#UserShotData

ShotImage = ".\shot_all.png"

/******************************* Starting shot data ***************************************/
// Masterspark 
ShotData{ id=254 rect=(0,514,122,767) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray


// Shiki Eiki-sama stick
ShotData{ id=255 rect=(96,256,126,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow


// Arrowhead Bullets
ShotData{ id=1 rect=(0,16,16,31) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=2 rect=(16,16,32,31) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=3 rect=(32,16,48,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=4 rect=(48,16,64,31) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=5 rect=(64,16,80,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=6 rect=(80,16,96,31) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=7 rect=(96,16,112,31) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=8 rect=(112,16,128,31) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=9 rect=(128,16,144,31) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=10 rect=(144,16,160,31) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=11 rect=(160,16,176,31) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=12 rect=(176,16,192,31) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=13 rect=(192,16,208,31) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=14 rect=(208,16,224,31) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=15 rect=(224,16,240,31) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=16 rect=(240,16,256,31) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Ring Bullets
ShotData{ id=17 rect=(0,31,16,48) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=18 rect=(16,31,32,48) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=19 rect=(32,31,48,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=20 rect=(48,31,64,48) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=21 rect=(64,31,80,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=22 rect=(80,31,96,48) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=23 rect=(96,31,112,48) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=24 rect=(112,31,128,48) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=25 rect=(128,31,144,48) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=26 rect=(144,31,160,48) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=27 rect=(160,31,176,48) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=28 rect=(176,31,192,48) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=29 rect=(192,31,208,48) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=30 rect=(208,31,224,48) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=31 rect=(224,31,240,48) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=32 rect=(240,31,256,48) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Small round bullets
ShotData{ id=33 rect=(0,48,16,64) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=34 rect=(16,48,32,64) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=35 rect=(32,48,48,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=36 rect=(48,48,64,64) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=37 rect=(64,48,80,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=38 rect=(80,48,96,64) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=39 rect=(96,48,112,64) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=40 rect=(112,48,128,64) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=41 rect=(128,48,144,64) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=42 rect=(144,48,160,64) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=43 rect=(160,48,176,64) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=44 rect=(176,48,192,64) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=45 rect=(192,48,208,64) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=46 rect=(208,48,224,64) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=47 rect=(224,48,240,64) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=48 rect=(240,48,256,64) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Pellets 
ShotData{ id=49 rect=(0,64,16,79) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=50 rect=(16,64,32,79) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=51 rect=(32,64,48,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=52 rect=(48,64,64,79) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=53 rect=(64,64,80,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=54 rect=(80,64,96,79) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=55 rect=(96,64,112,79) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=56 rect=(112,64,128,79) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=57 rect=(128,64,144,79) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=58 rect=(144,64,160,79) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=59 rect=(160,64,176,79) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=60 rect=(176,64,192,79) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=61 rect=(192,64,208,79) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=62 rect=(208,64,224,79) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=63 rect=(224,64,240,79) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=64 rect=(240,64,255,79) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Kunais
ShotData{ id=65 rect=(0,80,16,96) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=66 rect=(16,80,32,96) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=67 rect=(32,80,48,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=68 rect=(48,80,64,96) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=69 rect=(64,80,80,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=70 rect=(80,80,96,96) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=71 rect=(96,80,112,96) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=72 rect=(112,80,128,96) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=73 rect=(128,80,144,96) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=74 rect=(144,80,160,96) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=75 rect=(160,80,176,96) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=76 rect=(176,80,192,96) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=77 rect=(192,80,208,96) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=78 rect=(208,80,224,96) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=79 rect=(224,80,240,96) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=80 rect=(240,80,256,96) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Ice/Crystal shots
ShotData{ id=81 rect=(0,96,16,111) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=82 rect=(16,96,32,111) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=83 rect=(32,96,48,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=84 rect=(48,96,64,111) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=85 rect=(64,96,80,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=86 rect=(80,96,96,111) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=87 rect=(96,96,112,111) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=88 rect=(112,96,128,111) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=89 rect=(128,96,144,111) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=90 rect=(144,96,160,111) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=91 rect=(160,96,176,111) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=92 rect=(176,96,192,111) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=93 rect=(192,96,208,111) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=94 rect=(208,96,224,111) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=95 rect=(224,96,240,111) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=96 rect=(240,96,256,111) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Amulets
ShotData{ id=97 rect=(0,112,16,128) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=98 rect=(16,112,32,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=99 rect=(32,112,48,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=100 rect=(48,112,64,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=101 rect=(64,112,80,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=102 rect=(80,112,96,128) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=103 rect=(96,112,112,128) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=104 rect=(112,112,128,128) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=105 rect=(128,112,144,128) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=106 rect=(144,112,160,128) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=107 rect=(160,112,176,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=108 rect=(176,112,192,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=109 rect=(192,112,208,128) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=110 rect=(208,112,224,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=111 rect=(224,112,240,128) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=112 rect=(240,112,256,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Literal Bullets
ShotData{ id=113 rect=(0,128,16,144) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=114 rect=(16,128,32,144) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=115 rect=(32,128,48,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=116 rect=(48,128,64,144) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=117 rect=(64,128,80,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=118 rect=(80,128,96,144) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=119 rect=(96,128,112,144) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=120 rect=(112,128,128,144) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=121 rect=(128,128,144,144) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=122 rect=(144,128,160,144) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=123 rect=(160,128,176,144) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=124 rect=(176,128,192,144) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=125 rect=(192,128,208,144) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=126 rect=(208,128,224,144) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=127 rect=(224,128,240,144) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=128 rect=(240,128,256,144) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Dark pellets
ShotData{ id=129 rect=(0,144,16,160) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=130 rect=(16,144,32,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=131 rect=(32,144,48,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=132 rect=(48,144,64,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=133 rect=(64,144,80,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=134 rect=(80,144,96,160) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=135 rect=(96,144,112,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=136 rect=(112,144,128,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } //light blue
ShotData{ id=137 rect=(128,144,144,160) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=138 rect=(144,144,160,160) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=139 rect=(160,144,176,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=140 rect=(176,144,192,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=141 rect=(192,144,208,160) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=142 rect=(208,144,224,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow
ShotData{ id=143 rect=(224,144,240,160) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //orange
ShotData{ id=144 rect=(240,144,256,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } //white


// Marisa's small stars
ShotData{ id=145 rect=(0,160,16,175) render=ALPHA angular_velocity = 2 delay_color= (128,128,128) } //gray
ShotData{ id=146 rect=(16,160,32,175) render=ALPHA angular_velocity = -2 delay_color= (255,64,64) } //red
ShotData{ id=147 rect=(32,160,48,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //light red
ShotData{ id=148 rect=(48,160,64,175) render=ALPHA angular_velocity = -2 delay_color= (255,64,255) } //purple
ShotData{ id=149 rect=(64,160,80,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,255) } //violet
ShotData{ id=150 rect=(80,160,96,175) render=ALPHA angular_velocity = -2 delay_color= (32,32,255) } //dark blue
ShotData{ id=151 rect=(96,160,112,175) render=ALPHA angular_velocity = 2 delay_color= (64,64,255) } //blue
ShotData{ id=152 rect=(112,160,128,175) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } //light blue
ShotData{ id=153 rect=(128,160,144,175) render=ALPHA angular_velocity = 2 delay_color= (64,144,255) } //aqua
ShotData{ id=154 rect=(144,160,160,175) render=ALPHA angular_velocity = -2 delay_color= (32,255,32) } //dark green
ShotData{ id=155 rect=(160,160,176,175) render=ALPHA angular_velocity = 2 delay_color= (64,255,128) } //teal
ShotData{ id=156 rect=(176,160,192,175) render=ALPHA angular_velocity = -2 delay_color= (64,255,144) } //light green
ShotData{ id=157 rect=(192,160,208,175) render=ALPHA angular_velocity = 2 delay_color= (128,255,144) } //yellow-green
ShotData{ id=158 rect=(208,160,224,175) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } //yellow
ShotData{ id=159 rect=(224,160,240,175) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange
ShotData{ id=160 rect=(240,160,256,175) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } //white


// Komachi coins
// I skipped the weird coints as they look ugly and bad ingame. Only three Komachi coins available.
ShotData{ id=161 rect=(208,192,224,208) render=ALPHA angular_velocity = 2 delay_color= (255,255,64) } //yellow
ShotData{ id=162 rect=(224,192,240,208) render=ALPHA angular_velocity = 2 delay_color= (255,128,64) } //orange
ShotData{ id=163 rect=(240,192,256,208) render=ALPHA angular_velocity = 2 delay_color= (255,255,255) } //white


// Glowing medium round bullets (right side)
ShotData{ id=164 rect=(256,161,288,191) render=ADD angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=165 rect=(288,161,320,191) render=ADD angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=166 rect=(320,161,352,191) render=ADD angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=167 rect=(352,161,384,191) render=ADD angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=168 rect=(384,161,416,191) render=ADD angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=169 rect=(416,161,448,191) render=ADD angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=170 rect=(448,161,480,191) render=ADD angular_velocity = 0 delay_color= (255,255,64) } // yellow


// Fireball (animating)
ShotData{ id=171 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(8,0,416,32,448) 
		animation_data=(8,32,416,64,448) 	
		animation_data=(8,64,416,96,448) 	
		animation_data=(8,96,416,128,448) 	
	}
} 

// Red glowing round bullet like Orin's (animating)
ShotData{ id=172 render=ADD angular_velocity = 0 delay_color= (255,64,64) 
	AnimationData{ 
		animation_data=(8,256,401,288,432) 
		animation_data=(8,288,401,320,432) 	
		animation_data=(8,320,401,352,432) 	
		animation_data=(8,352,401,384,432) 	
	}
}

// Blue glowing round bullet like Orin's (animating)
ShotData{ id=173 render=ADD angular_velocity = 0 delay_color= (64,64,255) 
	AnimationData{ 
		animation_data=(8,256,433,288,464) 
		animation_data=(8,288,433,320,464) 	
		animation_data=(8,320,433,352,464) 	
		animation_data=(8,352,433,384,464) 	
	}
}


// Faded Literal Bullet
// Note that only ONE shot declared as there is no need for 16 different colours of suppository. 
ShotData{ id=174 rect=(0,338,16,352) render=ADD angular_velocity = 0 delay_color= (128,128,128) } //gray

// Cotton Balls
ShotData{ id=175 rect=(0,240,7,247) render=ALPHA angular_velocity = 0 delay_color= (128,128,128) } //gray
ShotData{ id=176 rect=(8,240,15,247) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } //red
ShotData{ id=177 rect=(16,240,23,247) render=ALPHA angular_velocity = 0 delay_color= (255,128,64) } //light red
ShotData{ id=178 rect=(24,240,31,247) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } //purple
ShotData{ id=179 rect=(32,240,39,247) render=ALPHA angular_velocity = 0 delay_color= (255,128,255) } //violet
ShotData{ id=180 rect=(48,240,55,247) render=ALPHA angular_velocity = 0 delay_color= (32,32,255) } //dark blue
ShotData{ id=181 rect=(56,240,63,247) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } //blue
ShotData{ id=182 rect=(0,248,7,256) render=ALPHA angular_velocity = 0 delay_color= (64,144,255) } //aqua
ShotData{ id=183 rect=(8,248,15,256) render=ALPHA angular_velocity = 0 delay_color= (32,255,32) } //dark green
ShotData{ id=184 rect=(16,248,23,256) render=ALPHA angular_velocity = 0 delay_color= (64,255,128) } //teal
ShotData{ id=185 rect=(24,248,31,256) render=ALPHA angular_velocity = 0 delay_color= (64,255,144) } //light green
ShotData{ id=186 rect=(32,248,39,256) render=ALPHA angular_velocity = 0 delay_color= (128,255,144) } //yellow-green
ShotData{ id=187 rect=(48,248,55,256) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } //yellow

// Prismsister notes 
ShotData{ id=188 rect=(0,256,32,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=189 rect=(32,256,64,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=190 rect=(64,256,96,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow
ShotData{ id=191 rect=(124,256,154,288) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=192 rect=(155,256,192,288) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=193 rect=(192,256,222,288) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Rainbow dots (Like MoF with the + inside them)
ShotData{ id=194 rect=(0,191,8,199) render=ALPHA angular_velocity = 10 delay_color= (128,128,128) } //gray
ShotData{ id=195 rect=(8,191,16,199) render=ALPHA angular_velocity = 10 delay_color= (255,64,64) } //red
ShotData{ id=196 rect=(16,191,24,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //light red
ShotData{ id=197 rect=(24,191,32,199) render=ALPHA angular_velocity = 10 delay_color= (255,64,255) } //purple
ShotData{ id=198 rect=(32,191,40,199) render=ALPHA angular_velocity = 10 delay_color= (255,128,255) } //violet
ShotData{ id=199 rect=(48,191,56,199) render=ALPHA angular_velocity = 10 delay_color= (32,32,255) } //dark blue
ShotData{ id=200 rect=(56,191,64,199) render=ALPHA angular_velocity = 10 delay_color= (64,64,255) } //blue
ShotData{ id=201 rect=(0,199,8,208) render=ALPHA angular_velocity = 10 delay_color= (64,144,255) } //aqua
ShotData{ id=202 rect=(8,199,16,208) render=ALPHA angular_velocity = 10 delay_color= (32,255,32) } //dark green
ShotData{ id=203 rect=(16,199,24,208) render=ALPHA angular_velocity = 10 delay_color= (64,255,128) } //teal
ShotData{ id=204 rect=(24,199,32,208) render=ALPHA angular_velocity = 10 delay_color= (64,255,144) } //light green
ShotData{ id=205 rect=(32,199,40,208) render=ALPHA angular_velocity = 10 delay_color= (128,255,144) } //yellow-green
ShotData{ id=206 rect=(48,199,56,208) render=ALPHA angular_velocity = 10 delay_color= (255,255,64) } //yellow
ShotData{ id=207 rect=(56,199,64,208) render=ALPHA angular_velocity = 10 delay_color= (255,128,64) } //orange

// Marisa's large stars (right side) 
// Note that I swapped Purple/Blue location because in IN they also rotated oposite direction in Astroid belt
ShotData{ id=208 rect=(256,0,288,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,255) } // White
ShotData{ id=209 rect=(288,0,320,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,64) } // red
ShotData{ id=210 rect=(352,0,384,31) render=ALPHA angular_velocity = -2 delay_color= (64,64,255) } // blue
ShotData{ id=211 rect=(320,0,352,31) render=ALPHA angular_velocity = 2 delay_color= (255,64,255) } // purple
ShotData{ id=212 rect=(384,0,416,31) render=ALPHA angular_velocity = -2 delay_color= (64,128,255) } // aqua
ShotData{ id=213 rect=(416,0,448,31) render=ALPHA angular_velocity = 2 delay_color= (64,255,64) } // green
ShotData{ id=214 rect=(448,0,480,31) render=ALPHA angular_velocity = -2 delay_color= (255,255,64) } // yellow

// Large round bullets (right side)
ShotData{ id=215 rect=(256,32,288,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=216 rect=(288,32,320,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=217 rect=(320,32,352,62) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=218 rect=(352,32,384,62) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=219 rect=(384,32,416,62) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=220 rect=(416,32,448,62) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=221 rect=(448,32,480,62) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Yuyuko butterflies (right side)
ShotData{ id=222 rect=(258,64,288,94) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=223 rect=(288,64,320,94) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=224 rect=(320,64,352,94) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=225 rect=(352,64,384,94) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=226 rect=(384,64,416,94) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=227 rect=(416,64,448,94) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=228 rect=(448,64,480,94) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Sakuya knife (right side)
ShotData{ id=229 rect=(256,96,288,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=230 rect=(288,96,320,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=231 rect=(320,96,352,128) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=232 rect=(352,96,384,128) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=233 rect=(384,96,416,128) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=234 rect=(416,96,448,128) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=235 rect=(448,96,480,128) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Oval bullets (right side)
ShotData{ id=236 rect=(256,128,288,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=237 rect=(288,128,320,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=238 rect=(320,128,352,160) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=239 rect=(352,128,384,160) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=240 rect=(384,128,416,160) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=241 rect=(416,128,448,160) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=242 rect=(448,128,480,160) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Bubbles
ShotData{ id=243 rect=(256,190,320,256) render=ADD angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=244 rect=(320,190,384,256) render=ADD angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=245 rect=(384,190,448,256) render=ADD angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=246 rect=(448,190,511,256) render=ADD angular_velocity = 0 delay_color= (255,255,64) } // yellow

// Koishi Hearts 
ShotData{ id=247 rect=(0,208,32,239) render=ALPHA angular_velocity = 0 delay_color= (255,255,255) } // White
ShotData{ id=248 rect=(32,208,64,239) render=ALPHA angular_velocity = 0 delay_color= (255,64,64) } // red
ShotData{ id=249 rect=(64,208,96,239) render=ALPHA angular_velocity = 0 delay_color= (255,64,255) } // purple
ShotData{ id=250 rect=(96,208,128,239) render=ALPHA angular_velocity = 0 delay_color= (64,64,255) } // blue
ShotData{ id=251 rect=(128,208,160,239) render=ALPHA angular_velocity = 0 delay_color= (64,128,255) } // aqua
ShotData{ id=252 rect=(160,208,192,239) render=ALPHA angular_velocity = 0 delay_color= (64,255,64) } // green
ShotData{ id=253 rect=(192,208,224,239) render=ALPHA angular_velocity = 0 delay_color= (255,255,64) } // yellow

