Howdy. This is Naudiz of DOGSDAY, and this is the first script I've done completely solo in half a decade. Time sure does fly, eh?
This should be common sense for most of you but in order to run the game, simply launch bha2.exe. There's no directory menu for you to get lost in.
You guys should also package your scripts like this, by the way.
If this game somehow makes you so sad or mad or scared that you want to kill it, fret not, for uninstallation is as simple as deleting the containing folder.
No strings attached.
If you have any comments, questions, concerns, or bug reports, please shout them at me on Discord. My tag is @Naudiz#9972.
Anyways, time to put on a formal register for the next few sections.
Ahem... "Thus." Alright, perfect.
2020-08-28 - ver 1.0.0
2020-08-29 - ver 1.0.1
Added legacy executable.
Replays now display the final score as the high score on the STG frame.
Main menu intro can now be skipped with Z.
2020-08-31 - ver 1.0.2
Added a particle-based aura effect.
Added warning lasers in spell #1.
Adjusted warning lasers in spell #2.
Adjusted the invisibility duration of the red bullets in nonspell #3.
Adjusted bullet graphics and blending in spell #6.
Removed particle script and moved its functionality to the system script.
Player shots no longer change color based on the gauge percentage.
Fixed some bugs and oversights.
2021-03-12 - ver 1.1.0
Reduced the PoF gain per graze when the gauge is >=75% or <=-75% from 10 to 5.
Reverted bullet graphics and blending in spell # 6.
Added a particle system to the pause menu. (It was sooooo lonely otherwise.)