_RED		= 18;
let CL4_BULLET_PURPLE	= 19;
let CL4_BULLET_DBLUE	= 20;
let CL4_BULLET_LBLUE	= 21;
let CL4_BULLET_GREEN	= 22;
let CL4_BULLET_YELLOW	= 23;
let CL4_BULLET_BLACK	= 24;

let DB_BULLET_GREY		= 25;
let DB_BULLET_RED		= 26;
let DB_BULLET_PURPLE	= 27;
let DB_BULLET_DBLUE		= 28;
let DB_BULLET_LBLUE		= 29;
let DB_BULLET_GREEN		= 30;
let DB_BULLET_YELLOW	= 31;
let DB_BULLET_BLACK		= 32;

let DBL4_BULLET_GREY	= 33;
let DBL4_BULLET_RED		= 34;
let DBL4_BULLET_PURPLE	= 35;
let DBL4_BULLET_DBLUE	= 36;
let DBL4_BULLET_LBLUE	= 37;
let DBL4_BULLET_GREEN	= 38;
let DBL4_BULLET_YELLOW	= 39;
let DBL4_BULLET_BLACK	= 40;

let PELLET_GREY			= 41;
let PELLET_RED			= 42;
let PELLET_PURPLE		= 43;
let PELLET_DBLUE		= 44;
let PELLET_LBLUE		= 45;
let PELLET_GREEN		= 46;
let PELLET_YELLOW		= 47;
let PELLET_BLACK		= 48;

let L4_PELLET_GREY		= 49;
let L4_PELLET_RED		= 50;
let L4_PELLET_PURPLE	= 51;
let L4_PELLET_DBLUE		= 52;
let L4_PELLET_LBLUE		= 53;
let L4_PELLET_GREEN		= 54;
let L4_PELLET_YELLOW	= 55;
let L4_PELLET_BLACK		= 56;

let AMULET_GREY			= 57;
let AMULET_RED			= 58;
let AMULET_PURPLE		= 59;
let AMULET_DBLUE		= 60;
let AMULET_LBLUE		= 61;
let AMULET_GREEN		= 62;
let AMULET_YELLOW		= 63;
let AMULET_BLACK		= 64;

let L4_AMULET_GREY		= 65;
let L4_AMULET_RED		= 66;
let L4_AMULET_PURPLE	= 67;
let L4_AMULET_DBLUE		= 68;
let L4_AMULET_LBLUE		= 69;
let L4_AMULET_GREEN		= 70;
let L4_AMULET_YELLOW	= 71;
let L4_AMULET_BLACK		= 72;

let SUPPOS_GREY			= 73;
let SUPPOS_RED			= 74;
let SUPPOS_PURPLE		= 75;
let SUPPOS_DBLUE		= 76;
let SUPPOS_LBLUE		= 77;
let SUPPOS_GREEN		= 78;
let SUPPOS_YELLOW		= 79;
let SUPPOS_BLACK		= 80;

let D_BULLET_GREY		= 81;
let D_BULLET_RED		= 82;
let D_BULLET_PURPLE		= 83;
let D_BULLET_DBLUE		= 84;
let D_BULLET_LBLUE		= 85;
let D_BULLET_GREEN		= 86;
let D_BULLET_YELLOW		= 87;
let D_BULLET_BLACK		= 88;

let KNIFE_GREY			= 89;
let KNIFE_RED			= 90;
let KNIFE_PURPLE		= 91;
let KNIFE_DBLUE			= 92;
let KNIFE_LBLUE			= 93;
let KNIFE_GREEN			= 94;
let KNIFE_YELLOW		= 95;
let KNIFE_BLACK			= 96;

let BAT_GREY			= 97;
let BAT_RED				= 98;
let BAT_PURPLE			= 99;
let BAT_DBLUE			= 100;
let BAT_LBLUE			= 101;
let BAT_GREEN			= 102;
let BAT_YELLOW			= 103;
let BAT_BLACK			= 104;

let S_BUBBLE_GREY		= 105;
let S_BUBBLE_RED		= 106;
let S_BUBBLE_PURPLE		= 107;
let S_BUBBLE_DBLUE		= 108;
let S_BUBBLE_LBLUE		= 109;
let S_BUBBLE_GREEN		= 110;
let S_BUBBLE_YELLOW		= 111;
let S_BUBBLE_BLACK		= 112;

let SL4_BUBBLE_GREY		= 113;
let SL4_BUBBLE_RED		= 114;
let SL4_BUBBLE_PURPLE	= 115;
let SL4_BUBBLE_DBLUE	= 116;
let SL4_BUBBLE_LBLUE	= 117;
let SL4_BUBBLE_GREEN	= 118;
let SL4_BUBBLE_YELLOW	= 119;
let SL4_BUBBLE_BLACK	= 120;

let L_BUBBLE_GREY		= 121;
let L_BUBBLE_RED		= 122;
let L_BUBBLE_PURPLE		= 123;
let L_BUBBLE_DBLUE		= 124;
let L_BUBBLE_LBLUE		= 125;
let L_BUBBLE_GREEN		= 126;
let L_BUBBLE_YELLOW		= 127;
let L_BUBBLE_BLACK		= 128;

let LL4_BUBBLE_GREY		= 129;
let LL4_BUBBLE_RED		= 130;
let LL4_BUBBLE_PURPLE	= 131;
let LL4_BUBBLE_DBLUE	= 132;
let LL4_BUBBLE_LBLUE	= 133;
let LL4_BUBBLE_GREEN	= 134;
let LL4_BUBBLE_YELLOW	= 135;
let LL4_BUBBLE_BLACK	= 136;

let HIBARU_GREY			= 137;
let HIBARU_RED			= 138;
let HIBARU_PURPLE		= 139;
let HIBARU_DBLUE		= 140;
let HIBARU_LBLUE		= 141;
let HIBARU_GREEN		= 142;
let HIBARU_YELLOW		= 143;
let HIBARU_BLACK		= 144;

let SS_LASER_GREY		= 145;
let SS_LASER_RED		= 146;
let SS_LASER_PURPLE		= 147;
let SS_LASER_DBLUE		= 148;
let SS_LASER_LBLUE		= 149;
let SS_LASER_GREEN		= 150;
let SS_LASER_YELLOW		= 151;
let SS_LASER_BLACK		= 152;

let S_LASER_GREY		= 153;
let S_LASER_RED			= 154;
let S_LASER_PURPLE		= 155;
let S_LASER_DBLUE		= 156;
let S_LASER_LBLUE		= 157;
let S_LASER_GREEN		= 158;
let S_LASER_YELLOW		= 159;
let S_LASER_BLACK		= 160;

let M_LASER_GREY		= 161;
let M_LASER_RED			= 162;
let M_LASER_PURPLE		= 163;
let M_LASER_DBLUE		= 164;
let M_LASER_LBLUE		= 165;
let M_LASER_GREEN		= 166;
let M_LASER_YELLOW		= 167;
let M_LASER_BLACK		= 168;

let B_LASER_GREY		= 169;
let B_LASER_RED			= 170;
let B_LASER_PURPLE		= 171;
let B_LASER_DBLUE		= 172;
let B_LASER_LBLUE		= 173;
let B_LASER_GREEN		= 174;
let B_LASER_YELLOW		= 175;
let B_LASER_BLACK		= 176;

let BONE_GREY			= 177;
let BONE_RED			= 178;
let BONE_PURPLE			= 179;
let BONE_DBLUE			= 180;
let BONE_LBLUE			= 181;
let BONE_GREEN			= 182;
let BONE_YELLOW			= 183;
let BONE_BLACK			= 184;
let BONE_BLANK			= 185;


let DOT_GREY			= 500;
let DOT_BLUE			= 501;
let DOT_PURPLE			= 502;

let BONE_NEEDLE			= 503;

let F_UMBERELLA_CLOSE	= 504;
let F_UMBERELLA_OPENING	= 505;
let F_UMBERELLA_OPEN	= 506;

let U_UMBERELLA_CLOSE	= 507;
let U_UMBERELLA_OPENING	= 508;
let U_UMBERELLA_OPEN	= 509;

let IYOZANE_FIREBALL	= 510;
let CHOUKI_FIREBALL		= 511;

let MITORI_ARROW 		= 512;
let KAORU_ARROW 		= 513;

let TSUBAKURA_INK 		= 514;

let HOOKA_BULLET 		= 515;

let XENO_COIN 			= 516;

let Z_AMULET_BLACK		= 517;
let Z_AMULET_DRED		= 518;
let Z_AMULET_RED		= 519;
let Z_AMULET_MAGENTA	= 520;
let Z_AMULET_PURPLE		= 521;
let Z_AMULET_DBLUE		= 522;
let Z_AMULET_BLUE		= 523;
let Z_AMULET_DAQUA		= 524;
let Z_AMULET_AQUA		= 525;
let Z_AMULET_DGREEN		= 526;
let Z_AMULET_GREEN		= 527;
let Z_AMULET_Y_GREEN	= 528;
let Z_AMULET_S_GREEN	= 529;
let Z_AMULET_YELLOW		= 530;
let Z_AMULET_ORANGE		= 531;
let Z_AMULET_GRAY		= 532;

let Dice1				= 533;

let Card1				= 534;
let Card2				= 535;
let Card3				= 536;
let Card4				= 537;
let Card5				= 538;
let Card6				= 539;
let Card7				= 540;
let Card8				= 541;
let Card9				= 542;
let CardEye				= 543;

let uno1				= 544;
let uno2				= 545;
let uno3				= 546;
let uno4				= 547;
let uno5				= 548;
let uno6				= 549;
let uno7				= 550;
let uno8				= 551;
let uno9				= 552;
let uno0				= 553;
let unoE				= 554;
let unoC				= 555;
let unoK				= 556;
let unoCl4				= 557;
let unoCl				= 558;
let unoX				= 559;

let musW				= 560;
let musR				= 561;
let musPu				= 562;

let musAq				= 566;




let tenPL				= 569;
let succDB				= 570;
let succDG				= 571;
let succDGA				= 572;

let sayastone			= 573;
let sayarose			= 574;


let CHACHA				= 575;

let GGkoghost			= 576;
let GGkolaser			= 577;
let Tenlaser			= 578;

let ShionB				= 579;

let Lumenthing			= 580;

let HaijiDance1			= 581;
let HaijiDance2			= 582;

let TsurusOc			= 583;

let XenoW				= 584;

let PARA	= 10000;




