Designed by the great and powerful Mima, these orbs are ones that pack a punch. There's only so much one can do with them, but they can be created on a whim. Arguments: way (integer) - Number of orbs. This will create the specified number of orbs. pos (array) - Sets the orbs in the position ...
The Magic Library: A Patchouli Extra boss battle - 5 Non-Spells - 11 Spells - Includes a Reimu player by Ultima Non-spells are pretty easy, not sure about the spells. Contains a lot of randomness with bullets, just like EoSD (except with updated graphics). There was a stage script but it ...
Inspired by Gizmo's "Preset Animated Touhou Boss and Fairy Sprite Library" -----v2.00----- *Now includes all existing boss characters (past stage 4 of Len'en 4) Code adapted from AJS (pls dun't kill me) So want to make a Len'en script (or any script in general) and you want to use a Len...
A set of functions and tasks for tweening. Methods: - linear - smoothstep - smootherstep - acceleration - deceleration - overshoot Functions: - Linear(a, b, x) - Smoothstep(a, b, x) - Smootherstep(a, b, x) - Acceleration(a, b, x) - Deceleration(a, b, x) - Overshoot(a, b, x, magnit...
This is an easy-to-use animated sprite library for ph3. This includes all boss sprites from Imperishable Night to Double Dealing Character, including Fairy Wars and Double Spoiler. It also includes some bosses from Legacy of Lunatic Kingdom, some fairies, and the Tenebris sprite from my Tenebris ...
My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...
Improved cutin function for ph3. If you've used or are using my old one, please update to this one. 1.3 Update: - Improved multiple spellcard support (you can now properly set a new spellcard attack image and cutin type) - Added the following cutin types: KANAKO, BYAKUREN, YABUSAME - (If you ...
This is a playable attack pattern that uses my new curve lasers. I wanted curve lasers that weren't faint like the default ones, could show a graphical effect when removed/bombed, and were decently usable before before seeing frame rate issues.
If you experience any errors in Japanese in the AnimLib file, please inform me (along with your script) so that I may make it easier to tell what may have gone wrong when animating. If you have any suggestions you'd like me to add, that too will also be welcomed!. Automated Animation Librar...
This isn't a card yet, just a demo of what I have so far. You feed it a graph (a collection of nodes connected by edges), it draws it on the screen with lasers. Right now that's all it does. The goal was to separate the creation of a graph from the casting of it. When the idea for how to code...