
//////////////////////////////////////////////////////////////////
///STAGE 1
//////////////////////////////////////////////////////////////////


function stageF1C{
		LoadMusic(csd~".\music\Reimu.mp3");
	Wait(240);
		PlayMusic(csd~".\music\Reimu.mp3");
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"ReimuPlural.txt",GetCenterX,GetClipMinY-50,0,0,0);
	WaitForZeroEnemy;
	NameOff=1;	
	Wait(240);
}

function stageF1E{
		LoadMusic(csd~".\music\Reimu.mp3");
	Wait(240);
		PlayMusic(csd~".\music\Reimu.mp3");
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"ReimuPluralE.txt",GetCenterX,GetClipMinY-50,0,0,0);
	WaitForZeroEnemy;
	NameOff=1;	
	Wait(240);
}

function stageF1H{
		LoadMusic(csd~".\music\Reimu.mp3");
	Wait(240);
		PlayMusic(csd~".\music\Reimu.mp3");
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"ReimuPluralH.txt",GetCenterX,GetClipMinY-50,0,0,0);
	WaitForZeroEnemy;
	NameOff=1;	
	Wait(240);
}

function stageF1L{
		LoadMusic(csd~".\music\Reimu.mp3");
	Wait(240);
		PlayMusic(csd~".\music\Reimu.mp3");
	CreateEnemyBossFromFile(GetCurrentScriptDirectory~"ReimuPluralL.txt",GetCenterX,GetClipMinY-50,0,0,0);
	WaitForZeroEnemy;
	NameOff=1;	
	Wait(240);
}