New user registration is now open again!
Also, new development on BulletForge is now under way. Join the Discord server for progress updates and to request features!
Author: Lusushime~
Category: Plural
Danmakufu Version: ph3
Tags: bhe, lusus, parsee, kisume, contest
Last updated at: January 3 2021, 10:35 AM
File Size: 43.9 MB
Downloads: 152

Original entry:

My entry for the second Bullet Hell Engines contest called Unlikely Allies. The theme of the contest was to make a bossfight with 2 bosses that don't have any strong connection to each other (aren't friends, allies or enemies). I decided to incorporate Perfect Possession style attacks where bosses attack one after another or/and manipulate each others attacks.

I had a tough time balancing the patterns so they didn't feel too easy once you know what to do so I ended up making them on the harder side. I hope that doesn't end up hurting the playability too much, I didn't have the time to make another difficulty setting.

Nons might lag because Parsee rings have a lot of bullets, hopefully not though. I didn't enable Pointdevice because the sound loop is horrible (luckily you won't hear it normally).

Update: I wanted to change the last spell and ended up adjusting almost everything to hopefully be less frustrating (by toning down density, RNG and spell length). But I did still want to keep the difficulty besides that.
-Nonspell 1 is faster with slightly bigger gaps and dies faster
-Spell 1 is less dense and flames are slower, bosses take way more damage once Kisume starts jumping for the 3rd time
-Nonspell 2 arrowheads are faster which makes the second part less dense
-Spell 2 is unchanged, I still find it really easy when using the intended stream up (or down) method
-Nonspell 3 makes bigger gaps so it (almost) never throws a wall anymore
-Spell 3 is a timeout now(please focus on dodging), removed the need to dodge flames because I never intended that, Kisume starts slower but speeds up to be a lot faster, bullets expanding are slower, added an extra phase at the end for fun

Credits and thanks to:
-Reimu, Kisume, Parsee, Touhou, graphics and the music belong to ZUN
-Music is World of Discord ~ Broken Doll by 深蒼穹
-mkm for the Danmakufu ph3 engine, Wishmakers for Woo (and everyone else who helps with improving it)
-Sparen and Helepolis for their Danmakufu tutorials
-Ultima for the Reimu DDC player
-ExPorygon for the ZUN and Allstar shotsheets
-Gtbot for circle healthbar
-People from Bullet Hell Engines that helped me with a few questions I asked
-Everyone who liked my patterns ideas when I showed them off, it gave me a lot of motivation
-Other scripters for inspiration