#UserShotData

ShotImage = ".\supershot.png"

// Shotdata = Links boven rechts beneden
// Render = alpha / add
// Angular = draai richting
// Delay_color = vertragingskleur


ShotData {    //MainShot(Large)
    id     = 1
    render = ADD
    AnimationData{
	animation_data = (4,0,506,31,537)
	animation_data = (4,32,506,63,537)
	animation_data = (4,64,506,95,537)
      }
}

ShotData{ id=2     rect=(0,538,15,553) render=ADD angular_velocity = 0 delay_color= (128,128,128) } 

// Straight Lasers ( 8 colours )
//ShotData{ id=1 rect=(1,0,16,14) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
//ShotData{ id=2 rect=(32,0,48,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //lighred
//ShotData{ id=3 rect=(64,0,80,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //lila
//ShotData{ id=4 rect=(96,0,112,14) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
//ShotData{ id=5 rect=(128,0,144,14) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
//ShotData{ id=6 rect=(176,0,192,14) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //lime
//ShotData{ id=7 rect=(208,0,224,14) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
//ShotData{ id=8 rect=(224,0,240,14) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
