v2: Fixed delay graphic and added optional improved ones for each color at the bottom of the texture for use in custom delay effect code (top left is at x=0,y=2013 and their dimensions are 33x33). Improved the graphics of butterflies and notes. A shot sheet that imitates ZUN's (with some littl...
My entry for LoCAA #10: a plural featuring the Moonlight Butterfly boss from Dark Souls. Credits: - All code is mine except for a bit of default danmakufu code by MKM. - Graphics are mostly mine but the boss graphics are adapted from From Software's original model, and there's some default...
Whoa, I actually made something again. This is some serious (not really) Sakuya. Kind of a short plural but I only wanted to work on it for a day or two. Also sort of a showcase of my new system and stuff. All background graphics, some effect graphics, the sakuya graphics, all music, and al...
A set of functions and tasks for tweening. Methods: - linear - smoothstep - smootherstep - acceleration - deceleration - overshoot Functions: - Linear(a, b, x) - Smoothstep(a, b, x) - Smootherstep(a, b, x) - Acceleration(a, b, x) - Deceleration(a, b, x) - Overshoot(a, b, x, magnit...
My entry for LoCAA 8, featuring PC-98 Alice. Length: 2 nonspells, 3 spells Player: any Credits: - MKM for the engine, a few graphics, and some of the system code. - ZUN for most of the sounds, character, and the original music. All other content and code is owned by me but may be used f...
My PH3 effects library (going to be ported to my my own engine later), though I don't mind if anyone uses it or whatever. Usage: Plop the BFX folder somewhere in your project then #import the BFX.dnh file wherever you need the functions and make sure to call BFX_Init() -ONCE- before any other...