#include"./SatoriSkeleton.txt"
let Declare = true;
let Type = "PURE";

let CLICK = 0;
let Value = 0.7;
let GRAPHIC = DS_BALL_BS_RED;
let M = -1;
let A2 = 1.5;
let TURNER = 61;
let angle3 = 45;
@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_LIFE){ 
		SetScriptResult(5200*3)
	}
	
	case(EV_REQUEST_TIMER) { SetScriptResult(80); }
}

@MainLoop{
	
	if(ObjMove_GetSpeed(objBoss)<=0){
		//ObjSprite2D_SetSourceRect(objBoss, 0, 0, 128, 128);
		}
	
	if(animation==0){
		//ObjMove_SetPosition(objBoss, GetStgFrameWidth/2-90, GetStgFrameHeight/2);
		ObjMove_SetDestAtFrame(objBoss, GetStgFrameWidth/2, GetStgFrameHeight/2, 100);
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128*3, 128*3, 128*4);
		///ObjRender_SetAlpha(objBoss, 0);
		///Entrance;
		}
	animation++;
	
	
	if(animation==10){
		///BossCut(objBoss, "Traditionalism \"Drawing Reality By Hand\"", "./Okina_Stand.png");
		
		let Oki_Stand = GetCurrentScriptDirectory~"SatoriDeclare.png";
		ObjCutin_SetSpellcardS4("Recollection \"Sweet Breaker's Pudding Galaxy\"", Oki_Stand, AYA, 255, 100, 100);
		
		ObjCutin_LaunchS3(YABUSAME, Oki_Stand, "Normal");
		//ObjMove_SetDestAtFrame(objBoss, GetStgFrameWidth/2, GetStgFrameHeight/2, 70);
		}
	
	if(animation>=120){
		frame++;
		shot++;
		
		if(FreuMove==false){
			ObjEnemy_SetIntersectionCircleToShot(objBoss, ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), 32);
			}
		
		if(ObjEnemy_GetInfo(objBoss, INFO_LIFE)<=0){
			Die(objBoss);
			}
			
		if(shot==15&&frame<=30){
			//Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 60, 5, 1, -4, 40, objBoss);
			Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 60, 3, 5, -4, 30, objBoss);
			//Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 120, 2, 5, 4, 40, objBoss);
			Concentration_True(ObjMove_GetX(objBoss), ObjMove_GetY(objBoss), rand(0, 360), 5, 120, 5, 6, 4, 30, objBoss);
			PlaySoundA1(4, 100, 1);
			//HandleBoundary;
			
			ObjSprite2D_SetSourceRect(objBoss, 128*4, 128*1, 128*5, 128*2);
			let num = 12;
			let angle = rand(0, 360);
			
			loop(num){
				let obj = CreateStraightLaserA1(ObjMove_GetX(objBoss)+90*cos(angle), ObjMove_GetY(objBoss)+90*sin(angle), angle+180, 160, 160, 60*80, DS_BALL_M_WHITE, 0);
				angle+=360/num;
				PlaySoundA1(9, 100, 1);
				ObjStLaser_SetSource(obj, false);
				ObjRender_SetAlpha(obj, 80);
				}
			}
			
		if(frame==50){
			let cmod = truncate(rand(1, 7))-1;
			let angle = angle1;
			let X = GetStgFrameWidth/2;
			let Y = GetStgFrameHeight/2;
			
			let obj = CreateShotA1(X, Y, 0, 0, 1, 0);
			ObjRender_SetAlpha(obj, 0);
			
			if(s==1){
				angle = GetAngleToPlayer(obj)+180+rand(-5, 5);
				}
				
			Obj_Delete(obj);
			Pudding(X+400*cos(angle), Y+400*sin(angle), X+20*cos(angle), Y+20*sin(angle), 400, angle, DS_BALL_L_RED+cmod, DS_LIGHT_RED+cmod, DS_BALL_M_RED+cmod, s);
			
			frame-=45;
			s*=-1;
			angle1+=27;
			
			allow++;
			}
			
		if(shot>=80){
			ObjMove_SetDestAtFrame(objBoss, GetPlayerX, GetPlayerY, 2);
			ObjRender_SetAlpha(objBoss, 100);
			}
					
		}
	yield;
	}
	
task Die1(tobj){
	loop(1){
		DeleteShotAll(TYPE_ALL, TYPE_FADE);
		}
	Obj_Delete(tobj);
	
	loop(100){
		yield;
		}
	
	CloseScript(GetOwnScriptID());
	}	
	
	
task MoveBoss(tobj, mod, time){
	let posX = GetPlayerX+rand(-20, 20);
	let posY = rand(80, 120);
			
	if(posX<=GetStgFrameWidth/6){
		posX=(GetStgFrameWidth/6)+20;
		}
			
	if(posX>=GetStgFrameWidth/6*5){
		posX=(GetStgFrameWidth/6*5)-20;
		}
				
	if(posY>=110){
		posY-=mod*2.1;
		}
				
	if(posY<=80){
		posY+=mod*2.1;
		}
		
	if(posX>ObjMove_GetX(objBoss)){
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128*3, 128*3, 128*4);
		//AuraMoveRight=true;
		}
		
	if(posX<ObjMove_GetX(objBoss)){
		ObjSprite2D_SetSourceRect(objBoss, 128*2, 128, 128*3, 128*2);
		//AuraMoveLeft=true;
		}
			
	ObjMove_SetDestAtFrame(tobj, posX, posY, time);
	
	}
	
	
task Hermit(x, y, x2, y2, angle, angle2, time, graphic, color){
	let vx=(x2-x)/time;
	let vy=(y2-y)/time;
	let r=0;
	let a=0;
	loop(time){
	angle+=2; angle2+=2;
	x+=vx; y+=vy;
	a+=360/time; r=120-120*cos(a);
	ShrinkShot(x+r*cos(angle), y+r*sin(angle2),graphic, color);
	yield;
	}
	
	}
task ShrinkShot(x, y, graphic,color){
	let obj=ObjShot_Create(OBJ_SHOT);
	ObjShot_Regist(obj);
	let sca=1;
	ObjShot_SetIntersectionEnable(obj, false);
	ObjShot_SetSpellResist(obj,true);
	ObjShot_SetGraphic(obj, graphic);
	ObjRender_SetBlendType(obj, BLEND_ADD_ARGB);
	if(color=="BLUE"){ObjRender_SetColor(obj,155,155,255);}
	if(color=="GREEN"){ObjRender_SetColor(obj, 155, 255, 155);}
	if(color=="RED"){ObjRender_SetColor(obj, 255, 155, 155);}
	if(color=="PURPLE"){ObjRender_SetColor(obj, 255, 155, 255);}
	if(color=="WHITE"){ObjRender_SetColor(obj, 255, 255, 255);}
	ObjRender_SetAlpha(obj, 60);
	ObjMove_SetPosition(obj, x, y);
	loop(10){
	sca-=1/15;
	///ObjRender_SetScaleXYZ(obj, sca, sca, 1);
	yield;
	}
	Obj_Delete(obj);
	}
	
task Vision(tobj, graphic, graphic1){
	let count = 0;
	while(!Obj_IsDeleted(tobj)){
		if(CLICK==0){
			ObjRender_SetAlpha(tobj, 256);
			ObjShot_SetIntersectionEnable(tobj, true);
			ObjShot_SetSpellResist(tobj, false);
			ObjShot_SetGraphic(tobj, graphic);
			
			count=0;
			}
			
		if(CLICK==1&&count==0){
			ObjRender_SetAlpha(tobj, 60);
			ObjShot_SetIntersectionEnable(tobj, false);
			ObjShot_SetSpellResist(tobj, true);
			ObjShot_SetGraphic(tobj, graphic1);
			}
			
		if(CLICK==2){
			count=1;
			ObjRender_SetAlpha(tobj, 256);
			ObjShot_SetIntersectionEnable(tobj, true);
			ObjShot_SetSpellResist(tobj, false);
			ObjShot_SetGraphic(tobj, graphic1);
			}
			
		if(CLICK==1&&count==1){
			ObjRender_SetAlpha(tobj, 60);
			ObjShot_SetIntersectionEnable(tobj, false);
			ObjShot_SetSpellResist(tobj, true);
			ObjShot_SetGraphic(tobj, graphic);
			}
			
		yield;
		}
		
	}
	
task Pudding(X, Y, X1, Y1, Speed, Angle, Graphic1, Graphic2, Graphic3, S){
	let obj = CreateShotA1(X, Y, 0, Angle, Graphic1, 0);
	PlaySoundA1(24, 80, 0);
	ObjMove_SetDestAtFrame(obj, X1, Y1, Speed);
	ObjRender_SetBlendType(obj, BLEND_ADD_ARGB);
	ObjShot_SetAutoDelete(obj, false);
	ObjShot_SetSpellResist(obj, true);
	
	let obj5 = CreateStraightLaserA1(X1, Y1, Angle, 640, 20, 120, DS_BEAM_WHITE, 200);
	ObjStLaser_SetSource(obj5, false);

	let S1 = 0;
	let frame = 0;
	let s = -1;
	let allow=0;
	let angle = Angle;
	while(!Obj_IsDeleted(obj)){
		frame++;
		
		S1++;
		
		if(S1==180){
			Obj_Delete(obj5);
			}
		
		if(frame==5){
			
			if(s==-1){
				let obj1 = CreateShotA1(ObjMove_GetX(obj), ObjMove_GetY(obj), 0, angle+180, Graphic2, 5);
				ObjMove_AddPatternA2(obj1, 60, NO_CHANGE, NO_CHANGE, 1.9/120, 0, 1.9);
				
				
				}
				
			if(s==1){
				let obj1 = CreateShotA1(ObjMove_GetX(obj), ObjMove_GetY(obj), 0, GetAngleToPlayer(obj)+rand(-1,1), Graphic3, 5);
				ObjMove_AddPatternA2(obj1, 60, NO_CHANGE, NO_CHANGE, 1.9/120, 0, 1.9);
				PlaySoundA1(22, 60, 65);
				s=-1;
				allow=0;
				}
			
			allow++;
			angle+=17*S;
			if(allow==10){
				s=1;
				}
				
			frame-=9;
			}
			
		if(ObjMove_GetSpeed(obj)<=0){
			ObjShot_FadeDelete(obj);
			}
			
		yield;
		}
	
	}