//’e‰æ‘œ’è‹`
shot_image  = "./../img/pl_shot.png"

ShotData //Tsubakura Black
{
	id = 148 ID
	rect = (3,262,12,312)
	alpha=255
	//collision =32
}
ShotData //Tsubakura Red
{
	id = 149 ID
	rect = (2,313,22,387)
	alpha=255
	//collision =32
}

ShotData //Tsubakura BLACKBOMB
{
	id = 150 ID
	rect = (42,261,55,348)
	alpha=255
	//collision =32
}
ShotData //Tsubakura WHITEBOMB
{
	id = 151 ID
	rect = (31,261,42,348)
	alpha=255
	//collision =32
}
ShotData //Tsubakura Flash
{
	id = 152 ID
	rect = (514,506,536,508)
	alpha=255
	//collision =32
}
ShotData //Tsubakura Flash
{
	id = 1 ID
	rect = (520,506,530,508)
	alpha=255
	//collision =32
}
 //Bullets
ShotData{id = 157 rect = (165,488,184,509) collision =10}//White
ShotData{id = 158 rect = (185,488,204,509) collision =10}//Red
ShotData{id = 159 rect = (205,488,224,509) collision =10}//Purple
ShotData{id = 160 rect = (225,488,244,509) collision =10}//D Blue
ShotData{id = 161 rect = (245,488,264,509) collision =10}//L Blue
ShotData{id = 162 rect = (265,488,284,509) collision =10}//Green
ShotData{id = 163 rect = (285,488,304,509) collision =10}//Yellow
ShotData{id = 164 rect = (305,488,324,509) collision =10}//Black

ShotData //Yabusame Shot
{
	id = 179 ID
	rect = (451,439,482,511)
	collision =20
	alpha=140	
}
