//パス定義用ファイル

let SE_GRAZE=current ~ "../../Common/se/thrill.wav";
let SE_PLAYERDOWN=current ~ "../../Common/se/j_barrier.wav";
let SE_PLAYERDOWN2=current ~ "../../Common/se/j_end.wav";
let SE_HIT=current ~ "../../Common/se/j_hit.wav";
let SE_SHOT=current ~ "../../Common/se/seShot.wav";
let SE_SHOT2=current ~ "../../Common/se/j_shot_01.wav";
let SE_SPELL1=current ~ "../../Common/se/bom_00.wav";
let SE_SPELL2=current ~ "../../Common/se/bom_02.wav";
let SE_SPELL3=current ~ "../../Common/se/bom_03.wav";
let SE_SPELL4=current ~ "../../Common/se/bom_04.wav";
let SE_SPELL5=current ~ "../../Common/se/bom_05.wav";
let SE_SPELL6=current ~ "../../Common/se/bom_06.wav";
let SE_SPELL7=current ~ "../../Common/se/bom_06.wav";
let SE_BONUS=current ~ "../../Common/se/se_bonus2.wav";
let SE_MISSILE=current ~ "../../Common/se/se_msl.wav";
let SE_MISSILE2=current ~ "../../Common/se/se_msl2.wav";
let SE_EXPLODE=current ~ "../../Common/se/se_tan03.wav";
let SE_EXPLODE2 = current ~ "../../Common/se/gun10.wav";
let BIGSPARK = current ~ "../../Common/se/final.wav";
let ITEMGET = current ~ "../../Common/se/se_item.wav";
let SPELLGET = current ~ "../../Common/se/se_spellget.wav";
let LIFEGET = current ~ "../../Common/se/1up.wav";
let SE_REIS = current ~ "../../Common/se/se_shot2.wav";
let IYOWAVE = current ~ "../../Common/se/bom_08.wav";
let LONGCHARGE = current ~ "../../Common/se/bom_10.wav";
let SHOT1 = current ~ "../../Common/se/e_shot_00.wav";
let MERRY = current ~ "../../Common/se/bom_09.wav";
let CHARGE3 = current ~ "../../Common/se/charge_3.wav";
let SE_FLASHBOMB = current ~ "../../Common/se/bom_flash_01.wav";
let SE_FLASHCRAGE = current ~ "../../Common/se/charge_up.wav";
let SE_BARRIER=current ~ "../../Common/se/j_barrier_on.wav";


let IMG_PLAYER;


let IMG_OPTION;

let IMG_YABUSAME=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/sprite.png";
let IMG_YABUSAME_OPTION=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/option.png";
let IMG_YABUSAME_BOMNAME=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/yabubomname.png";
let IMG_YABUSAME_FLASHNAME=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/yabuflashname.png";
let IMG_TSUBAKURA=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/sprite2.png";
let IMG_TSUBAKURA_OPTION=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/option2.png";
let IMG_TSUBAKURA_LASER=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/laser.png";
let IMG_TSUBAKURA_BOMNAME=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/tsubakurabomname.png";
let IMG_TSUBAKURA_FLASHNAME=GetCurrentScriptDirectory() ~ "../../YabuBakura/img/tsubakuraflashname.png";



let IMG_PORTAL ;
let IMG_SPARK;
let IMG_SPARK2;
let IMG_WHITECIRCLE=GetCurrentScriptDirectory~"../../Common/img/Circle.png";



let IMG_WHITECIRCLE_S=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_S.png";
let IMG_WHITECIRCLE_L=GetCurrentScriptDirectory~"../../Common/img/WhiteCircle_L.png";
let IMG_LIGHT= GetCurrentScriptDirectory~"../../Common/img/Light.png";
let IMG_DEADCIRCLE=GetCurrentScriptDirectory~"../../Common/img/deadcircle.png";
let IMG_MOVEMAGICCIRCLE=GetCurrentScriptDirectory~"../../Common/img/Effectelse.png";
let IMG_SHOT=GetCurrentScriptDirectory~"../../Common/img/pl_shot.png";
let IMG_SHOCK=GetCurrentScriptDirectory~"../../Common/img/Shock.png";
let IMG_SPLASH=GetCurrentScriptDirectory~"../../Common/img/eff_splash.png";
let IMG_PIXEL=GetCurrentScriptDirectory~"../../Common/img/pixel.png";
let IMG_FLASHBAR=GetCurrentScriptDirectory~"../../Common/img/flashbar.png";
let IMG_BARRIER=GetCurrentScriptDirectory~"../../Common/img/barrier_00.png";
let IMG_SHARD1=GetCurrentScriptDirectory~"../../Common/img/barrier_01.png";
let IMG_SHARD2=GetCurrentScriptDirectory~"../../Common/img/barrier_02.png";
let IMG_SHARD3=GetCurrentScriptDirectory~"../../Common/img/barrier_03.png";




