task TAmulet{
	let x = 0;
	let y = 0;
	let n = 0;
	set(60);
	wait(60);
	while(!Obj_IsDeleted(objBoss)){
	PlaySound("Shot1",0);
	x = GetEnemyX+(150*sin(n+180))*cos(n*7);
	y = GetEnemyY-100*sin(n*7);
	CreateShotA2(x,y,1.5,n*27,0,1,AMULET_RED,30);
	x = GetEnemyX+(150*sin(n))*cos(-n*7);
	y = GetEnemyY-100*sin(-n*7);
	CreateShotA2(x,y,1.5,n*27,0,1,AMULET_BLUE,30);
	n++;
	if(n%179==0){
	TLaser((n+1)%2);
	}
	wait(2);
	}
	}