#UserShotData
shot_image  = "./img/Shot.png"

ShotData{
	id = 3001 //Standard shot
	rect = (0, 0, 32, 160)
	render = ALPHA
	alpha=192
	collision = 24
}

ShotData{
	id = 3002 //Laser
	rect = (32, 0, 64, 128)
	render = ADD_ARGB
	alpha=192
	collision = 16
}

ShotData{
	id = 3003 //small round bullet
	rect = (32, 128, 64, 160)
	render = ALPHA
	alpha=64
	collision = 16
}