#UserShotData

ShotImage = ".\c6shots.png"

ShotData{
	id = 1
	rect = (1, 0, 15, 15)
	render = ADD
	delay_color= (255,64,64)
}
ShotData{
	id = 2
	rect = (16, 0, 31, 15)
	render = ADD
	delay_color= (255,128,64)
}
ShotData{
	id = 3
	rect = (32, 0, 47, 15)
	render = ADD
	delay_color= (255,255,64)
}
ShotData{
	id = 4
	rect = (48, 0, 63, 15)
	render = ADD
	delay_color= (64,255,144)
}
ShotData{
	id = 5
	rect = (64, 0, 79, 15)
	render = ADD
	delay_color= (32,255,32)
}
ShotData{
	id = 6
	rect = (80, 0, 95, 15)
	render = ADD
	delay_color= (64,144,255)
}
ShotData{
	id = 7
	rect = (96, 0, 111, 15)
	render = ADD
	delay_color= (64,64,255)
}
ShotData{
	id = 8
	rect = (112, 0, 127, 15)
	render = ADD
	delay_color= (255,64,255)
}
ShotData{
	id = 9
	rect = (128, 0, 143, 15)
	render = ADD
	delay_color= (255,128,255)
}
ShotData{
	id = 10
	rect = (1, 16, 15, 31)
	render = ADD
	delay_color= (255,64,64)
	angular_velocity = 5
}
ShotData{
	id = 11
	rect = (16, 16, 31, 31)
	render = ADD
	delay_color= (255,128,64)
	angular_velocity = 5
}
ShotData{
	id = 12
	rect = (32, 16, 47, 31)
	render = ADD
	delay_color= (255,255,64)
	angular_velocity = 5
}
ShotData{
	id = 13
	rect = (48, 16, 63, 31)
	render = ADD
	delay_color= (64,255,144)
	angular_velocity = 5
}
ShotData{
	id = 14
	rect = (64, 16, 79, 31)
	render = ADD
	delay_color= (32,255,32)
	angular_velocity = 5
}
ShotData{
	id = 15
	rect = (80, 16, 95, 31)
	render = ADD
	delay_color= (64,144,255)
	angular_velocity = 5
}
ShotData{
	id = 16
	rect = (96, 16, 111, 31)
	render = ADD
	delay_color= (64,64,255)
	angular_velocity = 5
}
ShotData{
	id = 17
	rect = (112, 16, 127, 31)
	render = ADD
	delay_color= (255,64,255)
	angular_velocity = 5
}
ShotData{
	id = 18
	rect = (128, 16, 143, 31)
	render = ADD
	delay_color= (255,128,255)
	angular_velocity = 5
}

ShotData{
	id = 19
	rect = (3, 32, 12, 47)
	render = ADD
	delay_color = (255,64,64)
}
ShotData{
	id = 20
	rect = (15, 32, 24, 47)
	render = ADD
	delay_color = (255,128,64)
}
ShotData{
	id = 21
	rect = (27, 32, 36, 47)
	render = ADD
	delay_color = (255,255,64)
}
ShotData{
	id = 22
	rect = (39, 32, 48, 47)
	render = ADD
	delay_color = (64,255,144)
}
ShotData{
	id = 23
	rect = (51, 32, 60, 47)
	render = ADD
	delay_color = (128,255,144)
}
ShotData{
	id = 24
	rect = (63, 32, 72, 47)
	render = ADD
	delay_color = (64,255,64)
}
ShotData{
	id = 25
	rect = (75, 32, 84, 47)
	render = ADD
	delay_color = (64,144,255)
}
ShotData{
	id = 26
	rect = (87, 32, 96, 47)
	render = ADD
	delay_color = (64,128,255)
}
ShotData{
	id = 27
	rect = (99, 32, 108, 47)
	render = ADD
	delay_color = (64,64,255)
}
ShotData{
	id = 28
	rect = (111, 32, 120, 47)
	render = ADD
	delay_color = (255,64,255)
}
ShotData{
	id = 29
	rect = (123, 32, 132, 47)
	render = ADD
	delay_color = (255,128,255)
}
ShotData{
	id = 30
	rect = (134, 32, 143, 47)
	render = ADD
	delay_color = (255,128,255)
}

ShotData{
	id = 31
	rect = (1, 48, 15, 79)
	render = ADD
	delay_color= (255,64,64)
}
ShotData{
	id = 32
	rect = (16, 48, 31, 79)
	render = ADD
	delay_color= (255,128,64)
}
ShotData{
	id = 33
	rect = (32, 48, 47, 79)
	render = ADD
	delay_color= (255,255,64)
}
ShotData{
	id = 34
	rect = (48, 48, 63, 79)
	render = ADD
	delay_color= (64,255,144)
}
ShotData{
	id = 35
	rect = (64, 48, 79, 79)
	render = ADD
	delay_color= (32,255,32)
}
ShotData{
	id = 36
	rect = (80, 48, 95, 79)
	render = ADD
	delay_color= (64,144,255)
}
ShotData{
	id = 37
	rect = (96, 48, 111, 79)
	render = ADD
	delay_color= (64,64,255)
}
ShotData{
	id = 38
	rect = (112, 48, 127, 79)
	render = ADD
	delay_color= (255,64,255)
}
ShotData{
	id = 39
	rect = (128, 48, 143, 79)
	render = ADD
	delay_color= (255,128,255)
}

ShotData{
	id = 40
	rect = (148, 0, 156, 8)
	render = ADD
	delay_color= (255,64,64)
}
ShotData{
	id = 42
	rect = (148, 9, 156, 17)
	render = ADD
	delay_color= (255,255,64)
}
ShotData{
	id = 44
	rect = (148, 18, 156, 26)
	render = ADD
	delay_color= (64,255,64)
}
ShotData{
	id = 46
	rect = (148, 27, 156, 35)
	render = ADD
	delay_color= (64,64,255)
}
ShotData{
	id = 48
	rect = (148, 36, 156, 44)
	render = ADD
	delay_color= (255,128,255)
}
ShotData{
	id = 41
	rect = (148, 45, 156, 53)
	render = ADD
	delay_color= (255,128,64)
}
ShotData{
	id = 43
	rect = (148, 54, 156, 62)
	render = ADD
	delay_color= (64,255,144)
}
ShotData{
	id = 45
	rect = (148, 63, 156, 71)
	render = ADD
	delay_color= (64,144,255)
}
ShotData{
	id = 47
	rect = (148, 72, 156, 80)
	render = ADD
	delay_color= (255,64,255)
}
ShotData{
	id = 49
	rect = (148, 81, 156, 89)
	render = ADD
	delay_color= (255,255,255)
}

ShotData{
	id = 50
	rect = (158, 0, 190, 32)
	render = ADD
	delay_color= (255,64,64)
}
ShotData{
	id = 51
	rect = (191, 0, 223, 32)
	render = ADD
	delay_color= (255,144,64)
}
ShotData{
	id = 52
	rect = (224, 0, 256, 32)
	render = ADD
	delay_color= (255,255,64)
}
ShotData{
	id = 53
	rect = (158, 33, 190, 65)
	render = ADD
	delay_color= (64,255,144)
}
ShotData{
	id = 54
	rect = (191, 33, 223, 65)
	render = ADD
	delay_color= (64,255,64)
}
ShotData{
	id = 55
	rect = (224, 33, 256, 65)
	render = ADD
	delay_color= (64,144,255)
}
ShotData{
	id = 56
	rect = (158, 66, 190, 98)
	render = ADD
	delay_color= (64,64,255)
}
ShotData{
	id = 57
	rect = (191, 66, 223, 98)
	render = ADD
	delay_color= (255,64,255)
}
ShotData{
	id = 58
	rect = (224, 66, 256, 98)
	render = ADD
	delay_color= (255,128,255)
}
ShotData{
	id = 59
	rect = (0, 128, 63, 191)
	render = ADD
	delay_color= (255,64,64)
	angular_velocity = 3
}
ShotData{
	id = 60
	rect = (64, 128, 127, 191)
	render = ADD
	delay_color= (255,128,64)
	angular_velocity = 3
}
ShotData{
	id = 61
	rect = (128, 128, 191, 191)
	render = ADD
	delay_color= (255,255,64)
	angular_velocity = 3
}
ShotData{
	id = 62
	rect = (192, 128, 255, 191)
	render = ADD
	delay_color= (64,255,64)
	angular_velocity = 3
}
ShotData{
	id = 63
	rect = (0, 192, 63, 255)
	render = ADD
	delay_color= (144,64,255)
	angular_velocity = 3
}
ShotData{
	id = 64
	rect = (64, 192, 127, 255)
	render = ADD
	delay_color= (64,64,255)
	angular_velocity = 3
}
ShotData{
	id = 65
	rect = (128, 192, 191, 255)
	render = ADD
	delay_color= (255,64,255)
	angular_velocity = 3
}
ShotData{
	id = 66
	rect = (192, 192, 255, 255)
	render = ADD
	delay_color= (255,255,255)
	angular_velocity = 3
}