let bonus = PSD ~ "SE/bonus.wav";
let bonus2 = PSD ~ "SE/bonus2.wav";
let bonus3 = PSD ~ "SE/bonus3.wav";

let cancel = PSD ~ "SE/cancel.wav";

let cardget = PSD ~ "SE/cardget.wav";
let cardget2 = PSD ~ "SE/cardget2.wav";

let charge = PSD ~ "SE/charge.wav";
let charge2 = PSD ~ "SE/charge2.wav";
let charge3 = PSD ~ "SE/charge3.wav";
let charge4 = PSD ~ "SE/charge4.wav";

let confirm = PSD ~ "SE/confirm.wav";

let damage1 = PSD ~ "SE/damage1.wav";
let damage2 = PSD ~ "SE/damage2.wav";
let damage3 = PSD ~ "SE/damage3.wav";

let death = PSD ~ "SE/death.wav";
let death2 = PSD ~ "SE/death2.wav";

let effect = PSD ~ "SE/effect.wav";
let effect2 = PSD ~ "SE/effect2.wav";

let explode = PSD ~ "SE/explode.wav";
let explode2 = PSD ~ "SE/explode2.wav";
let explode3 = PSD ~ "SE/explode3.wav";

let extend = PSD ~ "SE/extend.wav";

let fail = PSD ~ "SE/fail.wav";

let fam = PSD ~ "SE/fam.wav";

let invalid = PSD ~ "SE/invalid.wav";

let item = PSD ~ "SE/item.wav";

let laser = PSD ~ "SE/laser.wav";
let laser2 = PSD ~ "SE/laser2.wav";
let laser3 = PSD ~ "SE/laser3.wav";

let pause = PSD ~ "SE/pause.wav";

let select = PSD ~ "SE/select.wav";

let shot = PSD ~ "SE/shot.wav";
let shot2 = PSD ~ "SE/shot2.wav";
let shot3 = PSD ~ "SE/shot3.wav";
let shot4 = PSD ~ "SE/shot4.wav";
let shot5 = PSD ~ "SE/shot5.wav";
let shot6 = PSD ~ "SE/shot6.wav";

let slash = PSD ~ "SE/slash.wav";
let slash2 = PSD ~ "SE/slash2.wav";

let spell = PSD ~ "SE/spell.wav";

let timeout = PSD ~ "SE/timeout.wav";
let timeout2 = PSD ~ "SE/timeout2.wav";

let warning = PSD ~ "SE/warning.wav";
let warning2 = PSD ~ "SE/warning2.wav";

let wave = PSD ~ "SE/wave.wav";
let wave2 = PSD ~ "SE/wave2.wav";
let wave3 = PSD ~ "SE/wave3.wav";

let weird = PSD ~ "SE/weird.wav";

let SE_ALL = [bonus,bonus2,bonus3,cancel,cardget,cardget2,charge,charge2,charge3,
			  charge4,confirm,damage1,damage2,damage3,death,death2,effect,
			  effect2,explode,explode2,explode3,extend,fail,fam,invalid,
			  item,laser,laser2,laser3,pause,select,shot,shot2,
			  shot3,shot4,shot5,shot6,slash,slash2,spell,timeout,
			  timeout2,warning,warning2,wave,wave2,wave3,weird];