#UserShotData

shot_image = "./Sprite0.png"

delay_rect = (0,0,1,1)

//Main Shot
ShotData{ 
	id=2000 render=ALPHA rect=(0,144,32,160)
	collision = 2;}

//Main Shot Delete
ShotData{ 
	id=2001 render=ALPHA
	AnimationData
		{ 
		animation_data=(3,32,144,64,160)
		animation_data=(3,64,144,96,160)
		animation_data=(10000,96,144,128,160)
		}
	collision = 2;}

//Mari Missile
ShotData{ 
	id=2002 render=ALPHA rect=(130,192,158,208)}

//Mari Splash
ShotData{ 
	id=2003 render=ALPHA rect=(0,224,32,256)
	collision = 12;}
ShotData{ 
	id=2004 render=ALPHA rect=(32,224,64,256)
	collision = 12;}
ShotData{ 
	id=2005 render=ALPHA rect=(64,224,96,256)
	collision = 12;}
ShotData{ 
	id=2006 render=ALPHA rect=(96,224,128,256)
	collision = 12;}
ShotData{ 
	id=2007 render=ALPHA rect=(128,224,160,256)
	collision = 12;}
ShotData{ 
	id=2008 render=ALPHA rect=(160,224,192,256)
	collision = 12;}
ShotData{ 
	id=2009 render=ALPHA rect=(192,224,224,256)
	collision = 12;}
ShotData{ 
	id=2010 render=ALPHA rect=(224,224,256,256)
	collision = 12;}