#UserShotData

shot_image = "./Shot.png"
ShotData{ id=1 rect=(0,0,16,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=2 rect=(16,0,32,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=3 rect=(32,0,48,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=4 rect=(48,0,64,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=5 rect=(64,0,80,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=6 rect=(80,0,96,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=7 rect=(96,0,112,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=8 rect=(112,0,128,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=9 rect=(128,0,144,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=10 rect=(144,0,160,16) render=ADD_ARGB collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=11 rect=(160,0,176,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=12 rect=(176,0,192,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=13 rect=(192,0,208,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=14 rect=(208,0,224,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=15 rect=(224,0,240,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=16 rect=(240,0,256,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=17 rect=(256,0,272,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=18 rect=(272,0,288,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=19 rect=(288,0,304,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=20 rect=(304,0,320,16) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=21 rect=(0,16,16,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=22 rect=(16,16,32,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=23 rect=(32,16,48,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=24 rect=(48,16,64,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=25 rect=(64,16,80,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=26 rect=(80,16,96,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=27 rect=(96,16,112,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=28 rect=(112,16,128,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=29 rect=(128,16,144,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=30 rect=(144,16,160,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=31 rect=(160,16,176,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=32 rect=(176,16,192,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=33 rect=(192,16,208,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=34 rect=(208,16,224,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=35 rect=(224,16,240,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=36 rect=(240,16,256,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=37 rect=(256,16,272,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=38 rect=(272,16,288,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=39 rect=(288,16,304,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=40 rect=(304,16,320,32) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=41 rect=(0,32,16,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=true }
ShotData{ id=42 rect=(16,32,32,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=true }
ShotData{ id=43 rect=(32,32,48,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=true }
ShotData{ id=44 rect=(48,32,64,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=true }
ShotData{ id=45 rect=(64,32,80,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=true }
ShotData{ id=46 rect=(80,32,96,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=true }
ShotData{ id=47 rect=(96,32,112,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=true }
ShotData{ id=48 rect=(112,32,128,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=true }
ShotData{ id=49 rect=(128,32,144,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=true }
ShotData{ id=50 rect=(144,32,160,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=true }
ShotData{ id=51 rect=(160,32,176,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=true }
ShotData{ id=52 rect=(176,32,192,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=true }
ShotData{ id=53 rect=(192,32,208,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=true }
ShotData{ id=54 rect=(208,32,224,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=true }
ShotData{ id=55 rect=(224,32,240,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=true }
ShotData{ id=56 rect=(240,32,256,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=true }
ShotData{ id=57 rect=(256,32,272,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=true }
ShotData{ id=58 rect=(272,32,288,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=true }
ShotData{ id=59 rect=(288,32,304,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=true }
ShotData{ id=60 rect=(304,32,320,48) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=true }
ShotData{ id=61 rect=(0,48,16,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=62 rect=(16,48,32,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=63 rect=(32,48,48,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=64 rect=(48,48,64,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=65 rect=(64,48,80,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=66 rect=(80,48,96,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=67 rect=(96,48,112,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=68 rect=(112,48,128,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=69 rect=(128,48,144,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=70 rect=(144,48,160,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=71 rect=(160,48,176,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=72 rect=(176,48,192,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=73 rect=(192,48,208,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=74 rect=(208,48,224,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=75 rect=(224,48,240,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=76 rect=(240,48,256,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=77 rect=(256,48,272,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=78 rect=(272,48,288,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=79 rect=(288,48,304,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=80 rect=(304,48,320,64) render=ALPHA collision = (4, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=81 rect=(4,64,12,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=82 rect=(19,64,29,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=83 rect=(32,64,48,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=84 rect=(52,64,60,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=85 rect=(64,64,80,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=86 rect=(83,64,93,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=87 rect=(96,64,112,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=88 rect=(115,64,125,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=89 rect=(132,64,140,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=90 rect=(147,64,157,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=91 rect=(160,64,176,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=92 rect=(176,64,192,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=93 rect=(192,64,208,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=94 rect=(208,64,224,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=95 rect=(224,64,240,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=96 rect=(240,64,256,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=97 rect=(256,64,272,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=98 rect=(272,64,288,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=99 rect=(288,64,304,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=100 rect=(304,64,320,80) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=101 rect=(0,80,16,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=102 rect=(16,80,32,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=103 rect=(32,80,48,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=104 rect=(48,80,64,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=105 rect=(64,80,80,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=106 rect=(80,80,96,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=107 rect=(96,80,112,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=108 rect=(112,80,128,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=109 rect=(128,80,144,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=110 rect=(144,80,160,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=111 rect=(160,80,176,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=112 rect=(176,80,192,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=113 rect=(192,80,208,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=114 rect=(208,80,224,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=115 rect=(224,80,240,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=116 rect=(240,80,256,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=117 rect=(256,80,272,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=118 rect=(272,80,288,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=119 rect=(288,80,304,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=120 rect=(304,80,320,96) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=121 rect=(0,96,16,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=122 rect=(16,96,32,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=123 rect=(32,96,48,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=124 rect=(48,96,64,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=125 rect=(64,96,80,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=126 rect=(80,96,96,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=127 rect=(96,96,112,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=128 rect=(112,96,128,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=129 rect=(128,96,144,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=130 rect=(144,96,160,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=131 rect=(160,96,176,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=132 rect=(176,96,192,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=133 rect=(192,96,208,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=134 rect=(208,96,224,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=135 rect=(224,96,240,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=136 rect=(240,96,256,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=137 rect=(256,96,272,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=138 rect=(272,96,288,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
ShotData{ id=139 rect=(288,96,304,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 255) fixed_angle=false }
ShotData{ id=140 rect=(304,96,320,112) render=ALPHA collision = (2, 0, 0) angular_velocity = 0 delay_color= (255, 63, 192) fixed_angle=false }
ShotData{ id=141 rect=(0,112,16,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (127, 127, 127) fixed_angle=false }
ShotData{ id=142 rect=(16,112,32,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 63, 63) fixed_angle=false }
ShotData{ id=143 rect=(32,112,48,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 127, 63) fixed_angle=false }
ShotData{ id=144 rect=(48,112,64,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (255, 255, 63) fixed_angle=false }
ShotData{ id=145 rect=(64,112,80,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (191, 255, 0) fixed_angle=false }
ShotData{ id=146 rect=(80,112,96,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 63) fixed_angle=false }
ShotData{ id=147 rect=(96,112,112,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 255, 255) fixed_angle=false }
ShotData{ id=148 rect=(112,112,128,128) render=ALPHA collision = (3, 0, 0) angular_velocity = 0 delay_color= (63, 63, 255) fixed_angle=false }
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