let se_shot = GetCurrentScriptDirectory() ~ "../se/se_plst00.wav";

let se_pldead = GetCurrentScriptDirectory() ~ "../se/se_pldead00.wav";

let se_graze = GetCurrentScriptDirectory() ~ "../se/se_graze.wav";

let se_slash = GetCurrentScriptDirectory() ~ "../se/se_slash.wav";
let se_powerup0 = GetCurrentScriptDirectory() ~ "../se/se_powerup0.wav";

let se_item00 = GetCurrentScriptDirectory() ~ "../se/se_item00.wav";
let se_powerup1 = GetCurrentScriptDirectory() ~ "../se/se_powerup1.wav";
let se_extend = GetCurrentScriptDirectory() ~ "../se/se_extend.wav";
let se_cardget = GetCurrentScriptDirectory() ~ "../se/se_cardget.wav";

function LoadPlayerSounds()
{
	LoadSound(se_shot);
	LoadSound(se_pldead);
	LoadSound(se_graze);
	LoadSound(se_slash);
	LoadSound(se_powerup0);
	LoadSound(se_item00);
	LoadSound(se_powerup1);
	LoadSound(se_extend);
	LoadSound(se_cardget);
}