#UserShotData

shot_image = "./Sprite0.png"

delay_rect = (0,0,1,1)

//Main Shot
ShotData{ 
	id=2000 render=ALPHA rect=(128,176,192,192)
	}

//Main Shot Delete
ShotData{ 
	id=2001 render=ALPHA
	AnimationData
		{ 
		animation_data=(5,128,160,143,176)
		animation_data=(5,144,160,159,176)
		animation_data=(5,160,160,175,176)
		animation_data=(10000000,176,160,191,176)
		}
	}

//Homing Shot
ShotData{ 
	id=2002 render=ALPHA angular_velocity=12 rect=(0,160,15,176)
	}

//Homing Shot Delete
ShotData{ 
	id=2003 render=ALPHA angular_velocity=12
	AnimationData
		{ 
		animation_data=(5,16,160,31,176)
		animation_data=(5,32,160,47,176)
		animation_data=(10000000,176,160,191,176)
		}
	}

//Needle Shot
ShotData{ 
	id=2004 render=ALPHA rect=(66,184,124,192)
	}

//Needle Shot Delete
ShotData{ 
	id=2006 render=ALPHA angular_velocity=12
	AnimationData
		{ 
		rect=(5,142,144,156,160)
		rect=(5,156,144,170,160)
		animation_data=(10000000,128,170,142,184)
		}
	}