#include"./SatoriSkeleton.txt"
let Declare = false;
let Type = "PURE";

let CLICK = 0;
let Value = 6;
let GRAPHIC = DS_BALL_BS_RED;
let M = -1;
let A2 = 12;
let TURNER = 61;
let angle3 = 45;
@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_LIFE){ 
		SetScriptResult(5200*1.7)
	}
	
	case(EV_REQUEST_TIMER) { SetScriptResult(50); }
}

@MainLoop{
	
	if(ObjMove_GetSpeed(objBoss)<=0){
		ObjSprite2D_SetSourceRect(objBoss, 0, 0, 128, 128);
		}
	
	if(animation==0){
		ObjMove_SetPosition(objBoss, GetStgFrameWidth/2-90, GetStgFrameHeight/2);
		ObjMove_SetDestAtFrame(objBoss, GetStgFrameWidth/2, 110, 100);
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128*3, 128*3, 128*4);
		ObjRender_SetAlpha(objBoss, 0);
		Entrance;
		}
	animation++;
	
	
	if(animation==10){
		///BossCut(objBoss, "Traditionalism \"Drawing Reality By Hand\"", "./Okina_Stand.png");
		
		let Oki_Stand = GetCurrentScriptDirectory~"Okina_Stand.png";
		ObjCutin_SetSpellcardS4("Android Familiar \"Plasma Neurodiversion Field\"", Oki_Stand, AYA, 255, 100, 100);
		//ObjCutin_LaunchS3(KANAKO, Oki_Stand, "Normal");
		//ObjMove_SetDestAtFrame(objBoss, GetStgFrameWidth/2, GetStgFrameHeight/2, 70);
		}
	
	if(animation>=120){
		frame++;
		shot++;
		
		if(FreuMove==false){
			ObjEnemy_SetIntersectionCircleToShot(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 32);
			}
		
		if(ObjEnemy_GetInfo(objBoss, INFO_LIFE)<=0){
			Die(objBoss);
			}
			
		if(shot==15){
			//Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 60, 5, 1, -4, 40, objBoss);
			Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 60, 3, 5, -4, 30, objBoss);
			//Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 120, 2, 5, 4, 40, objBoss);
			Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 120, 5, 6, 4, 30, objBoss);
			PlaySoundA1(4, 100, 1);
			
			}
			
		
		if(frame==50){
			let num = 5;
			PlaySoundA1(25, 60, 1);
			loop(num){
				
				loop(4){
					
					let graphic = DS_RICE_S_BLUE;
					if(s==-1){
						graphic=DS_RICE_S_RED;
						}
					let obj = CreateShotA1(ObjMove_GetX(objBoss)+TURNER*cos(angle3), ObjMove_GetY(objBoss)+TURNER*sin(angle3), Value, angle*s, graphic, 10);
					ObjMove_SetAcceleration(obj, -(Value-1.2)/40);
					ObjMove_SetMaxSpeed(obj, 1.2);
				
					angle3+=360/4;
					s*=-1;
					}
				
				angle+=360/num;
				}
			
			allow++;
			
			if(allow<=25){
				frame-=4;
				angle+=7;
				Value-=(6-2)/25;
				TURNER-=120/25;
				//angle3+=1*M;
				}
				
			else{
				let angle4 = GetAngleToPlayer(objBoss);
				let num1 = 17;
				
				loop(num1){
					CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 1, angle4, DS_BALL_L_PURPLE, 10);
					CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 2, angle4+180, DS_BALL_L_PURPLE, 10);
					CreateShotA1(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 3, angle4, DS_BALL_L_PURPLE, 10);
					angle4+=360/num1;
					}
					
				MoveBoss(objBoss, 80, 80);
				M*=-1;
				Value = 6;
				angle = 0;
				TURNER = 61;
				allow=0;
				angle3 = 45;
				frame-=120;
				}
			}
			
		
			
		}
	yield;
	}
	
task Die1(tobj){
	loop(1){
		DeleteShotAll(TYPE_ALL, TYPE_FADE);
		}
	Obj_Delete(tobj);
	
	loop(100){
		yield;
		}
	
	CloseScript(GetOwnScriptID());
	}	
	
	
task MoveBoss(tobj, mod, time){
	let posX = GetPlayerX+rand(-20, 20);
	let posY = rand(80, 120);
			
	if(posX<=GetStgFrameWidth/6){
		posX=(GetStgFrameWidth/6)+20;
		}
			
	if(posX>=GetStgFrameWidth/6*5){
		posX=(GetStgFrameWidth/6*5)-20;
		}
				
	if(posY>=110){
		posY-=mod*2.1;
		}
				
	if(posY<=80){
		posY+=mod*2.1;
		}
		
	if(posX>ObjMove_GetX(objBoss)){
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128*3, 128*3, 128*4);
		//AuraMoveRight=true;
		}
		
	if(posX<ObjMove_GetX(objBoss)){
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128, 128*3, 128*2);
		//AuraMoveLeft=true;
		}
			
	ObjMove_SetDestAtFrame(tobj, posX, posY, time);
	
	}
	
	
task Hermit(x, y, x2, y2, angle, angle2, time, graphic, color){
	let vx=(x2-x)/time;
	let vy=(y2-y)/time;
	let r=0;
	let a=0;
	loop(time){
	angle+=2; angle2+=2;
	x+=vx; y+=vy;
	a+=360/time; r=120-120*cos(a);
	ShrinkShot(x+r*cos(angle), y+r*sin(angle2),graphic, color);
	yield;
	}
	
	}
task ShrinkShot(x, y, graphic,color){
	let obj=ObjShot_Create(OBJ_SHOT);
	ObjShot_Regist(obj);
	let sca=1;
	ObjShot_SetIntersectionEnable(obj, false);
	ObjShot_SetSpellResist(obj,true);
	ObjShot_SetGraphic(obj, graphic);
	ObjRender_SetBlendType(obj, BLEND_ADD_ARGB);
	if(color=="BLUE"){ObjRender_SetColor(obj,155,155,255);}
	if(color=="GREEN"){ObjRender_SetColor(obj, 155, 255, 155);}
	if(color=="RED"){ObjRender_SetColor(obj, 255, 155, 155);}
	if(color=="PURPLE"){ObjRender_SetColor(obj, 255, 155, 255);}
	if(color=="WHITE"){ObjRender_SetColor(obj, 255, 255, 255);}
	ObjRender_SetAlpha(obj, 60);
	ObjMove_SetPosition(obj, x, y);
	loop(10){
	sca-=1/15;
	///ObjRender_SetScaleXYZ(obj, sca, sca, 1);
	yield;
	}
	Obj_Delete(obj);
	}
	
task Entrance{
	let alpha = 0;
	loop(80){
		ObjRender_SetAlpha(objBoss, alpha);
		alpha+=255/80;
		yield;
		}
	ObjRender_SetAlpha(objBoss, 255);
	
	BossTitleCard;
	}
	
task BossTitleCard{
	//496, 52
	let graphic = GetCurrentScriptDirectory~ "BossTitles.png";
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjPrim_SetTexture(obj, graphic);
	Obj_SetRenderPriorityI(obj,36);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjSprite2D_SetSourceRect(obj, 0, 0, 384, 52);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetPosition(obj, 0, GetStgFrameHeight/2, 0);
	///ObjRender_SetColor(obj, 200, 200, 200);
	//ObjRender_SetScaleXYZ(obj, 0.8, 0.8, NULL);
	ObjRender_SetAlpha(obj, 0);
	ObjRender_SetScaleXYZ(obj, 1, 0, NULL);
	let Y = 0;
	
	let X = 0;
	let alpha = 0;
	let time = 30;
	loop(time){
		ObjRender_SetAlpha(obj, alpha);
		ObjRender_SetPosition(obj, X, GetStgFrameHeight/2, 0);
		ObjRender_SetScaleXYZ(obj, 1, Y, NULL);
		X+=GetStgFrameWidth/2/time;
		alpha+=255/time;
		Y+=1/time;
		yield;
		}
		
	ObjRender_SetAlpha(obj, 255);
	ObjRender_SetPosition(obj, GetStgFrameWidth/2, GetStgFrameHeight/2, 0);
	ObjRender_SetScaleXYZ(obj, 1, 1, NULL);
	loop(40){
		yield;
		}
		
	loop(time/2){
		ObjRender_SetAlpha(obj, alpha);
		ObjRender_SetPosition(obj, X, GetStgFrameHeight/2, 0);
		ObjRender_SetScaleXYZ(obj, 1, Y, NULL);
		X+=GetStgFrameWidth/2/(time/2);
		alpha-=255/(time/2);
		Y-=1/(time/2);
		yield;
		}
		
	Obj_Delete(obj);
	}