//===============================================================================
// Describe Sound Variables Here
//===============================================================================
// Directory 
let Directory = GetCurrentScriptDirectory() ~ "Sound\SE\";
// Sound Variables
let seBoom =		Directory ~ "boom.wav";
let seBright = 		Directory ~ "bright.wav";
let seBulletWave =	Directory ~ "BulletWave.wav";
let seCharge =		Directory ~ "Charge.wav";
let seChargeEx =	Directory ~ "Charge2.wav";
let seKiraTHC =		Directory ~ "Eff1.wav";
let seBossExplose =	Directory ~ "enemoff.wav";
let seSpawnFam =	Directory ~ "fam.wav";
let seGetBonus =	Directory ~ "GotBonus.wav";
let seKiraD =		Directory ~ "Kira.wav";
let sekira03 =		Directory ~ "kira03.wav";
let seLaser =		Directory ~ "Laser1.wav";
let seLaser2 =		Directory ~ "Laser2.wav";	
let seLaserEx =		Directory ~ "Laser3.wav";
let seLaserTHC =	Directory ~ "Laser4.wav";
let seBorderBreak =	Directory ~ "nonfinish.wav";
let seGrazeGet =	Directory ~ "score.wav";
let seShot1 =		Directory ~ "Shot1.wav";
let seShot2 =		Directory ~ "Shot2.wav";
let seShot3 =		Directory ~ "Shot3.wav";
let seShot4 =		Directory ~ "Shot4.wav";
let seShot5 =		Directory ~ "Shot5.wav";
let seShot6 =		Directory ~ "Shot6.wav";
let seShot7 =		Directory ~ "Shot7.wav";
let seShotExplose =	Directory ~ "stars.wav";
let seSpellCall =	Directory ~ "summoncard.wav";
let seTimeOut =		Directory ~ "timeout.wav";
let seTimeOut2 =	Directory ~ "timeout02.wav";
let seSpawnFamEx =	Directory ~ "Weird.wav";
let seHidden	 =	Directory ~ "Hidden.wav";
let seSudden	 =	Directory ~ "Sudden.wav";


//===============================================================================
// Load Sound
//===============================================================================

LoadSE( seBright );
LoadSE( seBulletWave );
LoadSE( seCharge );
LoadSE( seChargeEx );
LoadSE( seKiraTHC );
LoadSE( sekira03 );
LoadSE( seBossExplose );
LoadSE( seSpawnFam );
LoadSE( seGetBonus );
LoadSE( seLaser );
LoadSE( seLaser2 );
LoadSE( seLaserEx );
LoadSE( seLaserTHC );
LoadSE( seKiraD );
LoadSE( seBorderBreak );
LoadSE( seGrazeGet );
LoadSE( seShot1 );
LoadSE( seShot2 );
LoadSE( seShot3 );
LoadSE( seShot4 );
LoadSE( seShot5 );
LoadSE( seShot6 );
LoadSE( seShot7 );
LoadSE( seShotExplose );
LoadSE( seSpellCall );
LoadSE( seTimeOut );
LoadSE( seTimeOut2 );
LoadSE( seSpawnFamEx );
LoadSE( seSudden );
LoadSE( seHidden );