let GCSD = GetCurrentScriptDirectory;

function LoadAssets{
LoadTexture(GCSD ~ "img/System.png");
LoadTexture(GCSD ~ "img/chain.png");

LoadTexture(GCSD ~ "img/pat.png");
LoadTexture(GCSD ~ "img/pat2.png");

LoadTexture(GCSD ~ "img/Ingame/apples.jpg");
LoadTexture(GCSD ~ "img/Ingame/bg1.png");
LoadTexture(GCSD ~ "img/Ingame/bg2.png");
LoadTexture(GCSD ~ "img/Ingame/boss.png");
LoadTexture(GCSD ~ "img/Ingame/bubble.png");
LoadTexture(GCSD ~ "img/Ingame/bubblesmall.png");
LoadTexture(GCSD ~ "img/Ingame/cloud.png");
LoadTexture(GCSD ~ "img/Ingame/color.png");
LoadTexture(GCSD ~ "img/Ingame/meg.png");
LoadTexture(GCSD ~ "img/Ingame/meg2.png");
LoadTexture(GCSD ~ "img/Ingame/sand.png");
LoadTexture(GCSD ~ "img/Ingame/sky.png");
LoadTexture(GCSD ~ "img/Ingame/water.png");
LoadTexture(GCSD ~ "img/Ingame/wave.png");
}