script_event conversation{
let reimu =GetCurrentScriptDirectory ~ ("\reimu.png");
let secant =GetCurrentScriptDirectory~ ("\cutin2.png");

@Initialize{
  LoadGraphic(reimu);
  LoadGraphic(secant);
	
 }

@MainLoop{
SetChar(LEFT, reimu);                 
SetGraphicRect(LEFT, 128, 0, 256, 256);           
MoveChar(LEFT, FRONT);                                      
MoveChar(RIGHT, BACK);
SetChar(RIGHT, secant); 
SetGraphicRect(RIGHT, 0, 0, 240, 290);
MoveChar(LEFT, BACK);
MoveChar(RIGHT, FRONT);                          
TextOutA("\c[WHITE] ERROR: Secant.exe has encountered a \n problem and needs to close.");           
MoveChar(RIGHT, BACK);                           
MoveChar(LEFT, FRONT);
SetGraphicRect(LEFT, 1, 1, 128, 270);                           
TextOutA("\c[RED] I TOLD YOU, they aren't good at danmaku. \n Now he's crashed! \n What was your name again?");   
DeleteName(LEFT);                 
MoveChar(RIGHT, FRONT);                           
MoveChar(LEFT, BACK);                           
SetNameFromText(RIGHT,TEXT_WHITE,"Kyuu","Person Who Can't Be Remembered");
TextOutA("\c[WHITE] Well, I seem to have pushed him too hard. \n I think we'll go back home \n and rest.");
MoveChar(RIGHT, BACK);                          
MoveChar(LEFT, FRONT);
TextOutA("\c[RED] Well, that was a rather pointless battle.");
MoveChar(RIGHT, FRONT);                           
MoveChar(LEFT, BACK);
DeleteName(RIGHT);
TextOutA("\c[WHITE] Oh, before we go... \n Here's a word of advice. \n Beware the...");
MoveChar(RIGHT, BACK);                          
MoveChar(LEFT, BACK);
TextOutA("\c[PURPLE] PLAYER 1 ELIMINATED! *GAP*");
MoveChar(RIGHT, BACK);                           
MoveChar(LEFT, FRONT);
TextOutA("\c[BLUE] DAMNIT YUKARI!");
End;           //This ends the event. REMEMBER ME!
SetStep(1);
}

 @Finalize{
  
 }
}
