let xx22=0;
let yy22=0;
task las2{


task so22{


task ll{





loop{

yield;
xx22+=1;
 Obj_SetPosition   (qw12, GetX+90*sin(xx22), GetY+90*cos(xx22));
Obj_SetAngle      (qw12,Obj_GetAngle(qw12)-1);
 
  Obj_SetPosition   (qw1211, GetX+90*sin(xx22), GetY+90*cos(xx22));
Obj_SetAngle      (qw1211,Obj_GetAngle(qw1211)-1);

}
 let qw1211 = Obj_Create(OBJ_LASER);
    // initial settings
   // Obj_SetPosition   (qw1211, GetX+90*sin(xx22), GetY-90*cos(xx22));
    Obj_SetAngle      (qw1211,315-190);
    ObjLaser_SetWidth (qw1211, -5);
	Obj_SetCollisionToPlayer(qw1211,false);
    ObjLaser_SetLength (qw1211, 180);
    ObjShot_SetGraphic(qw1211, 4);
    ObjShot_SetDelay(qw1211, 5);
    ObjLaser_SetSource(qw1211, false);
  let anglel=0;
  while(!Obj_BeDeleted(qw1211)){yield;
	Obj_SetAutoDelete(qw1211,true);so22;
wait(60);
 
PlaySE(GetCurrentScriptDirectory ~ ".\Sounds\se_lazer00.wav"); 
//ObjShot_SetGraphic(qw1211, 245);
  loop(15){yield;
 ObjLaser_SetWidth (qw1211, ObjLaser_GetWidth(qw1211)+0.9);
  }
  break;
  }
}






loop{

yield;
xx22+=1;
 Obj_SetPosition   (qw12, GetX+90*sin(xx22), GetY+90*cos(xx22));
 Obj_SetAngle      (qw12,Obj_GetAngle(qw12)-1);
}
}
 let qw12 = Obj_Create(OBJ_LASER);
    // initial settings
   // Obj_SetPosition   (qw12, GetX+90*sin(xx22), GetY-90*cos(xx22));
    Obj_SetAngle      (qw12,315);
    ObjLaser_SetWidth (qw12, -5);
	Obj_SetCollisionToPlayer(qw12,false);
    ObjLaser_SetLength (qw12, 180);
    ObjShot_SetGraphic(qw12, 4);
    ObjShot_SetDelay(qw12, 5);
    ObjLaser_SetSource(qw12, true);
  let anglel=0;
  while(!Obj_BeDeleted(qw12)){yield;
	Obj_SetAutoDelete(qw12,true);so22;
wait(60);
 
PlaySE(GetCurrentScriptDirectory ~ ".\Sounds\se_lazer00.wav"); 
//ObjShot_SetGraphic(qw12, 245);
  loop(15){yield;
 ObjLaser_SetWidth (qw12, ObjLaser_GetWidth(qw12)+0.9);
  }
  break;
  }}