#東方弾幕風[Single]
#ScriptVersion[3]
#Title["Non-Spell5"]
#Text["Non-Spell5"]
#Background["./Background.txt"]
#BGM[DEFAULT]
#Player[DEFAULT]

#include"./Functions/Index.txt"
#include"script/Miko/Shot/ZUNShot_Const.txt"
#include"script/Default_system/Default_Effect.Txt"

let objBoss;
let enemy;
let bSpell=false;
let GCSD=GetCurrentScriptDirectory~"";
let stgx=GetStgFrameWidth()/2;
let stgy=GetStgFrameHeight()/2;
let idle = true;
@Initialize
{
LoadTexture(GCSD~"shot/ZUNShot.png");
	objBoss = ObjEnemy_Create(OBJ_ENEMY_BOSS);
	ObjEnemy_Regist(objBoss);
	ObjMove_SetDestAtWeight(objBoss,stgx,150,10,7);
	ObjEnemy_SetDamageRate(objBoss,100,50);
	mainTask;
	TRender;
	TEnd;
	DeleteShotAll(TYPE_ALL, TYPE_ITEM);//出現と同時に敵弾を全て削除	
}

@MainLoop
{
	ObjEnemy_SetIntersectionCircleToPlayer(objBoss,ObjMove_GetX(objBoss),ObjMove_GetY(objBoss),25);
	ObjEnemy_SetIntersectionCircleToShot(objBoss,ObjMove_GetX(objBoss),ObjMove_GetY(objBoss),26);
	yield;

}

@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_LIFE)
	{
		SetScriptResult(5000);
	}
	case(EV_REQUEST_TIMER)
	{
		SetScriptResult(40);
	}
}

//----------------------------------------------------
task mainTask{
	wait(60);
	set(90);
	wait(60);
	wingset(2);
	wait(90);
	TShot;
	}
//----------------------------------------------------

task TShot{
	let obj;
	let angle = 0;
	set(60);
	wait(60);
	while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>2000){
	ascent(n in 0..15){
	PlaySound("Shot1",100,12);
	ascent(i in 0..12){
	ShotA1(GetEnemyX-60,GetEnemyY,2,i*30-n*13,KNIFE_BLUE,20);
	}
	ascent(i in 0..12){
ShotA1(GetEnemyX+60,GetEnemyY,2,i*30+n*13,KNIFE_BLUE,20);
	}
	ascent(i in 0..3){
	angle = getDotAngle(GetPlayerX,GetPlayerY,GetEnemyX-80,GetEnemyY-60);
	obj = ShotA1(GetEnemyX-80,GetEnemyY-60,2.5,angle,KNIFE_RED,20);
	angle = getDotAngle(GetPlayerX,GetPlayerY,GetEnemyX+80,GetEnemyY-60);
	obj = ShotA1(GetEnemyX+80,GetEnemyY-60,2.5,angle,KNIFE_RED,20);
	}
	wait(10);
	}
	if(ObjEnemy_GetInfo(objBoss,INFO_LIFE)<2000){break;}
	wait(45);
	TMovement(35,10,5);
	wait(45);
	if(ObjEnemy_GetInfo(objBoss,INFO_LIFE)<2000){break;}
	ascent(n in 0..18){
	PlaySound("Shot1",100,12);
	ascent(i in 0..12){
	ShotA1(GetEnemyX-80,GetEnemyY-60,2.5,i*30-n*13,KNIFE_RED,20);
	}
	ascent(i in 0..12){
	ShotA1(GetEnemyX+80,GetEnemyY-60,2.5,i*30+n*13,KNIFE_RED,20);
	}
	ascent(i in 0..3){
	angle = getDotAngle(GetPlayerX,GetPlayerY,GetEnemyX-60,GetEnemyY);
	obj = ShotA1(GetEnemyX-60,GetEnemyY,3,angle,KNIFE_BLUE,20);
	angle = getDotAngle(GetPlayerX,GetPlayerY,GetEnemyX+60,GetEnemyY);
	obj = ShotA1(GetEnemyX+60,GetEnemyY,3,angle,KNIFE_BLUE,20);
	}
	wait(9);
	}
	if(ObjEnemy_GetInfo(objBoss,INFO_LIFE)<2000){break;}
	wait(45);
	TMovement(35,10,5);
	wait(45);
	if(ObjEnemy_GetInfo(objBoss,INFO_LIFE)<2000){break;}
	}
	DeleteShotAll(TYPE_ALL,TYPE_FADE);
	ObjMove_SetDestAtWeight(objBoss,stgx,150,10,7);
	wait(60);
	TShot2;
	}

task TShot2{
	set(60);
	wait(60);
	ascent(n in 0..1500){
	 PlaySound("Shot1",98,0);
	 ascent(i in 0..12){
	 ShotA1(GetEnemyX-60,GetEnemyY,2,i*30-n*13,KNIFE_BLUE,20);
	 }
	 ascent(i in 0..12){
	 ShotA1(GetEnemyX+60,GetEnemyY,2,i*30+n*13,KNIFE_BLUE,20);
	 }
	 ascent(i in 0..12){
	 ShotA1(GetEnemyX-80,GetEnemyY-60,2.5,i*30-n*13,KNIFE_RED,20);
	 }
	 ascent(i in 0..12){
	 ShotA1(GetEnemyX+80,GetEnemyY-60,2.5,i*30+n*13,KNIFE_RED,20);
	 }
	wait(12);
	}
	}

//----------------------------------------------------

task Manage(obj,s){
	let color;
	if(s==1){color = 202;}
	else{color = 206;}
	wait(90);
	PlaySound("BulletWave",100,0);
	ascent(i in 0..7){
	ShotOA1(obj,1.25,i*360/7+ObjMove_GetAngle(obj),color,12);
	}
	Obj_Delete(obj);
	}

//----------------------------------------------------

task TRender
{
Aura;
TWaveCircle();
	magiccircle(objBoss,1.75,true);
	let imgMiko = GetCurrentScriptDirectory~"img/boss.png";
	let f = 0;
	let t = 0;
	ObjPrim_SetTexture(objBoss, imgMiko);
	ObjRender_SetScaleXYZ(objBoss,1.05,1.05,1);
	while(!Obj_IsDeleted(objBoss))
	{
		let angle = ObjMove_GetAngle(objBoss);
		let speed = ObjMove_GetSpeed(objBoss);
		if(speed == 0 && idle == true){
		if(f<8){ObjSprite2D_SetSourceRect(objBoss, 0, 0, 64, 98);}
		if(f>=8 && f<16){ObjSprite2D_SetSourceRect(objBoss, 64, 0, 128, 98);}
		if(f>=16 && f<24){ObjSprite2D_SetSourceRect(objBoss, 128, 0, 192, 98);}
		if(f>=24 && f<32){ObjSprite2D_SetSourceRect(objBoss, 192, 0, 256, 98);}
		if(f>=32){f=0;}
		f++;
		t = 0;
		}
		else if(cos(angle) > 0 || cos(angle) < 0 && t == 0 && idle ==true){
		if(cos(angle)<0){point = 1;}
		else{point = -1;}
		manageSprite;
		t = 1;
		}
		ObjSprite2D_SetDestCenter(objBoss);
		yield;
	}
}

//----------------------------------------------------
task TEnd{
	while(ObjEnemy_GetInfo(objBoss,INFO_LIFE)>0){yield;}
		let arr = GetShotIdInCircleA2(stgx,stgy,600,TARGET_ENEMY);
		Obj_Delete(objBoss);
		SetAutoDeleteObject(true);
		yield;
		SetAutoDeleteObject(false);
		ascent(i in 0..length(arr)){
		effbreak(arr[i],"PURPLE");
		Obj_Delete(arr[i]);
		}
		wait(30);
		SetAutoDeleteObject(true);
		CloseScript(GetOwnScriptID());
		return;
	}
