#TouhouDanmakufu
#Title[15]
#Text[Wait wat... lot of fails here... Lemme' see... Damage rate, invincibility, timer...]
#Player[FREE]
#PlayLevel[Normal]
#BGM[.\theme]
#ScriptVersion[2]

script_enemy_main{
	let shot = GetCurrentScriptDirectory ~ "bgm\se_tan01.wav";
	let ling = GetCurrentScriptDirectory ~ "bgm\se_kira00.wav";
	let laser = GetCurrentScriptDirectory ~ "bgm\se_lazer01.wav";
	let caution = GetCurrentScriptDirectory ~ "bgm\se_caution.wav";
	let charge = GetCurrentScriptDirectory ~ "bgm\se_charge.wav";



    	let BossCutIn = "script\Shiro\Shiro.png"; 
    	let image="script\Shiro\sheet.png"; 
	let frame = 0;
	let angle = 0;
	let CSD = GetCurrentScriptDirectory;
	let lay = CSD ~ "iceflakes.png";
	let bg = CSD ~ "spbg.png";
	let slide = 200;
	let slide2 = 0;
	let rotate = 0;
	let bosseffect2 = CSD ~ "bosseffect2.png" ;

	@Initialize{
		SetLife(1000);
		LoadGraphic(image);
		LoadGraphic(lay);
		LoadGraphic(bg);
		LoadGraphic(bosseffect2);
		LoadSE(shot);
		LoadSE(laser);
		LoadSE(caution);
		LoadSE(charge);
		LoadSE(ling);
		SetTimer(71);
		SetDurableSpellCard;
		LoadUserShotData(CSD ~ "tiro\ZUN's shotdata.txt");
		CutIn(KOUMA, "Sage Fox Knowledge "\""Wheel of Fate "\", BossCutIn, 0, 0, 200,282);
		SetEnemyMarker(true);
		SetScore(3000000);
		SetMovePosition02(GetCenterX, GetCenterY-30, 60); 

		main;
	}
	

	@MainLoop{
		yield;


	}

	@DrawLoop{

		SetTexture(lay);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,600000,600000);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX+rotate,GetY+rotate/2);


		SetTexture(bosseffect2);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, rotate);
		SetGraphicRect(0,0,256,256);
		SetGraphicScale(2, 2);
		DrawGraphic(GetX,GetY);



		SetTexture(image);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetAlpha(120);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,83,117);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX,GetY);

	}

	@BackGround{


		SetTexture(bg);
		SetRenderState(ALPHA);
		SetAlpha(255);
		SetGraphicAngle(0, 0, rotate/2);
		SetGraphicScale(2, 2);
		SetGraphicRect(0,0,256,256);
		DrawGraphic(GetCenterX,GetCenterY);

		rotate+=1;
		slide2+=1;
		}


	@Finalize
	{
		DeleteSE(shot);
		DeleteGraphic(bg);
		DeleteGraphic(lay);
		DeleteGraphic(image);

		CreateItem(ITEM_1UP, GetX, GetY);
	}

	task main{
		wait(120);
		circle;
		yield;
		}

	task circle{

		let x = 0;
		let dir = 0;	
		let dd = 0;

		let timewait = 0;
		wait(60);

		loop{

			loop(1){

				loop(1){
				while(x<1){
				ascent(i in 0..1){
				bullet(GetX,GetY, 1.3, GetAngleToPlayer+dir, 31, 20); }
				PlaySE(shot);

				dir+=360/1;
				x++;
						}
				x=0;
				wait(300-timewait);
					}
				}
					timewait+=8;
			}
		}



	task bullet(x, y, speed, dir, graph, delay){
		let obj = Obj_Create(OBJ_SHOT);
		let dr = 0;
		let dd = 0;

		Obj_SetPosition(obj, x, y);
		Obj_SetSpeed(obj, speed);
		Obj_SetAngle(obj, dir);
		ObjShot_SetGraphic(obj, graph);	
		ObjShot_SetDelay(obj, delay);	
		ObjShot_SetBombResist(obj, true);

				wait(60);
				loop(4){
				loop(20){
					created(Obj_GetX(obj)+45*cos(dr), Obj_GetY(obj)+45*sin(dr), 0, dd, 1, 15);
					dd+=360/20;
					dr+=360/20;
					PlaySE(shot);
						}
					dr+=16;
					dd+=7;
					wait(40);
					}
					ObjShot_FadeDelete(obj);





				yield;
			}


	task created(x, y, speed, dir, graph, delay){
		let obj = Obj_Create(OBJ_SHOT);
		let dd = 0;

		Obj_SetPosition(obj, x, y);
		Obj_SetSpeed(obj, speed);
		Obj_SetAngle(obj, dir);
		ObjShot_SetGraphic(obj, graph);	
		ObjShot_SetDelay(obj, delay);	
		ObjShot_SetBombResist(obj, true);

				wait(300);
				PlaySE(ling);
				loop(10){
				Obj_SetSpeed(obj, Obj_GetSpeed(obj) + 0.1);
				wait(3);
				}
				loop(120){
				ObjShot_SetGraphic(obj, 21);
				wait(12);
				ObjShot_SetGraphic(obj, 7);
				wait(12);
				}
				ObjShot_FadeDelete(obj);



				yield;
			}



	//Função "wait"

	function wait(w){
		loop(w){yield;}
		}

}