shot_image  = "./shots_random.png"


ShotData
{
	id = 99
	rect = (1000,1000,1024,1024)
	render = ALPHA
	alpha=128
	collision = 64
}

ShotData
{
	id = 0 
	rect = (0,0,15,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 1 
	rect = (16,0,31,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 2 
	rect = (32,0,47,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 3 
	rect = (48,0,63,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 4 
	rect = (64,0,79,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 5 
	rect = (80,0,95,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 6 
	rect = (96,0,111,31)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 7
	rect = (112,0,127,31)
	render = ALPHA
	alpha=128
	collision = 16
}

ShotData
{
	id = 10 
	rect = (256,0,319,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 11 
	rect = (320,0,383,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 12 
	rect = (384,0,447,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 13 
	rect = (448,0,511,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 14 
	rect = (512,0,575,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 15 
	rect = (576,0,639,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 16 
	rect = (640,0,703,511)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 17
	rect = (704,0,768,511)
	render = ALPHA
	alpha=128
	collision = 16
}

ShotData
{
	id = 20 
	rect = (0,71,15,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 21 
	rect = (16,71,31,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 22 
	rect = (32,71,47,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 23 
	rect = (48,71,63,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 24 
	rect = (64,71,79,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 25 
	rect = (80,71,95,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 26 
	rect = (96,71,111,128)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 27
	rect = (112,71,127,128)
	render = ALPHA
	alpha=128
	collision = 16
}


ShotData
{
	id = 30 
	rect = (0,33,15,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 31 
	rect = (16,33,31,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 32 
	rect = (32,33,47,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 33 
	rect = (48,33,63,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 34 
	rect = (64,33,79,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 35 
	rect = (80,33,95,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 36 
	rect = (96,33,111,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 37
	rect = (112,33,127,52)
	render = ALPHA
	alpha=128
	collision = 16
}
ShotData
{
	id = 40 
	rect = (0,54,15,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 41 
	rect = (16,54,31,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 42 
	rect = (32,54,47,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 43 
	rect = (48,54,63,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 44 
	rect = (64,54,79,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 45 
	rect = (80,54,95,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 46 
	rect = (96,54,111,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}
ShotData
{
	id = 47
	rect = (112,54,127,69)
	render = ADD
	alpha=128
	collision = 16
	angular_velocity = 4
}

ShotData
{
	id = 50 
	rect = (128,0,156,55)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 51 
	rect = (128,56,156,111)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 52 
	rect = (128,112,156,167)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 53 
	rect = (128,168,156,223)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 54 
	rect = (128,224,156,279)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 55 
	rect = (128,280,156,335)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 56 
	rect = (128,336,156,391)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 57
	rect = (128,392,156,447)
	render = ALPHA
	alpha=128
	collision = 32
}
ShotData
{
	id = 60 
	rect = (0,128,15,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 61 
	rect = (16,128,31,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 62 
	rect = (32,128,47,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 63 
	rect = (48,128,63,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 64 
	rect = (64,128,79,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 65 
	rect = (80,128,95,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 66 
	rect = (96,128,111,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 67
	rect = (112,128,127,146)
	render = ALPHA
	alpha=128
	collision = 24
}
ShotData
{
	id = 101
	rect = (158,0,19,27)
	render = ALPHA
	alpha = 64
	collision = 24
}

ShotData
{
	id = 103 
	rect = (892,1,1023,255)
	render = ADD
	alpha=128
	collision = 255
}

ShotData
{
	id = 104 
	rect = (768, 256, 1023,352)
	render = ALPHA
	alpha=128
	collision = 255
}
ShotData
{
	id = 111 
	rect = (210, 164, 241, 195)
	render = ALPHA
	alpha=64
	collision = 24
	angular_velocity = 5
}
ShotData
{
	id = 112 
	rect = (160, 30, 183, 53)
	render = ALPHA
	alpha=128
	collision = 16
	angular_velocity = 5
}
ShotData
{
	id = 120
   AnimationData{
	animation_data=(4, 160, 64, 183, 125)
	animation_data=(4, 184, 64, 207, 125)
	animation_data=(4, 208, 64, 231, 125)
	animation_data=(4, 232, 64, 255, 125)
   }
	render=ADD
	alpha=150
	angular_velocity=0
}
ShotData{
	id=121
	AnimationData{
		animation_data=(4, 160, 164, 171, 225)
		animation_data=(4, 172, 164, 183, 225)
		animation_data=(4, 184, 164, 195, 225)
		animation_data=(4, 196, 164, 207, 225)
	}
	render = ADD
	alpha = 150
	angular_velocity = 0
}
ShotData{
	id=122
   AnimationData{
	animation_data=(3, 160, 128, 179, 152)
	animation_data=(3, 180, 128, 199, 153)
   }
	render=ALPHA
	alpha=180
	angular_velocity=0
}

ShotData
{
	id = 114 
	rect = (200, 0, 223, 63)
	render = ALPHA
	alpha=128
	collision = 32
}

ShotData
{
	id = 117 
	rect = (157, 0, 197, 28)
	render = ALPHA
	alpha=128
	collision = 32
}