地を這う獅子の強迫観念的独占 ~ Least Connected Marketeer (v1.01c)
Description
From the creators of Hidden Spice in Four Seasonings in 2018, Augusta Iaponicorum in 2019 and lint in my pocket in 2020, I present to you the next installment in the series of Shrines & Youkai Script Festival scripts produced by Python:
Introducing Least Connected Marketeer! Play as Megumu, Chimata or Misumaru to hunt down a mysterious adversary that seeks to monopolize the Ability Cards for themselves, preventing the incident from reaching its true conclusion.
☯ Features
- Three different players, four difficulties, one challenging stage! Face off against the Least Connected Marketeer and her Slightly More Connected Not-Marketeer in a final-boss length battle!
- The return of UM's Ability Card system, with 25 unique cards to collect for their power and cherish for their illustrations drawn by Junky and Lobby!
- A profoundly groovy soundtrack courtesy of Spooderboi!
- A fucking package (ooh)! With a real main menu (ooooohhh)! Listen to that profoundly groovy soundtrack in the Music Room for hours (OOOOOOHHHHH)!
- HD resolution!
- Secret bonus goodies for the real completionists!
As always, I can only hope that our hard work is to your liking. Please do your best and enjoy yourself. One warning I would like to give though: given the complex nature of the Ability Card system, there is a - sufficiently small, so I hope - chance that your replay may desync. I haven't been able to determine the last cause(s) for desyncs, but it should be an unlikely scenario. I'm very, very sorry for this.
With all that out of the way, let's raise the curtain fire and let the show begin once again!
Check out the OST here: https://audius.co/spooderboi_/album/least-connected-marketeer--72371 Or alternatively listen to it on YouTube: https://www.youtube.com/playlist?list=PL2sYLoL2tIg5AjWuNuWM-pmFyX0FMUhbg
☯ Changelog
v1.01c:
- fixed a bug where next Extend thresholds would show up incorrectly on a second run
- fixed a bug where regular player shots had no intersection
- slightly increased Megumu's overall damage output
- slightly enlarged Misumaru's balls when shooting unfocused
- added version indicator to window title
- you may now start with three(!) cards if you have cleared the TLB (works with old save data as well)
- [Hotfix 1] Can't have a version without a hotfix can we? Made the above unlock condition actually work for real.
v1.01b:
- fixed a bug where the stage clear bonus would not be fully added to the score if it was too large
- fixed a bug where afterimages on Tsushima's first, third, and TLB spell could (0,0)
- fixed a bug where the afterimages created in Hikawa's TLB spell could be affected by Chimata's bomb
- added warning lines to Tsushima's first spell and TLB pattern
- slightly increased the base stage clear bonus and reduced the impact of held card
- [Hotfix 1] fixed a crash on starting the game 2: electric boogaloo (this is just embarrassing)
v1.01a:
- updated to ph3sx v1.31b
- updated bullet delete effects to use fewer particle lists
- fixed a bug where Camelan's and Tsushima's ability cards could not be obtained through Shuffle Time
- greatly overhauled the enemy renderer in hopes of boosting performance
- reduced the alpha on Megumu's lasers and Chimata's aura slightly
- added a ghost particle effect to Phantom's ability card
- added a few more trivia tidbits to the loading screen
- [Hotfix 1] fixed a crash on starting the game
v1.00b:
- fixed a rare crash when a shop is called
- fixed a bug where effect cut affected the display of spell backgrounds
- fixed a bug where effect cut did not affect some things it should have
- fixed a bug where you could gain extends during spell practice
- fixed a bug where score could be not a multiple of 10 when using the Prophetic Shades
- fixed a bug where archived textures were not actually being preloaded
- mapped quick retry to ESC+R in addition to the already existing BACKSPACE during gameplay
- added a faint indicator to Chimata's aura when the bomb is active
- [Hotfix 1] fixed a bug where One-Punch Haniwa crashed the game on the highest effect cut setting
v1.00a
- Initial release