let cloudcounter = 0;

function CloudRed(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, RED01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudBlue(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, BLUE01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudGreen(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, GREEN01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudPurple(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, PURPLE01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudAqua(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, AQUA01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudOrange(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, ORANGE01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudYellow(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, YELLOW01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}
function CloudWhite(let cloudx, let cloudy, let cloudtime){
	CreateShotA(10000 + cloudcounter, cloudx, cloudy, cloudtime);
	SetShotDataA(10000 + cloudcounter, 0, 0, 0, 0, 0, 0, WHITE01);
	SetShotKillTime(10000 + cloudcounter, 0);
	FireShot(10000 + cloudcounter);
	cloudcounter++;
}