function PlaySound(numb,volume)
	{
	LoadCommonDataAreaA2("CONFIG",GetCurrentScriptDirectory ~ "./data/CONFIG");
	
	let soundObj = ObjSound_Create;
	let path = GetCurrentScriptDirectory ~ "se/" ~ ToString(numb) ~ ".wav";
	ObjSound_Load(soundObj,path);
	ObjSound_Play(soundObj);
	ObjSound_SetVolumeRate(soundObj,GetAreaCommonData("CONFIG","SOUND_VOLUME",1)*volume);
	SetAutoDeleteObject(true);
	return soundObj;
	}