shot_image  = "./Player_Marisa.png"

ShotData
{
	id = 1 //ID SHOT
	rect = (80,48,96,112)
	render = ALPHA
	alpha=64
	collision = 16
}


ShotData
{
	id = 2 //ID LASER FRAME1
	//rect = (64,48,80,128) 
	rect = (184,0,216,480) 
	render = ADD
	alpha=64
	collision = 14
}
ShotData
{
	id = 20 //ID LASER FRAME2
	//rect = (64,48,80,128) 
	rect = (224,0,256,480) 
	render = ADD
	alpha=64
	collision = 14
}


ShotData
{  
	id = 3 //ID SHOT
//	rect = (112,64,128,128) 
	rect = (128,64,160,96) 
	render = ALPHA
	alpha=105
	collision = 12
}


ShotData
{
	id = 4 //ID STARBOMB
	rect = (32,96,63,127) 
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{ 
	id = 5 //ID STARBOMB
	rect = (0,128,31,159) 
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{ 
	id = 6 //ID STARBOMB
	rect = (32,128,63,159) 
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{
	id = 7 //ID STARBOMB
	rect = (64,128,95,159)  
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{
	id = 8 //ID STARBOMB
	rect = (96,128,127,159)  
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{
	id = 9 //ID STARBOMB
	rect = (128,128,159,159)  
	render = ADD
	alpha=200
	collision = 12
}

ShotData
{
	id = 10 //ID SHOTSTAR
	rect = (48,160,80,192)
	render = ADD
	angular_velocity = 5
	alpha=155
	collision = 24
}

ShotData
{
	id = 11 //ID SHOTSTAR HM
	rect = (48,192,80,256)
	render = ADD
	alpha=155
	collision = 16
}