//弾画像定義
shot_image  = "./../../Common/img/pl_shot.png"

ShotData
{
	id = 1 //ID
	rect = (0,256,128,384) //描画元矩形

	alpha=64
	collision = 16*2000
}


ShotData
{
	id = 2 //ID
	rect = (2,64,64,160)  //描画元矩形
//	render = ADD //描画方法
	alpha=128
	collision = 24*2000
}

ShotData
{
	id = 3 //ID
	rect = (17,241,31,256)  //描画元矩形
//	render = ADD //描画方法
	alpha=128
	collision = 12*2000
	//angular_velocity = 15
}

ShotData
{
	id = 4 //ID
//	rect = (1,1,15,29) //描画元矩形
	rect = (32,128,47,184) //描画元矩形
//	render = ADD //描画方法
	alpha=196
	collision = 16*2000
}

ShotData
{
	id = 100 //ID
//	rect = (1,1,15,29) //描画元矩形
	rect = (32,128,47,184) //描画元矩形
//	render = ADD //描画方法
	alpha=0
	collision = 43.2*2000
}

ShotData
{
	id = 101 //ID
//	rect = (1,1,15,29) //描画元矩形
	rect = (32,128,47,184) //描画元矩形
//	render = ADD //描画方法
	alpha=0
	collision = 57.6*2000
}
ShotData
{
	id = 102 //ID
//	rect = (1,1,15,29) //描画元矩形
	rect = (32,128,47,184) //描画元矩形
//	render = ADD //描画方法
	alpha=0
	collision = 72*2000
}
ShotData
{
	id = 103 //ID
//	rect = (1,1,15,29) //描画元矩形
	rect = (32,128,47,184) //描画元矩形
//	render = ADD //描画方法
	alpha=0
	collision = 86.4*2000
}