function SoundLoad
{
	LoadSound(SE_GRAZE);
	LoadSound(SE_PLAYERDOWN);
	LoadSound(SE_PLAYERDOWN2);
	LoadSound(SE_HIT);
	LoadSound(SE_SHOT);
	LoadSound(SE_SHOT2);
	LoadSound(SE_SPELL1);
	LoadSound(SE_SPELL2);
	LoadSound(SE_SPELL3);
	LoadSound(SE_SPELL4);
	LoadSound(SE_SPELL5);
	LoadSound(SE_SPELL6);
	LoadSound(SE_SPELL7);
	LoadSound(SE_BONUS);
	LoadSound(SE_MISSILE);
	LoadSound(SE_MISSILE2);
	LoadSound(BIGSPARK);
	ObjSound_SetVolumeRate(SE_MISSILE2,25);
	LoadSound(SE_EXPLODE);
	LoadSound(SE_EXPLODE2);
	LoadSound(ITEMGET);
	LoadSound(SE_REIS);
	LoadSound(SPELLGET);
	LoadSound(LIFEGET);
	LoadSound(IYOWAVE);
	LoadSound(LONGCHARGE);
	LoadSound(SHOT1);
	LoadSound(SE_FLASHBOMB);
	LoadSound(SE_FLASHCRAGE);

	LoadSound(SE_BARRIER);
}
