

script_enemy_main secant {
    let ImgBoss = GetCurrentScriptDirectory~"secant.png";
	let shot = GetCurrentScriptDirectory~"shot.wav";
	let shot2 = GetCurrentScriptDirectory~"shot2.wav";
	let bounce = GetCurrentScriptDirectory~"bounce.wav";
	let bn = 0;
	let explode = GetCurrentScriptDirectory~"explode.wav";
	let tilt = 0;
	let radius = 100;
	let angle = GetAngleToPlayer;
	let alive = 1;
	let waffle = 1;
	let moo = 867;
	let xy = 0;
	let frame3=60;
	let nyan = 1;
	let v = 1;
    let frame = -90;
	let frame2 = 1;
	let n = 0;
#include_function ".\lib\SHOT_REPLACE\shot_replace.dnh"
    @Initialize {
        SetLife(85000);
	SetCommonData("alive", true);
        SetTimer(99999999);
        LoadSE(shot);
	SetCommonData("secy", GetY);
	SetCommonData("secx", GetX);
	LoadSE(bounce);
	LoadSE(shot2);
	SetShotAutoDeleteClip(100, 200, 100, 100);
	shotinit;
	SetEnemyMarker(true);
	SetInvincibility(120);
	SetDamageRate(0, 0);        
	SetMovePosition02(GetCenterX-100, GetClipMinY + 120, 120);
        LoadGraphic(ImgBoss);
        SetTexture(ImgBoss);
        SetGraphicRect(1, 1, 128, 128);
    }

    @MainLoop {
	
	SetCollisionA(GetX, GetY, 16);
	SetCollisionB(GetX, GetY, 16);


	SetCommonData("secy", GetY);
	SetCommonData("secx", GetX);

	ascent(i in -2..100){
	if(frame==i*8){
	fiyah;
	}
	}

	if(frame == 60 && waffle==1){
	PlaySE(GetCurrentScriptDirectory~"familiarspawn.wav");
	SetMovePosition02(GetClipMinX+10, GetClipMinY-30, 60);
	waffle=0;
	}
	if(frame == 60 && waffle==0){
	SetMovePosition02(GetClipMinX+10, GetClipMinY-30, 1);

	}

	if(frame==120){
	SetMovePosition02(GetClipMinX+10, GetClipMaxY+30, 80);
	}

	if(frame==200){
	SetMovePosition02(GetClipMaxX-10, GetClipMaxY+30, 1);

	}

	if(frame==230){
	SetMovePosition02(GetClipMaxX-10, GetClipMinY-30, 80);
	frame=-20;
	}

	yield;
	frame3++;

	
        frame++;
	
	
    }


sub ExMove { ExMove_(GetCenterY-75, 30, rand(15, 30)); }
function ExMove_(height, ud, length) {
	
	if(GetPlayerX < GetX) {
		if(GetX - length <= GetClipMinX) {
			SetMovePosition03(GetX + length, rand(height-70 - ud, height + ud), 5, 11);
		} else {
			SetMovePosition03(GetX - length, rand(height-70 - ud, height + ud), 5, 11);
		}
	} else {
		if(GetX + length >= GetClipMaxX) {
			SetMovePosition03(GetX - length, rand(height-70 - ud, height + ud), 5, 11);
		} else {
			SetMovePosition03(GetX + length, rand(height-70 - ud, height + ud), 5, 11);
		}
	}
}
	// Movement functions for the boss to move towards the player.

function wait(w) { loop(w) { yield; } }	

task LifeGet{ AddLife(1); }

task dead{	

loop(1){
		PlaySE(explode);
		Explosion01(GetX, GetY, 50, 1, 60);
		SetDamageRate(0, 0);
		tilt=1;
		xy = 1;
		wait(360);
		alive=1;
		SetDamageRate(25, 40);
		AddLife(GetLife);
		
		Explosion01(GetX, GetY, 50, 1, 60);
		xy=0;
		tilt=0;
		frame3=-10;
		SetCommonData("alive", true);
		yield;
		
}
}

task fiyah{
	wait(20);
	PlaySE(shot2);
	loop(1){
	let a = 0;
	let num = 15;
	loop(num){
		CreateShot01(GetX, GetY, 2.5, a+GetAngleToPlayer, SP01, 10);
		a+=360/num;
		
	}
	}
}
	

    @DrawLoop {
		if(tilt == 0){
		SetGraphicAngle(0, 0, 0);
                DrawGraphic(GetX,GetY);
		}

		if(tilt == 1){
		SetTexture(ImgBoss);
		SetGraphicAngle(0, 0, 90);
		DrawGraphic(GetX, GetY);
}
    }
let v = 0;
    @Finalize {
        DeleteGraphic(ImgBoss);
    }
}
