script_enemy_main
{

	//Oh god it's so nice to be able to use comments again
	let frame = 0;
	
	//DEFINE DEM IMAGES
	let bkg = GetCurrentScriptDirectory ~ "c6/enem1bg1.png";
	let boss = GetCurrentScriptDirectory ~ "c6/enem1.png";
	
    @Initialize
	{
		LoadUserShotData(GetCurrentScriptDirectory ~ "c6/c6shots.txt");
		
		SetLife(6000);
		SetTimer(90);
		SetScore(100000);
		SetInvincibility(180);
		SetDamageRate(90, 50);
		//MagicCircle(false);
		
		SetMovePosition03(GetCenterX, GetCenterY - 120, 15, 5);
		
		intro;
    }

    @MainLoop
	{
		SetCollisionA(GetX, GetY, 32);
        SetCollisionB(GetX, GetY, 16);
		
		frame++;
		yield;
    }

    @DrawLoop
	{
		//Background
    }

    @Finalize
	{
		FadeOutMusic(GetCurrentScriptDirectory ~ "bgm/3.mp3", 20);
    }
	
	function Wait(frames){loop(frames){yield;}}
	
	task intro
	{

	}
}