shot_image = "./img/kid.png"

ShotData {//bullets
	id = 1
	AnimationData{
		animation_data = (5, 63, 0, 72,10)
		animation_data = (5, 72, 0, 81,10)
	}
	render = ALPHA
	alpha = 255
	collision = 12
}
 
//blood ----------------------------------- 
 
ShotData {
	id = 2
	rect = (64,36,68,40)
	render = ALPHA
	alpha = 128
	collision = 2
}

ShotData {
	id = 3
	rect = (68,36,72,40)
	render = ALPHA
	alpha = 128
	collision = 2
}

ShotData {
	id = 4
	rect = (72,36,76,40)
	render = ALPHA
	alpha = 128
	collision = 2
}

//spike ---------------------------------------

ShotData {
	id = 5
	rect = (83,32,115,64)
	render = ALPHA
	alpha = 255
	collision = 16
}

//apples

ShotData {
	id = 6
	rect = (66,65,87,89)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 7
	rect = (88,65,109,89)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 8
	rect = (110,65,131,89)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 9
	rect = (0,96,21,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 10
	rect = (22,96,43,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 11
	rect = (44,96,65,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 12
	rect = (66,96,87,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 13
	rect = (88,96,109,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 14
	rect = (110,96,131,120)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 15
	rect = (0,120,21,144)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 16
	rect = (22,120,43,144)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 17
	rect = (44,120,65,144)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 18
	rect = (66,120,87,144)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 19
	rect = (88,120,109,144)
	render = ALPHA
	alpha = 255
	collision = 12
}

ShotData {
	id = 20
	rect = (110,120,131,144)
	render = ALPHA
	alpha = 255
	collision = 12
}