ZUN-styled shotsheet created by Terraformer9x. Anyone is allowed to use this shot sheet as long as they: 1. Credit Terraformer9x for the shot sheet graphic, even if modified. 2. Only use for non-commercial purposes. If you need to contact me, you can do so via Discord. My username and tag...
v2: Fixed delay graphic and added optional improved ones for each color at the bottom of the texture for use in custom delay effect code (top left is at x=0,y=2013 and their dimensions are 33x33). Improved the graphics of butterflies and notes. A shot sheet that imitates ZUN's (with some littl...
So, want to make a Len'en script? Here you go. Now you can use bullets from Len'en 4! All of the bullets here are ALPHA rendered. As a note, lasers are automatically ADD rendered, therefore you will have to manually change them with ObjRender_SetBlendType(obj,BLEND_ALPHA);. All of the...
Legacy shot data for my WIP engine, ported to PH3. Contains 10 different 16x16 shots with 20 colors each (10 normal, 10 inverted, the 7 most useful normal colors have constants). Just import the BloomShot00Constants.dnh file to use. 1-20 = Beam 21-40 = Lily 41-60 = Ringed circle...
Updated and made it look nicer. I did not own it, only assembled them, have fun with it~ (For dnh 0.12m) You might want to get a clearer view of the shots here: http://imageshack.us/g/220/snapshot032b.png/
The shotsheet for those too lazy to download the actual script Pretty much the same as helepolis's one but this one adds NAZRIN LASER & LASER DELAYS + ZUNSUNS AND POFV ICICLES (CRAPPY HITBOX WARNING) AND MASTUR SPAAAAAAAAAK How To use NAZRIN LASER: Fire regular instalation laser as base. SP...
Arrow's hitbox has been corrected.