//#TouhouDanmakufu
#ScriptVersion[3]
#Title["Kogasa Dialo"]
#Text["Bullets"]


#include"./lib/SHOT_REPLACE/shot_replace.dnh"
#include"./Kogasainclude.txt"

let objEnemy;
let duration = 0;
let stopstuff = false;
let angle = 0;
let angle2 = 0;
let animframe = 0;
let frame = 0;
let GetSpeedX = 0;
let variable = 0;
let n = 0;
@Event{
	alternative(GetEventType())
	case(EV_REQUEST_LIFE){
	SetScriptResult(1);
	}
	case(EV_REQUEST_TIMER){
	SetScriptResult(999);
	}
}


@Initialize{
	//Resource Loading
	shotinit;
	InstallFont("./fontSEI.ttf");
	LoadSound(shot);
	LoadSound(shot3);

	LoadSound(charge2);
	objEnemy = ObjEnemy_Create(OBJ_ENEMY_BOSS);
	ObjEnemy_Regist(objEnemy);
	Invuln(180000000, 120, 75);
	SetCommonData("alive", true);
	let Kogasa = GetCurrentScriptDirectory~"sprites/kogasa.png";
	ObjPrim_SetTexture(objEnemy, Kogasa); 
	ObjSprite2D_SetSourceRect(objEnemy, 0, 0, 128, 128);
	ObjAnim_AddFrameA2(objEnemy, ANIM_IDLE, 0, 0, 128, 128, 10, 1);
	ascent(x in 0..2){ObjAnim_AddFrameA2(objEnemy, ANIM_MOVE_LEFT, 256, 128*x, 256+128, 128*x+128, 10, 1);}
	
	
	ascent(x in 2..4){ObjAnim_AddFrameA2(objEnemy, ANIM_MOVE_RIGHT, 256, 128*x, 256+128, 128*x+128, 10, 1);}
	CheckForFlip;
	ObjAnim_AddFrameA2(objEnemy, ANIM_MOVEEND_RIGHT, 256, 128*2, 128*3, 128*2+128, 10, 1);
	ObjAnim_AddFrameA2(objEnemy, ANIM_MOVEEND_RIGHT, 0, 0, 128, 128, 10, 1);
	ObjAnim_AddFrameA2(objEnemy, ANIM_MOVEEND_LEFT, 256, 128*2, 256+128, 128*2+128, 10, 1);
	
	ascent(x in 0..4){ObjAnim_AddFrameA2(objEnemy, ANIM_ATTACK, 128*4, 128*x, 128*5, 128*x+128, 10, 1);}
	ascent(x in 0..4){ObjAnim_AddFrameA2(objEnemy, ANIM_ATTACKEND, 128*5, 128*x, 128*6, 128*x+128, 10, 1);}
	
	ObjAnim_SetSpeedA1(objEnemy, ANIM_IDLE, 9);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_MOVE_LEFT, 6);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_MOVE_RIGHT, 6);
	ObjAnim_SetSpeedA1(objEnemy, ANIM_ATTACK, 10);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_MOVE_RIGHT, 1);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_MOVE_LEFT, 1);
	ObjAnim_SetLoopPointA1(objEnemy, ANIM_ATTACK, 3);
	ObjAnim_StartAnimationA2(objEnemy, 0, 0);
	ObjSprite2D_SetDestCenter(objEnemy); 
	//BottomEnemyMarker(objEnemy, objEnemy);
		ObjMove_SetPosition(objEnemy, -12, -12);

	
	attack1;
	SetShotAutoDeleteClip(100, 70, 100, 40);
	
	
}



task CheckForFlip{
yield;
loop{
if(CheckDirectionAL1(objEnemy, "left")){
SetCommonData("flipsprite", true);
}
else if(CheckDirectionAL1(objEnemy, "right")){
SetCommonData("flipsprite", false);
}
if(GetCommonData("flipsprite", false)==true && CheckDirectionAL1(objEnemy, "none")){ ObjRender_SetScaleX(objEnemy, -1)}
else{ ObjRender_SetScaleX(objEnemy, 1); }


yield;
}
}



@MainLoop{
	
	
	if(ObjEnemy_GetInfo(objEnemy, INFO_LIFE) <=0 && stopstuff==false){stopstuff=true;}

	GetEnemyX = ObjMove_GetX(objEnemy);
	GetEnemyY = ObjMove_GetY(objEnemy);
	//ObjEnemy_SetIntersectionCircleToShot(objEnemy, GetEnemyX, GetEnemyY, 23);//当たり判定(自機弾用)登録
	//ObjEnemy_SetIntersectionCircleToPlayer(objEnemy, GetEnemyX, GetEnemyY, 17);//当たり判定(体当たり用)登録

	frame++;
	yield;
	GetSpeedX = ObjMove_GetSpeed(objEnemy)*cos(ObjMove_GetAngle(objEnemy));
	SetCommonData("kogasax", ObjMove_GetX(objEnemy));
	SetCommonData("kogasay", ObjMove_GetY(objEnemy));



if(stopstuff==true && popped==false){
DestroyBoss;
}	
	
}

task DestroyBoss{
popped=true;
SetCommonData("alive", false);
loop(10){ yield; }
Obj_Delete(objEnemy);
loop(20){ yield; }
		CloseScript(GetOwnScriptID());
		return;
}



task attack1{
let blah = false;
let circlemade = false;
loop{
if(GetCommonData("kogasamove", false)==true && blah==false){
	ObjMove_SetDestAtWeight(objEnemy, GetCenterX, 120, 12, 4);  
	blah = true;
	}
	if(GetCommonData("kogasadie", false)==true){
	ObjEnemy_SetLife(objEnemy, 0);
	}
	if(GetCommonData("setcircle", false)==true && circlemade==false){
	circlemade = true;
	}
yield;
}
}
