#東方弾幕風[Player]
#ScriptVersion[3]	//スクリプトバージョン3が必須です
#ID["ReimuA"]
#Title["博麗霊夢A"]
#Text["装備[r]　パスウェイジョンニードル[r]オプション[r]　前方配置型[r]スペルカード[r]　結界「拡散結界」"]
#Image["./img/reimu_select.png"]
#ReplayName["ReimuA"]

let objPlayer = GetPlayerObjectID();
let current = GetCurrentScriptDirectory();

SetPlayerAutoItemCollectLine(160);
let objOpt = [];

#include "./lib/PlayerCommon.dnh"
#include "./ReimuA_Option.dnh"
#include "./ReimuA_Spell.dnh"

@Initialize
{
	LoadPlayerData;

	init_system;
	ObjPlayer_AddIntersectionCircleA1(objPlayer, 0, 0, 0.3, 20); //当たり判定登録
	SetPlayerSpeed(4, 1.6);

	TImage(objPlayer);//自機描画用タスク起動
	TShot();//弾発射用タスク起動
	TMagicCircle();//無敵時間魔法陣タスク起動
}

@MainLoop{main_system;}

@Finalize
{
}

@Event{
	event_system;
}