#TouhouDanmakufu
#Title[8]
#Text[Hm...]
#Player[FREE]
#PlayLevel[Normal]
#BGM[.\theme]
#ScriptVersion[2]

script_enemy_main{
	let shot = GetCurrentScriptDirectory ~ "bgm\se_tan01.wav";
	let ling = GetCurrentScriptDirectory ~ "bgm\se_kira00.wav";
	let laser = GetCurrentScriptDirectory ~ "bgm\se_lazer01.wav";
	let caution = GetCurrentScriptDirectory ~ "bgm\se_caution.wav";
	let charge = GetCurrentScriptDirectory ~ "bgm\se_charge.wav";



    	let BossCutIn = "script\Shiro\Shiro.png"; 
    	let image="script\Shiro\sheet.png"; 
	let frame = 0;
	let angle = 0;
	let CSD = GetCurrentScriptDirectory;
	let lay = CSD ~ "iceflakes.png";
	let bg = CSD ~ "spbg.png";
	let slide = 200;
	let slide2 = 0;
	let rotate = 0;
	let bosseffect2 = CSD ~ "bosseffect2.png" ;

	@Initialize{
		SetLife(1000);
		LoadGraphic(image);
		LoadGraphic(lay);
		LoadGraphic(bg);
		LoadGraphic(bosseffect2);
		LoadSE(shot);
		LoadSE(laser);
		LoadSE(caution);
		LoadSE(charge);
		LoadSE(ling);
		SetTimer(41);
		SetDurableSpellCard;
		LoadUserShotData(CSD ~ "tiro\ZUN's shotdata.txt");
		CutIn(KOUMA, " "\""Remains of a Dead Body "\", BossCutIn, 0, 0, 200,282);
		SetEnemyMarker(true);
		SetScore(3000000);
		SetMovePosition02(GetCenterX, GetCenterY-30, 60); 

		main;
	}
	

	@MainLoop{
		yield;


	}

	@DrawLoop{

		SetTexture(lay);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,600000,600000);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX+rotate,GetY+rotate/2);


		SetTexture(bosseffect2);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, rotate);
		SetGraphicRect(0,0,256,256);
		SetGraphicScale(2, 2);
		DrawGraphic(GetX,GetY);



		SetTexture(image);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetAlpha(120);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,83,117);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX,GetY);

	}

	@BackGround{


		SetTexture(bg);
		SetRenderState(ALPHA);
		SetAlpha(255);
		SetGraphicAngle(0, 0, rotate/2);
		SetGraphicScale(2, 2);
		SetGraphicRect(0,0,256,256);
		DrawGraphic(GetCenterX,GetCenterY);

		rotate+=1;
		slide2+=1;
		}


	@Finalize
	{
		DeleteSE(shot);
		DeleteGraphic(bg);
		DeleteGraphic(lay);
		DeleteGraphic(image);
	}

	task main{
		wait(120);
		circle;
		circle2;
		yield;
		}

	task circle{

		let x = 0;
		let dir = 0;

		let dir2acc = 0;
		let dir2 = 0;

		let dir3 = 0;

		let sp = 0;
		let slide = 0;
		wait(60);
		loop{
			while(x<16){
				CreateShot01(GetX, GetY, 0.8, dir, 21, 10);
				CreateShot01(GetX, GetY, 1.2, dir+12/2, 21, 10);
				x++;
				dir+=360/16;
				}
			x=0;
			PlaySE(shot);
			dir+=rand(0, 30);
			wait(60);
				
			}
		}


	task circle2{

		let x = 0;
		let dir = 0;

		let dir2acc = 0;
		let dir2 = 0;

		let dir3 = 0;

		let sp = 0;
		let slide = 0;
		wait(60);
		loop{
			loop(20){
			while(x<1){
				CreateShot01(GetPlayerX + 120*cos(dir), GetPlayerY + 120*sin(dir), -0.3, dir, 4, 10);
				x++;
				dir+=360/1;
				}
			dir+=360/20;
			x=0;
			PlaySE(ling);
			wait(5);
				}
			dir+=rand(0, 30);
			wait(240);
				
			}
		}





	//Função "wait"

	function wait(w){
		loop(w){yield;}
		}

}