//---------------------------------------------------------------
//	Lasers are automatically rendered with ADD
//
//	Some Bullets aren't included
//
//  Shot Sheet by Junky
//
//  Shot Graphics done by the amazing Jinx
//
//  Please note there is not delay graphic as bullets don't have
//  a deley graphic within Len'en
//---------------------------------------------------------------


local 
{
	let CSD = GetCurrentScriptDirectory;
	let path = CSD ~ "JINXShot.txt";
	LoadEnemyShotData(path);
}
let C_BULLET_GREY       = 1;
let C_BULLET_RED		= 2;
let C_BULLET_PURPLE		= 3;
let C_BULLET_DBLUE		= 4;
let C_BULLET_LBLUE		= 5;
let C_BULLET_GREEN		= 6;
let C_BULLET_YELLOW		= 7;
let C_BULLET_BLACK		= 8;

let CG_BULLET_GREY		= 9;
let CG_BULLET_RED		= 10;
let CG_BULLET_PURPLE	= 11;
let CG_BULLET_DBLUE		= 12;
let CG_BULLET_LBLUE		= 13;
let CG_BULLET_GREEN		= 14;
let CG_BULLET_YELLOW	= 15;
let CG_BULLET_BLACK		= 16;

let DB_BULLET_GREY		= 17;
let DB_BULLET_RED		= 18;
let DB_BULLET_PURPLE	= 19;
let DB_BULLET_DBLUE		= 20;
let DB_BULLET_LBLUE		= 21;
let DB_BULLET_GREEN		= 22;
let DB_BULLET_YELLOW	= 23;
let DB_BULLET_BLACK		= 24;

let PELLET_GREY			= 25;
let PELLET_RED			= 26;
let PELLET_PURPLE		= 27;
let PELLET_DBLUE		= 28;
let PELLET_LBLUE		= 29;
let PELLET_GREEN		= 30;
let PELLET_YELLOW		= 31;
let PELLET_BLACK		= 32;

let AMULET_GREY			= 33;
let AMULET_RED			= 34;
let AMULET_PURPLE		= 35;
let AMULET_DBLUE		= 36;
let AMULET_LBLUE		= 37;
let AMULET_GREEN		= 38;
let AMULET_YELLOW		= 39;
let AMULET_BLACK		= 40;

let SUPPOS_GREY			= 41;
let SUPPOS_RED			= 42;
let SUPPOS_PURPLE		= 43;
let SUPPOS_DBLUE		= 44;
let SUPPOS_LBLUE		= 45;
let SUPPOS_GREEN		= 46;
let SUPPOS_YELLOW		= 47;
let SUPPOS_BLACK		= 48;

let D_BULLET_GREY		= 49;
let D_BULLET_RED		= 50;
let D_BULLET_PURPLE		= 51;
let D_BULLET_DBLUE		= 52;
let D_BULLET_LBLUE		= 53;
let D_BULLET_GREEN		= 54;
let D_BULLET_YELLOW		= 55;
let D_BULLET_BLACK		= 56;

let KNIFE_GREY			= 57;
let KNIFE_RED			= 58;
let KNIFE_PURPLE		= 59;
let KNIFE_DBLUE			= 60;
let KNIFE_LBLUE			= 61;
let KNIFE_GREEN			= 62;
let KNIFE_YELLOW		= 63;
let KNIFE_BLACK			= 64;

let BAT_GREY			= 65;
let BAT_RED				= 66;
let BAT_PURPLE			= 67;
let BAT_DBLUE			= 68;
let BAT_LBLUE			= 69;
let BAT_GREEN			= 70;
let BAT_YELLOW			= 71;
let BAT_BLACK			= 72;

let S_BUBBLE_GREY		= 73;
let S_BUBBLE_RED		= 74;
let S_BUBBLE_PURPLE		= 75;
let S_BUBBLE_DBLUE		= 76;
let S_BUBBLE_LBLUE		= 77;
let S_BUBBLE_GREEN		= 78;
let S_BUBBLE_YELLOW		= 79;
let S_BUBBLE_BLACK		= 80;

let L_BUBBLE_GREY		= 81;
let L_BUBBLE_RED		= 82;
let L_BUBBLE_PURPLE		= 83;
let L_BUBBLE_DBLUE		= 84;
let L_BUBBLE_LBLUE		= 85;
let L_BUBBLE_GREEN		= 86;
let L_BUBBLE_YELLOW		= 87;
let L_BUBBLE_BLACK		= 88;

let HIBARU_GREY			= 89;
let HIBARU_RED			= 90;
let HIBARU_PURPLE		= 91;
let HIBARU_DBLUE		= 92;
let HIBARU_LBLUE		= 93;
let HIBARU_GREEN		= 94;
let HIBARU_YELLOW		= 95;
let HIBARU_BLACK		= 96;

let DOT_GREY			= 97;
let DOT_BLUE			= 98;
let DOT_PURPLE			= 99;

let SS_LASER_GREY		= 100;
let SS_LASER_RED		= 101;
let SS_LASER_PURPLE		= 102;
let SS_LASER_DBLUE		= 103;
let SS_LASER_LBLUE		= 104;
let SS_LASER_GREEN		= 105;
let SS_LASER_YELLOW		= 106;
let SS_LASER_BLACK		= 107;

let S_LASER_GREY		= 108;
let S_LASER_RED			= 109;
let S_LASER_PURPLE		= 110;
let S_LASER_DBLUE		= 111;
let S_LASER_LBLUE		= 112;
let S_LASER_GREEN		= 113;
let S_LASER_YELLOW		= 114;
let S_LASER_BLACK		= 115;

let M_LASER_GREY		= 116;
let M_LASER_RED			= 117;
let M_LASER_PURPLE		= 118;
let M_LASER_DBLUE		= 119;
let M_LASER_LBLUE		= 120;
let M_LASER_GREEN		= 121;
let M_LASER_YELLOW		= 122;
let M_LASER_BLACK		= 123;

let B_LASER_GREY		= 124;
let B_LASER_RED			= 125;
let B_LASER_PURPLE		= 126;
let B_LASER_DBLUE		= 127;
let B_LASER_LBLUE		= 128;
let B_LASER_GREEN		= 129;
let B_LASER_YELLOW		= 130;
let B_LASER_BLACK		= 131;

let BONE_GREY			= 132;
let BONE_RED			= 133;
let BONE_PURPLE			= 134;
let BONE_DBLUE			= 135;
let BONE_LBLUE			= 136;
let BONE_GREEN			= 137;
let BONE_YELLOW			= 138;
let BONE_BLACK			= 139;
let BONE_BLANK			= 140;

let BONE_NEEDLE			= 141;






