//パス定義用ファイル

let SE_GRAZE=current ~ "../../Common/se/se_graze.wav";
let SE_PLAYERDOWN=current ~ "../../Common/se/se_pldead00.wav";
let SE_SHOT=current ~ "../../Common/se/se_plst00.wav";
let SE_SPELL1=current ~ "../../Common/se/se_slash.wav";
let SE_SPELL2=current ~ "../../Common/se/se_nep00.wav";
let SE_SPELL3=current ~ "../../Common/se/se_tan00.wav";

let IMG_PLAYER=GetCurrentScriptDirectory() ~ "../img/reimu.png";
let IMG_OPTION=GetCurrentScriptDirectory() ~ "../img/option_pl00.png";
let IMG_Rod=GetCurrentScriptDirectory~"../img/pl00_th14_bomba.png";
let IMG_Cut=GetCurrentScriptDirectory~"../img/CutinA.png";

let IMG_WhiteCircle_S=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_S.png";
let IMG_WhiteCircle_L=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_L.png";
let IMG_Light= GetCurrentScriptDirectory~"../../Common/img/Light.png";
let IMG_DeadCircle=GetCurrentScriptDirectory~"../../Common/img/deadcircle.png";
let IMG_MoveMagicCircle=GetCurrentScriptDirectory~"../../Common/img/Effectelse.png";
let IMG_Shot=GetCurrentScriptDirectory~"../../Common/img/pl_shot.png";
let IMG_Shock=GetCurrentScriptDirectory~"../../Common/img/Shock.png";