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|                Expanded Shot Data + Shot Replace by Onthenet                      |
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This is a script used to replace the defult Danmakufu bullets with the ones used by the Touhou games.
To use it, add the following in "enemy_script_main", and all instances of "enemy_script":
#include_function "lib\ExpandedShotData\shot_replace.dnh"
Then, call "shotinit;" in "@Initialize"
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|				Bullet Code Chart				    |
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Colors are: GRAY, RED, LRED, PURPLE, VIOLET, DBLUE, BLUE, LBLUE, AQUA, GREEN(in most cases, same as DGREEN), DGREEN, TEAL, LGREEN, YGREEN, YELLOW, ORANGE, WHITE.
Some bullets have less colors availible. Look at shot_all.png to check if you are unsure.
The larger shots in general can only use the default danmakufu colors. The bubbles can only be red, blue (same as purple), green, or yellow.

Both Koishi hearts and Prismriver notes are usable without commenting the other out.
However, the "Slightly Larger Dots", orange cottonball bullets, and the light green Prismriver notes were removed.

Bullet Type Chart:                                                   
01-49: Defult mappings
I12: Dark pellets
51: Glowing medium round bullets
52: Literal bullet
53: Phased literal bullet (only gray)
54: Large pellet (Oval bullets)   
55: MoF's rainbow dots (Like used by stage 4's big fairies, no white or light blue)
56: Amulet
57: Koishi's hearts
58: Small stars
59: Large stars
60: Prismriver single note (red, blue, or yellow)
61: double note (same as above)

SP01: Red additive fire (Like from SA or StB)
SP02: Blue additive fire
SP03: Red animated fire (Like from EoSD)
SP04: Shiki's tag
SP05: Coin, copper
SP06: Coin, gold
SP07: Coin, silver

MASTERSPARK: Self-explanatory

If you notice anything strange or messed up feel free to contact at Maidens of the Kaleidoscope forums:
http://www.shrinemaiden.org/forum/index.php?topic=1050.new#new  (original discussion thread)

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Credits:
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Scripting Expanded Shot Data: Helepolis

Scripting Shot Replace script: Hieda_no_Akyu

Combining said scripts: Onthenet

Sheet editing: Stuffman