#UserShotData


shot_image = "./BarrelBlast.png";
delay_rect = (209, 474, 240, 505)


//barrels
ShotData{
	id = 1
	rect = ( 0, 975, 64, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 2
	rect = ( 65, 975, 129, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 3
	rect = ( 130, 975, 194, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 4
	rect = ( 195, 975, 259, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 5
	rect = (260, 975, 324, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
ShotData{
	id = 6
	rect = ( 325, 975, 389, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 7
	rect = ( 390, 975, 454, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 8
	rect = ( 455, 975, 519, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 9
	rect = ( 520, 975, 584, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 10
	rect = ( 585, 975, 649, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 11
	rect = ( 650, 975, 714, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 12
	rect = ( 715, 975, 779, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 13
	rect = ( 780, 975, 844, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 14
	rect = ( 845, 975, 909, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 15
	rect = ( 910, 975, 974, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id = 16
	rect = ( 975, 975, 1039, 1039 )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{
	id=17
	fixed_angle = true
	AnimationData{
		animation_data = (5, 0, 975, 64, 1039 )
		animation_data = (5, 65, 975, 129, 1039 )
		animation_data = (5, 130, 975, 194, 1039 )
		animation_data = (5, 195, 975, 259, 1039 )
		animation_data = (5, 260, 975, 324, 1039 )//5
		animation_data = (5, 325, 975, 389, 1039 )
		animation_data = (5, 390, 975, 454, 1039 )
		animation_data = (5, 455, 975, 519, 1039 )
		animation_data = (5, 520, 975, 584, 1039 )
		animation_data = (5, 585, 975, 649, 1039 )//10
		animation_data = (5, 650, 975, 714, 1039 )
		animation_data = (5, 715, 975, 779, 1039 )
		animation_data = (5, 780, 975, 844, 1039 )
		animation_data = (5, 845, 975, 909, 1039 )
		animation_data = (5, 910, 975, 974, 1039 )//15
		animation_data = (5, 975, 975, 1039, 1039 )
	}
}


ShotData{
	id = 18
	AnimationData{
		animation_data = (5, 0, 910, 16, 926 )
		animation_data = (5, 16, 910, 32, 926 )
		animation_data = (5, 32, 910, 48, 926 )
		animation_data = (5, 48, 910, 64, 926 )
		animation_data = (5, 0, 942, 16, 958 )
		animation_data = (5, 16, 942, 32, 958 )
		animation_data = (5, 32, 942, 48, 958 )
		animation_data = (5, 48, 942,64, 958 )
		
	}
}

ShotData{ //KremlingHead
	id = 100
	AnimationData{
		animation_data = (6, 260, 958, 275, 973 )
		animation_data = (6, 276, 958, 291, 973 )
		animation_data = (6, 292, 958, 307, 973 )
		animation_data = (6, 308, 958, 323, 973 )
		animation_data = (6, 292, 958, 307, 973 )
		animation_data = (6, 276, 958, 291, 973 )
		
		
	}
	
	rect = ( 260, 958, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{ //Kong A
	id = 101
	rect = ( 195, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
ShotData{ //Kong B
	id = 102
	rect = ( 211, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

ShotData{ //Kong C
	id = 103
	rect = ( 227, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}

 ShotData{ //Kong D
	id = 104
	rect = ( 243, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
 ShotData{ //Kong E
	id = 105
	rect = ( 195, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong F
	id = 106
	rect = ( 211, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong G
	id = 107
	rect = ( 227, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong H
	id = 108
	rect = ( 243, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong I
	id = 109
	rect = ( 195, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong J
	id = 110
	rect = ( 211, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong K
	id = 111
	rect = ( 227, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong L
	id = 112
	rect = ( 243, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong M
	id = 113
	rect = ( 195, 958, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong N
	id = 114
	rect = ( 211, 958, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong O
	id = 115
	rect = ( 227, 958, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong P
	id = 116
	rect = ( 243, 958, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong Q
	id = 117
	rect = ( 260, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong R
	id = 118
	rect = ( 276, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong S
	id = 119
	rect = ( 292, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong T
	id = 120
	rect = ( 308, 910, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong U
	id = 121
	rect = ( 260, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong V
	id = 122
	rect = ( 276, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong W
	id = 123
	rect = ( 292, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong X
	id = 124
	rect = ( 308, 926, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong Y
	id = 125
	rect = ( 260, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
  ShotData{ //Kong Z
	id = 126
	rect = ( 276, 942, , )
	delay_color = ( 255, 63, 63 )
	fixed_angle = true
}
 
 