// SFX Const
real PLAY_SFX = EV_USER+1;

// Effect Consts
real BOSS_IS_CONC = EV_USER+2;
real BOSS_IS_CONC_RAINBOW = EV_USER+3;
real BOSS_IS_CONC2 = EV_USER+4;
real BOSS_IS_BURST = EV_USER+5;
real BOSS_IS_BURST_RAINBOW = EV_USER+6;
real BOSS_IS_EXPLODE = EV_USER+7;
real BOSS_IS_EXPLODE2 = EV_USER+8;