This text document is merely for reference. I use it to keep track of the many common data and data areas used by default in the system.

Area "System":
- "PlayerMaxPower" (default value: 400): Maximum power the player can achieve by collecting power items
- "IsPlayerMaxPower" (default value: false): True when the player achieves maximum power
- "PointValue" (default value: 10000): The current value for point items. Can be increased with bullet deletion items
- "MaxPointValue" (default value: 250000): Maximum value point items can have
- "SpellFragmentValue" (default value: [1/5, 5]): First value will be added to the spell meter upon collecting a spell fragment. Second is the maximum number of fragments that can be collected
- "SpellFragmentNum" (default value: 0): The amount of spell fragments that have been collected. Should be reset when they amount to a full spell item
- "LifeFragmentValue" (default value: [1/5, 5]): First value value will be added to the life meter upon collecting a life fragment. Second is the maximum number of fragments that can be collected
- "LifeFragmentNum" (default value: 0): The amount of life fragments that have been collected. Should be reset when they amount to a full life item
- "BulletKillType" (default value: "td"): This is the deletion effect type for bullets
- "IchorGauge" (default value: 0): The amount of ichor the player has collected
- "IsGod" (default value: false): If the player is in god mode

General:
- "BossBG" (default value: "NULL"): Sets corresponding spell backgrounds