let xx222=0;
let yy222=0;
task las3{


task so222{

loop{

yield;
xx222+=1;
 Obj_SetPosition   (qw121, GetX+90*cos(xx222), GetY+90*cos(xx222));
 Obj_SetAngle      (qw121,Obj_GetAngle(qw121)-1);
}
}
 let qw121 = Obj_Create(OBJ_LASER);
    // initial settings
   // Obj_SetPosition   (qw121, GetX+90*sin(xx22), GetY-90*cos(xx22));
    Obj_SetAngle      (qw121,45);
    ObjLaser_SetWidth (qw121, -5);
	Obj_SetCollisionToPlayer(qw121,false);
    ObjLaser_SetLength (qw121, 180);
    ObjShot_SetGraphic(qw121, 4);
    ObjShot_SetDelay(qw121, 5);
    ObjLaser_SetSource(qw121, true);
  let anglel=0;
  while(!Obj_BeDeleted(qw121)){yield;
	Obj_SetAutoDelete(qw121,true);so222;
wait(60);
 
PlaySE(GetCurrentScriptDirectory ~ ".\Sounds\se_lazer00.wav"); 
//ObjShot_SetGraphic(qw121, 245);
  loop(15){yield;
 ObjLaser_SetWidth (qw121, ObjLaser_GetWidth(qw121)+0.9);
  }
  break;
  }}