local
{
	let current = GetCurrentScriptDirectory();
	let path = current ~ "Default_ShotData.txt";
	LoadEnemyShotData(path);
}

// 粒弾 --------------------------------
let DS_BALL_SS_RED	= 1;
let DS_BALL_SS_ORANGE	= 2;
let DS_BALL_SS_YELLOW	= 3;
let DS_BALL_SS_GREEN	= 4;
let DS_BALL_SS_SKY	= 5;
let DS_BALL_SS_BLUE	= 6;
let DS_BALL_SS_PURPLE	= 7;
let DS_BALL_SS_WHITE	= 8;

// 粒弾（加算合成描画用） -------------
let DS_BALL_SS_A_RED	= 161;
let DS_BALL_SS_A_ORANGE	= 162;
let DS_BALL_SS_A_YELLOW	= 163;
let DS_BALL_SS_A_GREEN	= 164;
let DS_BALL_SS_A_SKY	= 165;
let DS_BALL_SS_A_BLUE	= 166;
let DS_BALL_SS_A_PURPLE	= 167;
let DS_BALL_SS_A_WHITE	= 168;

// 小弾 --------------------------------
let DS_BALL_S_RED	= 11;
let DS_BALL_S_ORANGE	= 12;
let DS_BALL_S_YELLOW	= 13;
let DS_BALL_S_GREEN	= 14;
let DS_BALL_S_SKY	= 15;
let DS_BALL_S_BLUE	= 16;
let DS_BALL_S_PURPLE	= 17;
let DS_BALL_S_WHITE	= 18;

// 小弾（加算合成描画用） --------------
let DS_BALL_S_A_RED	= 21;
let DS_BALL_S_A_ORANGE	= 22;
let DS_BALL_S_A_YELLOW	= 23;
let DS_BALL_S_A_GREEN	= 24;
let DS_BALL_S_A_SKY	= 25;
let DS_BALL_S_A_BLUE	= 26;
let DS_BALL_S_A_PURPLE	= 27;
let DS_BALL_S_A_WHITE	= 28;

// 枠小弾 ------------------------------
let DS_BALL_BS_RED	= 31;
let DS_BALL_BS_ORANGE	= 32;
let DS_BALL_BS_YELLOW	= 33;
let DS_BALL_BS_GREEN	= 34;
let DS_BALL_BS_SKY	= 35;
let DS_BALL_BS_BLUE	= 36;
let DS_BALL_BS_PURPLE	= 37;
let DS_BALL_BS_WHITE	= 38;

// 針弾 --------------------------------
let DS_NEEDLE_RED	= 41;
let DS_NEEDLE_ORANGE	= 42;
let DS_NEEDLE_YELLOW	= 43;
let DS_NEEDLE_GREEN	= 44;
let DS_NEEDLE_SKY	= 45;
let DS_NEEDLE_BLUE	= 46;
let DS_NEEDLE_PURPLE	= 47;
let DS_NEEDLE_WHITE	= 48;

// 米粒弾 ------------------------------
let DS_RICE_S_RED	= 51;
let DS_RICE_S_ORANGE	= 52;
let DS_RICE_S_YELLOW	= 53;
let DS_RICE_S_GREEN	= 54;
let DS_RICE_S_SKY	= 55;
let DS_RICE_S_BLUE	= 56;
let DS_RICE_S_PURPLE	= 57;
let DS_RICE_S_WHITE	= 58;

// 氷塊弾 ------------------------------
let DS_ICE_RED		= 61;
let DS_ICE_ORANGE	= 62;
let DS_ICE_YELLOW	= 63;
let DS_ICE_GREEN	= 64;
let DS_ICE_SKY		= 65;
let DS_ICE_BLUE		= 66;
let DS_ICE_PURPLE	= 67;
let DS_ICE_WHITE	= 68;

// 座薬弾 ------------------------------
let DS_MISSILE_RED	= 71;
let DS_MISSILE_ORANGE	= 72;
let DS_MISSILE_YELLOW	= 73;
let DS_MISSILE_GREEN	= 74;
let DS_MISSILE_SKY	= 75;
let DS_MISSILE_BLUE	= 76;
let DS_MISSILE_PURPLE	= 77;
let DS_MISSILE_WHITE	= 78;

// 苦無弾 ------------------------------
let DS_KUNAI_RED	= 81;
let DS_KUNAI_ORANGE	= 82;
let DS_KUNAI_YELLOW	= 83;
let DS_KUNAI_GREEN	= 84;
let DS_KUNAI_SKY	= 85;
let DS_KUNAI_BLUE	= 86;
let DS_KUNAI_PURPLE	= 87;
let DS_KUNAI_WHITE	= 88;

// 鱗弾 --------------------------------
let DS_SCALE_RED	= 91;
let DS_SCALE_ORANGE	= 92;
let DS_SCALE_YELLOW	= 93;
let DS_SCALE_GREEN	= 94;
let DS_SCALE_SKY	= 95;
let DS_SCALE_BLUE	= 96;
let DS_SCALE_PURPLE	= 97;
let DS_SCALE_WHITE	= 98;

// 鱗弾（加算合成描画用） --------------
let DS_SCALE_A_RED	= 101;
let DS_SCALE_A_ORANGE	= 102;
let DS_SCALE_A_YELLOW	= 103;
let DS_SCALE_A_GREEN	= 104;
let DS_SCALE_A_SKY	= 105;
let DS_SCALE_A_BLUE	= 106;
let DS_SCALE_A_PURPLE	= 107;
let DS_SCALE_A_WHITE	= 108;

// 鱗弾（デフォ） ----------------------
let DS_SCALE_S_RED	= 171;
let DS_SCALE_S_ORANGE	= 172;
let DS_SCALE_S_YELLOW	= 173;
let DS_SCALE_S_GREEN	= 174;
let DS_SCALE_S_SKY	= 175;
let DS_SCALE_S_BLUE	= 176;
let DS_SCALE_S_PURPLE	= 177;
let DS_SCALE_S_WHITE	= 178;

// 札弾 --------------------------------
let DS_BILL_RED		= 111;
let DS_BILL_ORANGE	= 112;
let DS_BILL_YELLOW	= 113;
let DS_BILL_GREEN	= 114;
let DS_BILL_SKY		= 115;
let DS_BILL_BLUE	= 116;
let DS_BILL_PURPLE	= 117;
let DS_BILL_WHITE	= 118;

// 銭弾 --------------------------------
let DS_COIN_RED		= 121;
let DS_COIN_ORANGE	= 122;
let DS_COIN_YELLOW	= 123;
let DS_COIN_GREEN	= 124;
let DS_COIN_SKY		= 125;
let DS_COIN_BLUE	= 126;
let DS_COIN_PURPLE	= 127;
let DS_COIN_WHITE	= 128;

// 小星弾 ------------------------------
let DS_STAR_S_RED	= 131;
let DS_STAR_S_ORANGE	= 132;
let DS_STAR_S_YELLOW	= 133;
let DS_STAR_S_GREEN	= 134;
let DS_STAR_S_SKY	= 135;
let DS_STAR_S_BLUE	= 136;
let DS_STAR_S_PURPLE	= 137;
let DS_STAR_S_WHITE	= 138;
let DS_STAR_S_D_WHITE	= 139;

// 光線 --------------------------------
let DS_BEAM_RED		= 141;
let DS_BEAM_ORANGE	= 142;
let DS_BEAM_YELLOW	= 143;
let DS_BEAM_GREEN	= 144;
let DS_BEAM_SKY		= 145;
let DS_BEAM_BLUE	= 146;
let DS_BEAM_PURPLE	= 147;
let DS_BEAM_WHITE	= 148;
let DS_BEAM_RAINBOW	= 149;

// 米粒弾（加算） ------------------------------
let DS_RICE_S_A_RED	= 151;
let DS_RICE_S_A_ORANGE	= 152;
let DS_RICE_S_A_YELLOW	= 153;
let DS_RICE_S_A_GREEN	= 154;
let DS_RICE_S_A_SKY	= 155;
let DS_RICE_S_A_BLUE	= 156;
let DS_RICE_S_A_PURPLE	= 157;
let DS_RICE_S_A_WHITE	= 158;

// 中弾 --------------------------------
let DS_BALL_M_RED	= 201;
let DS_BALL_M_ORANGE	= 202;
let DS_BALL_M_YELLOW	= 203;
let DS_BALL_M_GREEN	= 204;
let DS_BALL_M_SKY	= 205;
let DS_BALL_M_BLUE	= 206;
let DS_BALL_M_PURPLE	= 207;
let DS_BALL_M_WHITE	= 208;

// 中弾（加算合成描画用） --------------
let DS_BALL_M_A_RED	= 211;
let DS_BALL_M_A_ORANGE	= 212;
let DS_BALL_M_A_YELLOW	= 213;
let DS_BALL_M_A_GREEN	= 214;
let DS_BALL_M_A_SKY	= 215;
let DS_BALL_M_A_BLUE	= 216;
let DS_BALL_M_A_PURPLE	= 217;
let DS_BALL_M_A_WHITE	= 218;

// 草履弾 ------------------------------
let DS_RICE_M_RED	= 221;
let DS_RICE_M_ORANGE	= 222;
let DS_RICE_M_YELLOW	= 223;
let DS_RICE_M_GREEN	= 224;
let DS_RICE_M_SKY	= 225;
let DS_RICE_M_BLUE	= 226;
let DS_RICE_M_PURPLE	= 227;
let DS_RICE_M_WHITE	= 228;

// 蝶弾 --------------------------------
let DS_BUTTERFLY_RED	= 231;
let DS_BUTTERFLY_ORANGE	= 232;
let DS_BUTTERFLY_YELLOW	= 233;
let DS_BUTTERFLY_GREEN	= 234;
let DS_BUTTERFLY_SKY	= 235;
let DS_BUTTERFLY_BLUE	= 236;
let DS_BUTTERFLY_PURPLE	= 237;
let DS_BUTTERFLY_WHITE	= 238;

// 光弾 --------------------------------
let DS_LIGHT_RED	= 241;
let DS_LIGHT_ORANGE	= 242;
let DS_LIGHT_YELLOW	= 243;
let DS_LIGHT_GREEN	= 244;
let DS_LIGHT_SKY	= 245;
let DS_LIGHT_BLUE	= 246;
let DS_LIGHT_PURPLE	= 247;
let DS_LIGHT_WHITE	= 248;

// 大星弾 ------------------------------
let DS_STAR_M_RED	= 251;
let DS_STAR_M_ORANGE	= 252;
let DS_STAR_M_YELLOW	= 253;
let DS_STAR_M_GREEN	= 254;
let DS_STAR_M_SKY	= 255;
let DS_STAR_M_BLUE	= 256;
let DS_STAR_M_PURPLE	= 257;
let DS_STAR_M_WHITE	= 258;
let DS_STAR_M_D_WHITE	= 259;

// 小刀弾 ------------------------------
let DS_KNIFE_YOUMU_RED		= 261;
let DS_KNIFE_YOUMU_ORANGE	= 262;
let DS_KNIFE_YOUMU_YELLOW	= 263;
let DS_KNIFE_YOUMU_GREEN	= 264;
let DS_KNIFE_YOUMU_SKY		= 265;
let DS_KNIFE_YOUMU_BLUE		= 266;
let DS_KNIFE_YOUMU_PURPLE	= 267;
let DS_KNIFE_YOUMU_WHITE	= 268;

// ナイフ弾 ----------------------------
let DS_KNIFE_KOUMA_RED		= 271;
let DS_KNIFE_KOUMA_ORANGE	= 272;
let DS_KNIFE_KOUMA_YELLOW	= 273;
let DS_KNIFE_KOUMA_GREEN	= 274;
let DS_KNIFE_KOUMA_SKY		= 275;
let DS_KNIFE_KOUMA_BLUE		= 276;
let DS_KNIFE_KOUMA_PURPLE	= 277;
let DS_KNIFE_KOUMA_WHITE	= 278;

// 大弾 --------------------------------
let DS_BALL_L_RED	= 351;
let DS_BALL_L_ORANGE	= 352;
let DS_BALL_L_YELLOW	= 353;
let DS_BALL_L_GREEN	= 354;
let DS_BALL_L_SKY	= 355;
let DS_BALL_L_BLUE	= 356;
let DS_BALL_L_PURPLE	= 357;
let DS_BALL_L_WHITE	= 358;
