//Modified lib_anime_character for Dual battles
#include ".\lib\lib_anime.dnh"
 //-------------------------Remilia sheet--------------------------------
let ACT_STAND	= _ACT_STAND4;		//　立ち
let ACT_MOVE	= _ACT_MOVE;		//　移動（左右自動判定）
let ACT_MOVE_L	= _ACT_MOVE_L;		//　左移動
let ACT_MOVE_R	= _ACT_MOVE_R;		//　右移動
let ACT_SHOT_A	= _ACT_SHOT_A5;		//　弾幕A
let ACT_SHOT_B	= _ACT_SHOT_B3;		//　弾幕B
let ACT_SPELL	= _ACT_SPELL5;		//　スペル発動
//-------------------------Yuyuko Sheet(Add a Y to the anim name)-
let YACT_STAND	= _ACT_STAND3;		//　立ち
let YACT_MOVE	= _ACT_MOVE;		//　移動（左右自動判定）
let YACT_MOVE_L	= _ACT_MOVE_L;		//　左移動
let YACT_MOVE_R	= _ACT_MOVE_R;		//　右移動
let YACT_SHOT_A	= _ACT_SHOT_A5;		//　弾幕A
let YACT_SHOT_B	= _ACT_SHOT_B5;		//　弾幕B
let YACT_SPELL	= _ACT_SPELL5;		//　スペル発動
// Default Action, for main boss(Remi)
//This doesnt work for familiars that doesnt use the same act stand(Remi is STAND4, Yuyu is STAND3)
actionDefault = ACT_STAND;
character = CHAR_REMILIA; 