//==============================================================================
//	Touhou ShotData - BigLaser ShotSheet
//==============================================================================
//　Parameters
//------------------------------------------------------------------------------
#UserShotData
shot_image = "./ImageData/th14_LaserEx.png"
delay_rect = ( 0, 0, 0, 0 ) // No Predefined Delay

//==============================================================================
// Big Lasers (DS)
//==============================================================================
ShotData{
	id=501
	rect=(0,0,128,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=502
	rect=(128,0,256,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=503
	rect=(256,0,384,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=504
	rect=(384,0,512,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=505
	rect=(512,0,640,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=506
	rect=(640,0,512,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=507
	rect=(784,0,896,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=508
	rect=(896,0,1024,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=509
	rect=(1024,0,1152,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=510
	rect=(1152,0,1280,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=511
	rect=(1280,0,1408,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=512
	rect=(1408,0,1536,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=513
	rect=(1536,0,1664,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=514
	rect=(1664,0,1792,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=515
	rect=(1792,0,1920,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
ShotData{
	id=516
	rect=(1920,0,2048,192)
	render = ADD_ARGB
	angular_velocity=0
	collision=24
}
