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Author: bagoum
Category: Single
Danmakufu Version: ph3
Tags: bagoum, mokou, engine
Last updated at: December 24 2019, 02:06 AM
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File Size: 39 MB
Downloads: 135


Reuploaded now that I can upload again.

This isn't a script. Instead, it's a sandbox which allows you to run scripts in it. The scripting language is based on fancy C# reflection hijinks. There are a bunch of inbuilt examples that should cover most of the fun stuff, or you can check the half-documentation on `https://bagoum.com/dnh/docs/`. Press Esc to open the scripting menu; the inbuilt examples are on the left.

Controls:
Fire: Hold Z or press X to toggle
Focus: Hold Shift or press Space to toggle
WASD changes firing direction
Arrow keys to move
Esc to pause (opens the scripting menu)
Alt+Enter to switch fullscreen or windowed

This is not DNH, it's a custom engine built in Unity.
This game runs in native 4k. It runs at 60 FPS using VSync for perfect smoothness. Make sure Vsync is running if your FPS goes over 60.

Please contact me on Discord for feedback or anything else. I'm on the Bulletforge server (link in the yellow bar at the top of the page), my username is Bagoum#4773 .

Credits:
Mokou/Marisa sprites by KMAP
See the Licenses folder if you're into that stuff