#UserShotData

shot_image = "./img/PC98Shot.png"
delay_rect = (160,1,176,16)

//BLANK
ShotData{id=1 rect=(0,0,0,0), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(0,0,0)}

//Standard circle bullets
ShotData{id=1 rect=(0,1,16,16), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=2 rect=(32,1,48,16), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=3 rect=(64,1,80,16), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=4 rect=(96,1,112,16), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=5 rect=(128,1,144,16), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Circle bullets with double outline
ShotData{id=6 rect=(0,32,16,48), render=ALPHA angular_velocity=0 fixed_angle=true collision=5 delay_color=(171,171,254)}
ShotData{id=7 rect=(32,32,48,48), render=ALPHA angular_velocity=0 fixed_angle=true collision=5 delay_color=(254,69,69)}
ShotData{id=8 rect=(64,32,80,48), render=ALPHA angular_velocity=0 fixed_angle=true collision=5 delay_color=(35,171,35)}
ShotData{id=9 rect=(96,32,112,48), render=ALPHA angular_velocity=0 fixed_angle=true collision=5 delay_color=(254,254,84)}
ShotData{id=10 rect=(128,32,144,48), render=ALPHA angular_velocity=0 fixed_angle=true collision=5 delay_color=(205,84,205)}
//Spikes
ShotData{id=11 rect=(0,64,14,79), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=12 rect=(32,64,46,79), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=13 rect=(64,64,78,79), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=14 rect=(96,64,110,79), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=15 rect=(128,64,142,79), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Double-shots
ShotData{id=16 rect=(0,96,10,112), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=17 rect=(32,96,42,112), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=18 rect=(64,96,74,112), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=19 rect=(96,96,106,112), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=20 rect=(128,96,138,112), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Tiny balls
ShotData{id=21 rect=(0,128,8,136), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=22 rect=(32,128,40,136), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=23 rect=(64,128,72,136), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=24 rect=(96,128,104,136), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=25 rect=(128,128,136,136), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Kunai
ShotData{id=26 rect=(0,160,10,176), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=27 rect=(32,160,42,176), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=28 rect=(64,160,74,176), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=29 rect=(96,160,106,176), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=30 rect=(128,160,138,176), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Beams
ShotData{id=31 rect=(0,192,8,208), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=32 rect=(32,192,40,208), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=33 rect=(64,192,72,208), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=34 rect=(96,192,104,208), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=35 rect=(128,192,136,208), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Large balls
ShotData{id=36 rect=(0,224,30,254), render=ALPHA angular_velocity=0 fixed_angle=true  delay_color=(171,171,254)}
ShotData{id=37 rect=(32,224,62,254), render=ALPHA angular_velocity=0 fixed_angle=true  delay_color=(254,69,69)}
ShotData{id=38 rect=(64,224,94,254), render=ALPHA angular_velocity=0 fixed_angle=true  delay_color=(35,171,35)}
ShotData{id=39 rect=(96,224,126,254), render=ALPHA angular_velocity=0 fixed_angle=true  delay_color=(254,254,84)}
ShotData{id=40 rect=(128,224,158,254), render=ALPHA angular_velocity=0 fixed_angle=true  delay_color=(205,84,205)}
//Flat circles/cheetos
ShotData{id=41 rect=(0,256,16,272), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=42 rect=(32,256,48,272), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=43 rect=(64,256,80,272), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=44 rect=(96,256,112,272), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=45 rect=(128,256,144,272), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Yumeko's swords (or are they knives?)
ShotData{id=46 rect=(0,288,12,318), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=47 rect=(32,288,44,318), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=48 rect=(64,288,76,318), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=49 rect=(96,288,108,318), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=50 rect=(128,288,140,318), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Sparklies
ShotData{id=51 rect=(0,320,16,336), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=52 rect=(32,320,48,336), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=53 rect=(64,320,80,336), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=54 rect=(96,320,112,336), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=55 rect=(128,320,144,336), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Dots
ShotData{id=56 rect=(0,352,10,362), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=57 rect=(32,352,42,362), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=58 rect=(64,352,74,362), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=59 rect=(96,352,106,362), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=60 rect=(128,352,138,362), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Alice's fireballs
ShotData{id=61 rect=(0,384,10,400), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=62 rect=(32,384,42,400), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=63 rect=(64,384,74,400), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=64 rect=(96,384,106,400), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=65 rect=(128,384,138,400), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}
//Alice's snowflakes? I think they're snowflakes...
ShotData{id=66 rect=(0,416,16,432), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(171,171,254)}
ShotData{id=67 rect=(32,416,48,432), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,69,69)}
ShotData{id=68 rect=(64,416,80,432), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(35,171,35)}
ShotData{id=69 rect=(96,416,112,432), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(254,254,84)}
ShotData{id=70 rect=(128,416,144,432), render=ALPHA angular_velocity=0 fixed_angle=true delay_color=(205,84,205)}
//Alice's ice crystals
ShotData{id=71 rect=(0,448,8,464), render=ALPHA angular_velocity=0 delay_color=(171,171,254)}
ShotData{id=72 rect=(32,448,40,464), render=ALPHA angular_velocity=0 delay_color=(254,69,69)}
ShotData{id=73 rect=(64,448,72,464), render=ALPHA angular_velocity=0 delay_color=(35,171,35)}
ShotData{id=74 rect=(96,448,104,464), render=ALPHA angular_velocity=0 delay_color=(254,254,84)}
ShotData{id=75 rect=(128,448,136,464), render=ALPHA angular_velocity=0 delay_color=(205,84,205)}