shot_image  = "./Default_Player_RumiaShot.png"

ShotData
{
	id = 1 //ID
	rect = (1,1,31,31) //描画元矩形
	render = ADD //描画方法
	alpha=64
	collision = 16
}


ShotData
{
	id = 2 //ID
	rect = (1,32,48,80)  //描画元矩形
	render = ADD //描画方法
	alpha=64
	collision = 24
}

