
task TEnemyWork
{
	LoadTexture(FACE_SEI_PLAIN);
	LoadTexture(FACE_SEI_SPEC);
	InitializeEvent(1,1);	
	Talking(0,RIGHT);
	ObjEvent_SetGraphic(RIGHT,0,FACE_SEI_PLAIN,300/520,0,-60);
	SetText(RIGHT,0,0,180,"Warning! This is not a drill!!!",0,15);
	SetText(RIGHT,0,0,180,"Proceed and you will be shot down.",0,15);
	ObjEvent_SetGraphic(RIGHT,0,FACE_SEI_SPEC,300/520,0,-60);
	SetText(RIGHT,0,0,150,"The rabbits' liberator is finally free!",0,15);
	Talking(0,0);
	loop(1){yield;}
	FinalizeEvent;

}