#TouhouDanmakufu
#Title[Second LW '-']
#Text[Hm...]
#Player[FREE]
#PlayLevel[Normal]
#BGM[.\last]
#ScriptVersion[2]

script_enemy_main{
	let shot = GetCurrentScriptDirectory ~ "bgm\se_tan01.wav";
	let ling = GetCurrentScriptDirectory ~ "bgm\se_kira00.wav";
	let laser = GetCurrentScriptDirectory ~ "bgm\se_lazer01.wav";
	let caution = GetCurrentScriptDirectory ~ "bgm\se_caution.wav";
	let charge = GetCurrentScriptDirectory ~ "bgm\se_charge.wav";



    	let BossCutIn = "script\Shiro\Shiro.png"; 
    	let image="script\Shiro\sheet.png"; 
	let frame = 0;
	let angle = 0;
	let CSD = GetCurrentScriptDirectory;
	let lay = CSD ~ "iceflakes.png";
	let bg = CSD ~ "spbg.png";
	let slide = 200;
	let slide2 = 0;
	let rotate = 0;
	let bosseffect2 = CSD ~ "bosseffect2.png" ;

	@Initialize{
		SetLife(1500);
		LoadGraphic(image);
		LoadGraphic(lay);
		LoadGraphic(bg);
		LoadGraphic(bosseffect2);
		LoadSE(shot);
		LoadSE(laser);
		LoadSE(caution);
		LoadSE(charge);
		LoadSE(ling);
		SetTimer(71);
		SetDurableSpellCard;
		LastSpell;
		LoadUserShotData(CSD ~ "tiro\ZUN's shotdata.txt");
		CutIn(KOUMA, " "\""Wield Darkness -Demon- "\", BossCutIn, 0, 0, 200,282);
		SetEnemyMarker(true);
		SetScore(6500000);
		SetMovePosition02(GetCenterX, GetCenterY-30, 60); 

		main;
	}
	

	@MainLoop{
		yield;


	}

	@DrawLoop{

		SetTexture(lay);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,600000,600000);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX+rotate,GetY+rotate/2);


		SetTexture(bosseffect2);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0, 0, rotate);
		SetGraphicRect(0,0,256,256);
		SetGraphicScale(2, 2);
		DrawGraphic(GetX,GetY);



		SetTexture(image);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetAlpha(120);
		SetGraphicAngle(0, 0, 0);
		SetGraphicRect(0,0,83,117);
		SetGraphicScale(1, 1);
		DrawGraphic(GetX,GetY);

	}

	@BackGround{


		SetTexture(bg);
		SetRenderState(ALPHA);
		SetAlpha(255);
		SetGraphicAngle(0, 0, rotate/2);
		SetGraphicScale(2, 2);
		SetGraphicRect(0,0,256,256);
		DrawGraphic(GetCenterX,GetCenterY);

		rotate+=1;
		slide2+=1;
		}


	@Finalize
	{
		DeleteSE(shot);
		DeleteGraphic(bg);
		DeleteGraphic(lay);
		DeleteGraphic(image);
	}

	task main{
		wait(120);
		circle;
		move;
		yield;
		}

	task circle{

		let x = 0;
		let dir = 0;
		let dir2=0;

		let xa = 3;
		let sp = 0;
		wait(60);
		PlaySE(charge);
		Concentration01(40);
		wait(120);
		loop{
			loop(120){
				while(x<xa){
					reflect(GetX+120, GetY, 2, dir, 4, 10, 1, 1);
					reflect(GetX-120, GetY, 2, -dir,4, 10, -1, 1);
					dir+=360/xa;
					x++;
					}
				x=0;
				dir+=5;

				dir2+=-5;
				PlaySE(shot);
				wait(7);
				}	
				PlaySE(charge);
				wait(60);
				xa+=1;
			}
		}




	task move{
		loop{
			SetMovePosition03(GetCenterX+rand(-10, 10),GetCenterY-80+rand(-10,10), 80, 20);
			wait(120);
			}
	yield;

	}



	task reflect(x, y, speed, dir, graph, delay, curv, sp2){
		let obj = Obj_Create(OBJ_SHOT);

		Obj_SetPosition(obj, x, y);
		Obj_SetSpeed(obj, speed);
		Obj_SetAngle(obj, dir);
		ObjShot_SetGraphic(obj, graph);	
		ObjShot_SetDelay(obj, delay);	
		ObjShot_SetBombResist(obj, true);

				wait(40);
				Obj_SetAngle(obj, Obj_GetAngle(obj) + curv * 55);
				wait(30);
				Obj_SetSpeed(obj, -1);
				yield;
				
	}


	//Função "wait"

	function wait(w){
		loop(w){yield;}
		}

}