Danmakufu APM Report for script: Snomnomnom Part 2

Start Time: 2020 05 06 22:47:20

Player ID: SnomA

Notes:
* Notes and Note Lines are for the current run
* Since each run takes a different amount of time, time intervals on aggregate data may not directly correspond to time intervals on the current run
* Aggregate Enabled: false

Table of Contents

FPS Monitoring

Note: FPS values recorded here may be lower than usual due to the overhead caused by the APM.
The values here are the values associated with GetCurrentFps() and update based on Danmakufu's implementation of the function.

Starting ScriptBXNS1S10BXNS2S11BXNS3S12BXNS4S13BXNS5S14S150m0s0m32s1m4s1m36s2m8s2m40s3m12s3m44s4m16s4m48s5m20s5m52s6m24s6m56s0.00FPS6.67FPS13.34FPS20.01FPS26.68FPS33.36FPS40.03FPS46.70FPS53.37FPS60.04FPS

Logged a maximum of 2591 data points spanning 431.833333 seconds.

Logged a maximum FPS of 60.04.

Graze Monitoring

Starting ScriptBXNS1S10BXNS2S11BXNS3S12BXNS4S13BXNS5S14S150m0s0m32s1m4s1m36s2m8s2m40s3m12s3m44s4m16s4m48s5m20s5m52s6m24s6m56s0.0047.2294.44141.67188.89236.11283.33330.56377.78425.00

Logged a maximum of 2591 data points spanning 431.833333 seconds.

Logged a maximum Graze of 425.

Score Monitoring

Starting ScriptBXNS1S10BXNS2S11BXNS3S12BXNS4S13BXNS5S14S150m0s0m32s1m4s1m36s2m8s2m40s3m12s3m44s4m16s4m48s5m20s5m52s6m24s6m56s0.0083411.11166822.22250233.33333644.44417055.56500466.67583877.78667288.89750700.00

Logged a maximum of 2591 data points spanning 431.833333 seconds.

Logged a maximum Score of 750700.

Enemy Shot Count Monitoring

Starting ScriptBXNS1S10BXNS2S11BXNS3S12BXNS4S13BXNS5S14S150m0s0m32s1m4s1m36s2m8s2m40s3m12s3m44s4m16s4m48s5m20s5m52s6m24s6m56s0.00196.67393.33590.00786.67983.331180.001376.671573.331770.00

Logged a maximum of 2591 data points spanning 431.833333 seconds.

Logged a maximum of 1770 enemy shots at any given time.

Bomb & Death Monitoring

Starting ScriptBXNS1S10BXNS2S11BXNS3S12BXNS4S13BXNS5S14S150m0s0m32s1m4s1m36s2m8s2m40s3m12s3m44s4m16s4m48s5m20s5m52s6m24s6m56sDeathsBombsbbdbdbddddd

Please note that deathbombs are considered 'bombs' and not 'deaths' due to EV_PLAYER_SHOOTDOWN trigger requirements.