// These graphics were made by Ozzy/EXPorygon, thank you~!

task Burst(enemyObj,type,colour,sound){
	NotifyEventAll(BOSS_IS_BURST,[IntToString(enemyObj)~"",type,colour,sound]);
}

task Burst_Rainbow(enemyObj,type,sound){
	NotifyEventAll(BOSS_IS_BURST_RAINBOW,[IntToString(enemyObj)~"",type,sound]);
}

