#UserShotData

shot_image = "./../IMG/FMWShot.png"
delay_rect = (0,0,0,0)
delay_render = ADD_ARGB

//------------------------------
//Straight Lasers
//------------------------------

//Red
ShotData
{
	id = 0
	rect = (0, 0, 18, 18)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1
	rect = (18, 0, 36, 18)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 2
	rect = (36, 0, 54, 18)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 3
	rect = (54, 0, 72, 18)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 4
	rect = (72, 0, 90, 18)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 5
	rect = (90, 0, 108, 18)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 6
	rect = (108, 0, 126, 18)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 7
	rect = (126, 0, 144, 18)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 8
	rect = (144, 0, 162, 18)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 9
	rect = (162, 0, 180, 18)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 10
	rect = (180, 0, 198, 18)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 11
	rect = (198, 0, 216, 18)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 12
	rect = (216, 0, 234, 18)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 13
	rect = (0, 18, 18, 36)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 14
	rect = (18, 18, 36, 36)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 15
	rect = (36, 18, 54, 36)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 16
	rect = (54, 18, 72, 36)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 17
	rect = (72, 18, 90, 36)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 18
	rect = (90, 18, 108, 36)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 19
	rect = (108, 18, 126, 36)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 20
	rect = (126, 18, 144, 36)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 21
	rect = (144, 18, 162, 36)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 22
	rect = (162, 18, 180, 36)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 23
	rect = (180, 18, 198, 36)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 24
	rect = (198, 18, 216, 36)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 25
	rect = (216, 18, 234, 36)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Small Round
//------------------------------

//Red
ShotData
{
	id = 26
	rect = (0, 36, 18, 54)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 27
	rect = (18, 36, 36, 54)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 28
	rect = (36, 36, 54, 54)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 29
	rect = (54, 36, 72, 54)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 30
	rect = (72, 36, 90, 54)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 31
	rect = (90, 36, 108, 54)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 32
	rect = (108, 36, 126, 54)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 33
	rect = (126, 36, 144, 54)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 34
	rect = (144, 36, 162, 54)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 35
	rect = (162, 36, 180, 54)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 36
	rect = (180, 36, 198, 54)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 37
	rect = (198, 36, 216, 54)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 38
	rect = (216, 36, 234, 54)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 39
	rect = (0, 54, 18, 72)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 40
	rect = (18, 54, 36, 72)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 41
	rect = (36, 54, 54, 72)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 42
	rect = (54, 54, 72, 72)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 43
	rect = (72, 54, 90, 72)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 44
	rect = (90, 54, 108, 72)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 45
	rect = (108, 54, 126, 72)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 46
	rect = (126, 54, 144, 72)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 47
	rect = (144, 54, 162, 72)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 48
	rect = (162, 54, 180, 72)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 49
	rect = (180, 54, 198, 72)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 50
	rect = (198, 54, 216, 72)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 51
	rect = (216, 54, 234, 72)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Small Round with Halo
//------------------------------

//Red
ShotData
{
	id = 52
	rect = (0, 72, 18, 90)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 53
	rect = (18, 72, 36, 90)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 54
	rect = (36, 72, 54, 90)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 55
	rect = (54, 72, 72, 90)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 56
	rect = (72, 72, 90, 90)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 57
	rect = (90, 72, 108, 90)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 58
	rect = (108, 72, 126, 90)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 59
	rect = (126, 72, 144, 90)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 60
	rect = (144, 72, 162, 90)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 61
	rect = (162, 72, 180, 90)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 62
	rect = (180, 72, 198, 90)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 63
	rect = (198, 72, 216, 90)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 64
	rect = (216, 72, 234, 90)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 65
	rect = (0, 90, 18, 108)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 66
	rect = (18, 90, 36, 108)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 67
	rect = (36, 90, 54, 108)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 68
	rect = (54, 90, 72, 108)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 69
	rect = (72, 90, 90, 108)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 70
	rect = (90, 90, 108, 108)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 71
	rect = (108, 90, 126, 108)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 72
	rect = (126, 90, 144, 108)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 73
	rect = (144, 90, 162, 108)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 74
	rect = (162, 90, 180, 108)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 75
	rect = (180, 90, 198, 108)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 76
	rect = (198, 90, 216, 108)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 77
	rect = (216, 90, 234, 108)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Pellet
//------------------------------

//Red
ShotData
{
	id = 78
	rect = (0, 108, 18, 126)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 79
	rect = (18, 108, 36, 126)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 80
	rect = (36, 108, 54, 126)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 81
	rect = (54, 108, 72, 126)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 82
	rect = (72, 108, 90, 126)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 83
	rect = (90, 108, 108, 126)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 84
	rect = (108, 108, 126, 126)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 85
	rect = (126, 108, 144, 126)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 86
	rect = (144, 108, 162, 126)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 87
	rect = (162, 108, 180, 126)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 88
	rect = (180, 108, 198, 126)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 89
	rect = (198, 108, 216, 126)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 90
	rect = (216, 108, 234, 126)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 91
	rect = (0, 126, 18, 144)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 92
	rect = (18, 126, 36, 144)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 93
	rect = (36, 126, 54, 144)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 94
	rect = (54, 126, 72, 144)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 95
	rect = (72, 126, 90, 144)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 96
	rect = (90, 126, 108, 144)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 97
	rect = (108, 126, 126, 144)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 98
	rect = (126, 126, 144, 144)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 99
	rect = (144, 126, 162, 144)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 100
	rect = (162, 126, 180, 144)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 101
	rect = (180, 126, 198, 144)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 102
	rect = (198, 126, 216, 144)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 103
	rect = (216, 126, 234, 144)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Inverted Pellet
//------------------------------

//Red
ShotData
{
	id = 104
	rect = (0, 144, 18, 162)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 105
	rect = (18, 144, 36, 162)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 106
	rect = (36, 144, 54, 162)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 107
	rect = (54, 144, 72, 162)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 108
	rect = (72, 144, 90, 162)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 109
	rect = (90, 144, 108, 162)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 110
	rect = (108, 144, 126, 162)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 111
	rect = (126, 144, 144, 162)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 112
	rect = (144, 144, 162, 162)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 113
	rect = (162, 144, 180, 162)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 114
	rect = (180, 144, 198, 162)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 115
	rect = (198, 144, 216, 162)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 116
	rect = (216, 144, 234, 162)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 117
	rect = (0, 162, 18, 180)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 118
	rect = (18, 162, 36, 180)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 119
	rect = (36, 162, 54, 180)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 120
	rect = (54, 162, 72, 180)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 121
	rect = (72, 162, 90, 180)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 122
	rect = (90, 162, 108, 180)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 123
	rect = (108, 162, 126, 180)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 124
	rect = (126, 162, 144, 180)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 125
	rect = (144, 162, 162, 180)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 126
	rect = (162, 162, 180, 180)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 127
	rect = (180, 162, 198, 180)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 128
	rect = (198, 162, 216, 180)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 129
	rect = (216, 162, 234, 180)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Double Pellet
//------------------------------

//Red
ShotData
{
	id = 130
	rect = (0, 180, 18, 198)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 131
	rect = (18, 180, 36, 198)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 132
	rect = (36, 180, 54, 198)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 133
	rect = (54, 180, 72, 198)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 134
	rect = (72, 180, 90, 198)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 135
	rect = (90, 180, 108, 198)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 136
	rect = (108, 180, 126, 198)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 137
	rect = (126, 180, 144, 198)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 138
	rect = (144, 180, 162, 198)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 139
	rect = (162, 180, 180, 198)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 140
	rect = (180, 180, 198, 198)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 141
	rect = (198, 180, 216, 198)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 142
	rect = (216, 180, 234, 198)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 143
	rect = (0, 198, 18, 216)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 144
	rect = (18, 198, 36, 216)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 145
	rect = (36, 198, 54, 216)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 146
	rect = (54, 198, 72, 216)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 147
	rect = (72, 198, 90, 216)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 148
	rect = (90, 198, 108, 216)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 149
	rect = (108, 198, 126, 216)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 150
	rect = (126, 198, 144, 216)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 151
	rect = (144, 198, 162, 216)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 152
	rect = (162, 198, 180, 216)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 153
	rect = (180, 198, 198, 216)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 154
	rect = (198, 198, 216, 216)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 155
	rect = (216, 198, 234, 216)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Kunai
//------------------------------

//Red
ShotData
{
	id = 156
	rect = (0, 216, 18, 234)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 157
	rect = (18, 216, 36, 234)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 158
	rect = (36, 216, 54, 234)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 159
	rect = (54, 216, 72, 234)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 160
	rect = (72, 216, 90, 234)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 161
	rect = (90, 216, 108, 234)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 162
	rect = (108, 216, 126, 234)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 163
	rect = (126, 216, 144, 234)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 164
	rect = (144, 216, 162, 234)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 165
	rect = (162, 216, 180, 234)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 166
	rect = (180, 216, 198, 234)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 167
	rect = (198, 216, 216, 234)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 168
	rect = (216, 216, 234, 234)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 169
	rect = (0, 234, 18, 252)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 170
	rect = (18, 234, 36, 252)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 171
	rect = (36, 234, 54, 252)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 172
	rect = (54, 234, 72, 252)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 173
	rect = (72, 234, 90, 252)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 174
	rect = (90, 234, 108, 252)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 175
	rect = (108, 234, 126, 252)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 176
	rect = (126, 234, 144, 252)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 177
	rect = (144, 234, 162, 252)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 178
	rect = (162, 234, 180, 252)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 179
	rect = (180, 234, 198, 252)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 180
	rect = (198, 234, 216, 252)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 181
	rect = (216, 234, 234, 252)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Arrowheads
//------------------------------

//Red
ShotData
{
	id = 182
	rect = (0, 252, 18, 270)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 183
	rect = (18, 252, 36, 270)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 184
	rect = (36, 252, 54, 270)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 185
	rect = (54, 252, 72, 270)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 186
	rect = (72, 252, 90, 270)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 187
	rect = (90, 252, 108, 270)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 188
	rect = (108, 252, 126, 270)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 189
	rect = (126, 252, 144, 270)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 190
	rect = (144, 252, 162, 270)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 191
	rect = (162, 252, 180, 270)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 192
	rect = (180, 252, 198, 270)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 193
	rect = (198, 252, 216, 270)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 194
	rect = (216, 252, 234, 270)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 195
	rect = (0, 270, 18, 288)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 196
	rect = (18, 270, 36, 288)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 197
	rect = (36, 270, 54, 288)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 198
	rect = (54, 270, 72, 288)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 199
	rect = (72, 270, 90, 288)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 200
	rect = (90, 270, 108, 288)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 201
	rect = (108, 270, 126, 288)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 202
	rect = (126, 270, 144, 288)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 203
	rect = (144, 270, 162, 288)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 204
	rect = (162, 270, 180, 288)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 205
	rect = (180, 270, 198, 288)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 206
	rect = (198, 270, 216, 288)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 207
	rect = (216, 270, 234, 288)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Amulets
//------------------------------

//Red
ShotData
{
	id = 208
	rect = (0, 288, 18, 306)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 209
	rect = (18, 288, 36, 306)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 210
	rect = (36, 288, 54, 306)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 211
	rect = (54, 288, 72, 306)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 212
	rect = (72, 288, 90, 306)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 213
	rect = (90, 288, 108, 306)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 214
	rect = (108, 288, 126, 306)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 215
	rect = (126, 288, 144, 306)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 216
	rect = (144, 288, 162, 306)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 217
	rect = (162, 288, 180, 306)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 218
	rect = (180, 288, 198, 306)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 219
	rect = (198, 288, 216, 306)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 220
	rect = (216, 288, 234, 306)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 221
	rect = (0, 306, 18, 324)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 222
	rect = (18, 306, 36, 324)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 223
	rect = (36, 306, 54, 324)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 224
	rect = (54, 306, 72, 324)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 225
	rect = (72, 306, 90, 324)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 226
	rect = (90, 306, 108, 324)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 227
	rect = (108, 306, 126, 324)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 228
	rect = (126, 306, 144, 324)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 229
	rect = (144, 306, 162, 324)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 230
	rect = (162, 306, 180, 324)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 231
	rect = (180, 306, 198, 324)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 232
	rect = (198, 306, 216, 324)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 233
	rect = (216, 306, 234, 324)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Ice Crystals
//------------------------------

//Red
ShotData
{
	id = 234
	rect = (0, 324, 18, 342)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 235
	rect = (18, 324, 36, 342)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 236
	rect = (36, 324, 54, 342)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 237
	rect = (54, 324, 72, 342)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 238
	rect = (72, 324, 90, 342)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 239
	rect = (90, 324, 108, 342)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 240
	rect = (108, 324, 126, 342)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 241
	rect = (126, 324, 144, 342)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 242
	rect = (144, 324, 162, 342)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 243
	rect = (162, 324, 180, 342)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 244
	rect = (180, 324, 198, 342)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 245
	rect = (198, 324, 216, 342)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 246
	rect = (216, 324, 234, 342)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//Dark variants

//Red
ShotData
{
	id = 247
	rect = (0, 342, 18, 360)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 248
	rect = (18, 342, 36, 360)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 249
	rect = (36, 342, 54, 360)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 250
	rect = (54, 342, 72, 360)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 251
	rect = (72, 342, 90, 360)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 252
	rect = (90, 342, 108, 360)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 253
	rect = (108, 342, 126, 360)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 254
	rect = (126, 342, 144, 360)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 255
	rect = (144, 342, 162, 360)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 256
	rect = (162, 342, 180, 360)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 257
	rect = (180, 342, 198, 360)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 258
	rect = (198, 342, 216, 360)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 259
	rect = (216, 342, 234, 360)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Gun Bullets
//------------------------------

//Red
ShotData
{
	id = 260
	rect = (0, 360, 18, 378)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 261
	rect = (18, 360, 36, 378)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 262
	rect = (36, 360, 54, 378)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 263
	rect = (54, 360, 72, 378)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 264
	rect = (72, 360, 90, 378)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 265
	rect = (90, 360, 108, 378)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 266
	rect = (108, 360, 126, 378)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 267
	rect = (126, 360, 144, 378)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 268
	rect = (144, 360, 162, 378)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 269
	rect = (162, 360, 180, 378)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 270
	rect = (180, 360, 198, 378)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 271
	rect = (198, 360, 216, 378)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 272
	rect = (216, 360, 234, 378)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 273
	rect = (0, 378, 18, 396)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 274
	rect = (18, 378, 36, 396)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 275
	rect = (36, 378, 54, 396)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 276
	rect = (54, 378, 72, 396)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 277
	rect = (72, 378, 90, 396)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 278
	rect = (90, 378, 108, 396)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 279
	rect = (108, 378, 126, 396)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 280
	rect = (126, 378, 144, 396)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 281
	rect = (144, 378, 162, 396)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 282
	rect = (162, 378, 180, 396)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 283
	rect = (180, 378, 198, 396)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 284
	rect = (198, 378, 216, 396)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 285
	rect = (216, 378, 234, 396)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Droplets
//------------------------------

//Red
ShotData
{
	id = 286
	rect = (0, 396, 18, 414)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 287
	rect = (18, 396, 36, 414)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 288
	rect = (36, 396, 54, 414)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 289
	rect = (54, 396, 72, 414)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 290
	rect = (72, 396, 90, 414)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 291
	rect = (90, 396, 108, 414)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 292
	rect = (108, 396, 126, 414)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 293
	rect = (126, 396, 144, 414)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 294
	rect = (144, 396, 162, 414)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 295
	rect = (162, 396, 180, 414)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 296
	rect = (180, 396, 198, 414)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 297
	rect = (198, 396, 216, 414)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 298
	rect = (216, 396, 234, 414)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 299
	rect = (0, 414, 18, 432)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 300
	rect = (18, 414, 36, 432)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 301
	rect = (36, 414, 54, 432)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 302
	rect = (54, 414, 72, 432)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 303
	rect = (72, 414, 90, 432)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 304
	rect = (90, 414, 108, 432)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 305
	rect = (108, 414, 126, 432)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 306
	rect = (126, 414, 144, 432)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 307
	rect = (144, 414, 162, 432)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 308
	rect = (162, 414, 180, 432)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 309
	rect = (180, 414, 198, 432)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 310
	rect = (198, 414, 216, 432)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 311
	rect = (216, 414, 234, 432)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}




//------------------------------
//Small Stars
//------------------------------

//Red
ShotData
{
	id = 312
	rect = (0, 432, 18, 450)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 313
	rect = (18, 432, 36, 450)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 314
	rect = (36, 432, 54, 450)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 315
	rect = (54, 432, 72, 450)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 316
	rect = (72, 432, 90, 450)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 317
	rect = (90, 432, 108, 450)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 318
	rect = (108, 432, 126, 450)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 319
	rect = (126, 432, 144, 450)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 320
	rect = (144, 432, 162, 450)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 321
	rect = (162, 432, 180, 450)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 322
	rect = (180, 432, 198, 450)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 323
	rect = (198, 432, 216, 450)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//White
ShotData
{
	id = 324
	rect = (216, 432, 234, 450)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//Dark variants

//Red
ShotData
{
	id = 325
	rect = (0, 450, 18, 468)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 326
	rect = (18, 450, 36, 468)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 327
	rect = (36, 450, 54, 468)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 328
	rect = (54, 450, 72, 468)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 329
	rect = (72, 450, 90, 468)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 330
	rect = (90, 450, 108, 468)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 331
	rect = (108, 450, 126, 468)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 332
	rect = (126, 450, 144, 468)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 333
	rect = (144, 450, 162, 468)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 334
	rect = (162, 450, 180, 468)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 335
	rect = (180, 450, 198, 468)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 336
	rect = (198, 450, 216, 468)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Black
ShotData
{
	id = 337
	rect = (216, 450, 234, 468)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//------------------------------
//Dots
//------------------------------

//Red
ShotData
{
	id = 338
	rect = (0, 590, 10, 600)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 339
	rect = (10, 590, 20, 600)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 340
	rect = (20, 590, 30, 600)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 341
	rect = (30, 590, 40, 600)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 342
	rect = (40, 590, 50, 600)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 343
	rect = (50, 590, 60, 600)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 344
	rect = (60, 590, 70, 600)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 345
	rect = (70, 590, 80, 600)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 346
	rect = (80, 590, 90, 600)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 347
	rect = (90, 590, 100, 600)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 348
	rect = (100, 590, 110, 600)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 349
	rect = (110, 590, 120, 600)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 350
	rect = (120, 590, 130, 600)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 351
	rect = (0, 600, 10, 610)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 352
	rect = (10, 600, 20, 610)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 353
	rect = (20, 600, 30, 610)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 354
	rect = (30, 600, 40, 610)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 355
	rect = (40, 600, 50, 610)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 356
	rect = (50, 600, 60, 610)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 357
	rect = (60, 600, 70, 610)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 358
	rect = (70, 600, 80, 610)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 359
	rect = (80, 600, 90, 610)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 360
	rect = (90, 600, 100, 610)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 361
	rect = (100, 600, 110, 610)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 362
	rect = (110, 600, 120, 610)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 363
	rect = (120, 600, 130, 610)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Inverted Dots
//------------------------------

//Red
ShotData
{
	id = 364
	rect = (140, 590, 150, 600)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 365
	rect = (150, 590, 160, 600)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 366
	rect = (160, 590, 170, 600)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 367
	rect = (170, 590, 180, 600)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 368
	rect = (180, 590, 190, 600)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 369
	rect = (190, 590, 200, 600)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 370
	rect = (200, 590, 210, 600)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 371
	rect = (210, 590, 220, 600)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 372
	rect = (220, 590, 230, 600)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 373
	rect = (230, 590, 240, 600)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 374
	rect = (240, 590, 250, 600)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 375
	rect = (250, 590, 260, 600)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 376
	rect = (260, 590, 270, 600)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 377
	rect = (140, 600, 150, 610)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 378
	rect = (150, 600, 160, 610)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 379
	rect = (160, 600, 170, 610)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 380
	rect = (170, 600, 180, 610)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 381
	rect = (180, 600, 190, 610)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 382
	rect = (190, 600, 200, 610)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 383
	rect = (200, 600, 210, 610)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 384
	rect = (210, 600, 220, 610)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 385
	rect = (220, 600, 230, 610)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 386
	rect = (230, 600, 240, 610)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 387
	rect = (240, 600, 250, 610)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 388
	rect = (250, 600, 260, 610)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 389
	rect = (260, 600, 270, 610)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Loose/Curvy Lasers
//------------------------------

//Red
ShotData
{
	id = 390
	rect = (0, 510, 18, 544)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 391
	rect = (18, 510, 36, 544)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 392
	rect = (36, 510, 54, 544)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 393
	rect = (54, 510, 72, 544)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 394
	rect = (72, 510, 90, 544)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 395
	rect = (90, 510, 108, 544)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 396
	rect = (108, 510, 126, 544)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 397
	rect = (126, 510, 144, 544)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 398
	rect = (144, 510, 162, 544)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 399
	rect = (162, 510, 180, 544)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 400
	rect = (180, 510, 198, 544)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 401
	rect = (198, 510, 216, 544)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 402
	rect = (216, 510, 234, 544)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 403
	rect = (0, 544, 18, 578)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 404
	rect = (18, 544, 36, 578)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 405
	rect = (36, 544, 54, 578)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 406
	rect = (54, 544, 72, 578)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 407
	rect = (72, 544, 90, 578)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 408
	rect = (90, 544, 108, 578)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 409
	rect = (108, 544, 126, 578)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 410
	rect = (126, 544, 144, 578)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 411
	rect = (144, 544, 162, 578)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 412
	rect = (162, 544, 180, 578)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 413
	rect = (180, 544, 198, 578)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 414
	rect = (198, 544, 216, 578)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 415
	rect = (216, 544, 234, 578)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Round
//------------------------------

//Red
ShotData
{
	id = 416
	rect = (272, 0, 306, 34)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 417
	rect = (306, 0, 340, 34)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 418
	rect = (340, 0, 374, 34)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 419
	rect = (374, 0, 408, 34)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 420
	rect = (408, 0, 442, 34)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 421
	rect = (442, 0, 476, 34)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 422
	rect = (476, 0, 510, 34)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 423
	rect = (510, 0, 544, 34)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 424
	rect = (544, 0, 578, 34)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 425
	rect = (578, 0, 612, 34)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 426
	rect = (612, 0, 646, 34)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 427
	rect = (646, 0, 680, 34)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 428
	rect = (680, 0, 714, 34)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 429
	rect = (714, 0, 748, 34)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Oval
//------------------------------

//Red
ShotData
{
	id = 430
	rect = (272, 34, 306, 68)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 431
	rect = (306, 34, 340, 68)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 432
	rect = (340, 34, 374, 68)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 433
	rect = (374, 34, 408, 68)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 434
	rect = (408, 34, 442, 68)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 435
	rect = (442, 34, 476, 68)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 436
	rect = (476, 34, 510, 68)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 437
	rect = (510, 34, 544, 68)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 438
	rect = (544, 34, 578, 68)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 439
	rect = (578, 34, 612, 68)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 440
	rect = (612, 34, 646, 68)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 441
	rect = (646, 34, 680, 68)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 442
	rect = (680, 34, 714, 68)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 443
	rect = (714, 34, 748, 68)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Inverted Oval
//------------------------------

//Red
ShotData
{
	id = 444
	rect = (272, 68, 306, 102)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 445
	rect = (306, 68, 340, 102)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 446
	rect = (340, 68, 374, 102)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 447
	rect = (374, 68, 408, 102)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 448
	rect = (408, 68, 442, 102)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 449
	rect = (442, 68, 476, 102)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 450
	rect = (476, 68, 510, 102)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 451
	rect = (510, 68, 544, 102)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 452
	rect = (544, 68, 578, 102)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 453
	rect = (578, 68, 612, 102)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 454
	rect = (612, 68, 646, 102)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 455
	rect = (646, 68, 680, 102)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 456
	rect = (680, 68, 714, 102)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 457
	rect = (714, 68, 748, 102)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Knife
//------------------------------

//Red
ShotData
{
	id = 458
	rect = (272, 102, 306, 136)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 459
	rect = (306, 102, 340, 136)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 460
	rect = (340, 102, 374, 136)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 461
	rect = (374, 102, 408, 136)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 462
	rect = (408, 102, 442, 136)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 463
	rect = (442, 102, 476, 136)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 464
	rect = (476, 102, 510, 136)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 465
	rect = (510, 102, 544, 136)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 466
	rect = (544, 102, 578, 136)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 467
	rect = (578, 102, 612, 136)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 468
	rect = (612, 102, 646, 136)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 469
	rect = (646, 102, 680, 136)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 470
	rect = (680, 102, 714, 136)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 471
	rect = (714, 102, 748, 136)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Arrow
//------------------------------

//Red
ShotData
{
	id = 472
	rect = (272, 136, 306, 170)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 473
	rect = (306, 136, 340, 170)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 474
	rect = (340, 136, 374, 170)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 475
	rect = (374, 136, 408, 170)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 476
	rect = (408, 136, 442, 170)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 477
	rect = (442, 136, 476, 170)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 478
	rect = (476, 136, 510, 170)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 479
	rect = (510, 136, 544, 170)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 480
	rect = (544, 136, 578, 170)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 481
	rect = (578, 136, 612, 170)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 482
	rect = (612, 136, 646, 170)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 483
	rect = (646, 136, 680, 170)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 484
	rect = (680, 136, 714, 170)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 485
	rect = (714, 136, 748, 170)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Butterfly
//------------------------------

//Red
ShotData
{
	id = 486
	rect = (272, 170, 306, 204)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 487
	rect = (306, 170, 340, 204)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 488
	rect = (340, 170, 374, 204)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 489
	rect = (374, 170, 408, 204)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 490
	rect = (408, 170, 442, 204)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 491
	rect = (442, 170, 476, 204)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 492
	rect = (476, 170, 510, 204)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 493
	rect = (510, 170, 544, 204)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 494
	rect = (544, 170, 578, 204)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 495
	rect = (578, 170, 612, 204)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 496
	rect = (612, 170, 646, 204)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 497
	rect = (646, 170, 680, 204)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 498
	rect = (680, 170, 714, 204)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 499
	rect = (714, 170, 748, 204)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Large Stars
//------------------------------

//Red
ShotData
{
	id = 500
	rect = (272, 204, 306, 238)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 501
	rect = (306, 204, 340, 238)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 502
	rect = (340, 204, 374, 238)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 503
	rect = (374, 204, 408, 238)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 504
	rect = (408, 204, 442, 238)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 505
	rect = (442, 204, 476, 238)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 506
	rect = (476, 204, 510, 238)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 507
	rect = (510, 204, 544, 238)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 508
	rect = (544, 204, 578, 238)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 509
	rect = (578, 204, 612, 238)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 510
	rect = (612, 204, 646, 238)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 511
	rect = (646, 204, 680, 238)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//White
ShotData
{
	id = 512
	rect = (680, 204, 714, 238)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Black
ShotData
{
	id = 513
	rect = (714, 204, 748, 238)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//------------------------------
//Hearts
//------------------------------

//Red
ShotData
{
	id = 514
	rect = (272, 238, 306, 272)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 515
	rect = (306, 238, 340, 272)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 516
	rect = (340, 238, 374, 272)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 517
	rect = (374, 238, 408, 272)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 518
	rect = (408, 238, 442, 272)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 519
	rect = (442, 238, 476, 272)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 520
	rect = (476, 238, 510, 272)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 521
	rect = (510, 238, 544, 272)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 522
	rect = (544, 238, 578, 272)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 523
	rect = (578, 238, 612, 272)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 524
	rect = (612, 238, 646, 272)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 525
	rect = (646, 238, 680, 272)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 526
	rect = (680, 238, 714, 272)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 527
	rect = (714, 238, 748, 272)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Feathers
//------------------------------

//Red
ShotData
{
	id = 528
	rect = (272, 272, 306, 306)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 529
	rect = (306, 272, 340, 306)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 530
	rect = (340, 272, 374, 306)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 531
	rect = (374, 272, 408, 306)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 532
	rect = (408, 272, 442, 306)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 533
	rect = (442, 272, 476, 306)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 534
	rect = (476, 272, 510, 306)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 535
	rect = (510, 272, 544, 306)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 536
	rect = (544, 272, 578, 306)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 537
	rect = (578, 272, 612, 306)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 538
	rect = (612, 272, 646, 306)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 539
	rect = (646, 272, 680, 306)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 540
	rect = (680, 272, 714, 306)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 541
	rect = (714, 272, 748, 306)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Spikes
//------------------------------

//Red
ShotData
{
	id = 542
	rect = (272, 306, 306, 340)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 543
	rect = (306, 306, 340, 340)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 544
	rect = (340, 306, 374, 340)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 545
	rect = (374, 306, 408, 340)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 546
	rect = (408, 306, 442, 340)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 547
	rect = (442, 306, 476, 340)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 548
	rect = (476, 306, 510, 340)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 549
	rect = (510, 306, 544, 340)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 550
	rect = (544, 306, 578, 340)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 551
	rect = (578, 306, 612, 340)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 552
	rect = (612, 306, 646, 340)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 553
	rect = (646, 306, 680, 340)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 554
	rect = (680, 306, 714, 340)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 555
	rect = (714, 306, 748, 340)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Rests
//------------------------------

//Red
ShotData
{
	id = 556
	rect = (272, 340, 306, 374)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 557
	rect = (306, 340, 340, 374)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 558
	rect = (340, 340, 374, 374)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 559
	rect = (374, 340, 408, 374)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 560
	rect = (408, 340, 442, 374)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 561
	rect = (442, 340, 476, 374)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 562
	rect = (476, 340, 510, 374)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 563
	rect = (510, 340, 544, 374)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 564
	rect = (544, 340, 578, 374)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 565
	rect = (578, 340, 612, 374)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 566
	rect = (612, 340, 646, 374)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 567
	rect = (646, 340, 680, 374)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 568
	rect = (680, 340, 714, 374)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 569
	rect = (714, 340, 748, 374)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Notes
//------------------------------

//Red
ShotData
{
	id = 570
	rect = (272, 374, 306, 408)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 272, 374, 306, 408)
		animation_data = (4, 272, 408, 306, 442)
		animation_data = (4, 272, 442, 306, 476)
		animation_data = (4, 272, 476, 306, 510)
	}
}
//Orange
ShotData
{
	id = 571
	rect = (306, 374, 340, 408)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 306, 374, 340, 408)
		animation_data = (4, 306, 408, 340, 442)
		animation_data = (4, 306, 442, 340, 476)
		animation_data = (4, 306, 476, 340, 510)
	}
}
//Yellow
ShotData
{
	id = 572
	rect = (340, 374, 374, 408)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 340, 374, 374, 408)
		animation_data = (4, 340, 408, 374, 442)
		animation_data = (4, 340, 442, 374, 476)
		animation_data = (4, 340, 476, 374, 510)
	}
}
//Lime
ShotData
{
	id = 573
	rect = (374, 374, 408, 408)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 374, 374, 408, 408)
		animation_data = (4, 374, 408, 408, 442)
		animation_data = (4, 374, 442, 408, 476)
		animation_data = (4, 374, 476, 408, 510)
	}
}
//Green
ShotData
{
	id = 574
	rect = (408, 374, 442, 408)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 408, 374, 442, 408)
		animation_data = (4, 408, 408, 442, 442)
		animation_data = (4, 408, 442, 442, 476)
		animation_data = (4, 408, 476, 442, 510)
	}
}
//Mint
ShotData
{
	id = 575
	rect = (442, 374, 476, 408)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 442, 374, 476, 408)
		animation_data = (4, 442, 408, 476, 442)
		animation_data = (4, 442, 442, 476, 476)
		animation_data = (4, 442, 476, 476, 510)
	}
}
//Aqua
ShotData
{
	id = 576
	rect = (476, 374, 510, 408)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 476, 374, 510, 408)
		animation_data = (4, 476, 408, 510, 442)
		animation_data = (4, 476, 442, 510, 476)
		animation_data = (4, 476, 476, 510, 510)
	}
}
//Sky
ShotData
{
	id = 577
	rect = (510, 374, 544, 408)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 510, 374, 544, 408)
		animation_data = (4, 510, 408, 544, 442)
		animation_data = (4, 510, 442, 544, 476)
		animation_data = (4, 510, 476, 544, 510)
	}
}
//Blue
ShotData
{
	id = 578
	rect = (544, 374, 578, 408)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 544, 374, 578, 408)
		animation_data = (4, 544, 408, 578, 442)
		animation_data = (4, 544, 442, 578, 476)
		animation_data = (4, 544, 476, 578, 510)
	}
}
//Purple
ShotData
{
	id = 579
	rect = (578, 374, 612, 408)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 578, 374, 612, 408)
		animation_data = (4, 578, 408, 612, 442)
		animation_data = (4, 578, 442, 612, 476)
		animation_data = (4, 578, 476, 612, 510)
	}
}
//Magenta
ShotData
{
	id = 580
	rect = (612, 374, 646, 408)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 612, 374, 646, 408)
		animation_data = (4, 612, 408, 646, 442)
		animation_data = (4, 612, 442, 646, 476)
		animation_data = (4, 612, 476, 646, 510)
	}
}
//Pink
ShotData
{
	id = 581
	rect = (646, 374, 680, 408)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 646, 374, 680, 408)
		animation_data = (4, 646, 408, 680, 442)
		animation_data = (4, 646, 442, 680, 476)
		animation_data = (4, 646, 476, 680, 510)
	}
}
//White
ShotData
{
	id = 582
	rect = (680, 374, 714, 408)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 680, 374, 714, 408)
		animation_data = (4, 680, 408, 714, 442)
		animation_data = (4, 680, 442, 714, 476)
		animation_data = (4, 680, 476, 714, 510)
	}
}
//Black
ShotData
{
	id = 583
	rect = (714, 374, 748, 408)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 714, 374, 748, 408)
		animation_data = (4, 714, 408, 748, 442)
		animation_data = (4, 714, 442, 748, 476)
		animation_data = (4, 714, 476, 748, 510)
	}
}



//------------------------------
//Fireballs
//------------------------------

//Red
ShotData
{
	id = 584
	rect = (272, 510, 306, 544)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 272, 510, 306, 544)
		animation_data = (4, 272, 544, 306, 578)
		animation_data = (4, 272, 578, 306, 612)
	}
}
//Orange
ShotData
{
	id = 585
	rect = (306, 510, 340, 544)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 306, 510, 340, 544)
		animation_data = (4, 306, 544, 340, 578)
		animation_data = (4, 306, 578, 340, 612)
	}
}
//Yellow
ShotData
{
	id = 586
	rect = (340, 510, 374, 544)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 340, 510, 374, 544)
		animation_data = (4, 340, 544, 374, 578)
		animation_data = (4, 340, 578, 374, 612)
	}
}
//Lime
ShotData
{
	id = 587
	rect = (374, 510, 408, 544)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 374, 510, 408, 544)
		animation_data = (4, 374, 544, 408, 578)
		animation_data = (4, 374, 578, 408, 612)
	}
}
//Green
ShotData
{
	id = 588
	rect = (408, 510, 442, 544)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 408, 510, 442, 544)
		animation_data = (4, 408, 544, 442, 578)
		animation_data = (4, 408, 578, 442, 612)
	}
}
//Mint
ShotData
{
	id = 589
	rect = (442, 510, 476, 544)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 442, 510, 476, 544)
		animation_data = (4, 442, 544, 476, 578)
		animation_data = (4, 442, 578, 476, 612)
	}
}
//Aqua
ShotData
{
	id = 590
	rect = (476, 510, 510, 544)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 476, 510, 510, 544)
		animation_data = (4, 476, 544, 510, 578)
		animation_data = (4, 476, 578, 510, 612)
	}
}
//Sky
ShotData
{
	id = 591
	rect = (510, 510, 544, 544)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 510, 510, 544, 544)
		animation_data = (4, 510, 544, 544, 578)
		animation_data = (4, 510, 578, 544, 612)
	}
}
//Blue
ShotData
{
	id = 592
	rect = (544, 510, 578, 544)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 544, 510, 578, 544)
		animation_data = (4, 544, 544, 578, 578)
		animation_data = (4, 544, 578, 578, 612)
	}
}
//Purple
ShotData
{
	id = 593
	rect = (578, 510, 612, 544)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 578, 510, 612, 544)
		animation_data = (4, 578, 544, 612, 578)
		animation_data = (4, 578, 578, 612, 612)
	}
}
//Magenta
ShotData
{
	id = 594
	rect = (612, 510, 646, 544)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 612, 510, 646, 544)
		animation_data = (4, 612, 544, 646, 578)
		animation_data = (4, 612, 578, 646, 612)
	}
}
//Pink
ShotData
{
	id = 595
	rect = (646, 510, 680, 544)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 646, 510, 680, 544)
		animation_data = (4, 646, 544, 680, 578)
		animation_data = (4, 646, 578, 680, 612)
	}
}
//White
ShotData
{
	id = 596
	rect = (680, 510, 714, 544)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 680, 510, 714, 544)
		animation_data = (4, 680, 544, 714, 578)
		animation_data = (4, 680, 578, 714, 612)
	}
}
//Black
ShotData
{
	id = 597
	rect = (714, 510, 748, 544)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 714, 510, 748, 544)
		animation_data = (4, 714, 544, 748, 578)
		animation_data = (4, 714, 578, 748, 612)
	}
}



//------------------------------
//Bubbles
//------------------------------

//Red
ShotData
{
	id = 598
	rect = (0, 612, 68, 680)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Orange
ShotData
{
	id = 599
	rect = (68, 612, 136, 680)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 600
	rect = (136, 612, 204, 680)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Lime
ShotData
{
	id = 601
	rect = (204, 612, 272, 680)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Green
ShotData
{
	id = 602
	rect = (272, 612, 340, 680)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Mint
ShotData
{
	id = 603
	rect = (340, 612, 408, 680)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 604
	rect = (408, 612, 476, 680)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Sky
ShotData
{
	id = 605
	rect = (476, 612, 544, 680)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Blue
ShotData
{
	id = 606
	rect = (544, 612, 612, 680)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Purple
ShotData
{
	id = 607
	rect = (612, 612, 680, 680)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 608
	rect = (680, 612, 748, 680)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Pink
ShotData
{
	id = 609
	rect = (748, 612, 816, 680)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//White
ShotData
{
	id = 610
	rect = (816, 612, 884, 680)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}



//------------------------------
//Len'en Bubbles
//------------------------------

//Red
ShotData
{
	id = 611
	rect = (0, 680, 68, 748)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 612
	rect = (68, 680, 136, 748)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 613
	rect = (136, 680, 204, 748)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 614
	rect = (204, 680, 272, 748)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 615
	rect = (272, 680, 340, 748)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 616
	rect = (340, 680, 408, 748)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 617
	rect = (408, 680, 476, 748)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 618
	rect = (476, 680, 544, 748)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 619
	rect = (544, 680, 612, 748)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 620
	rect = (612, 680, 680, 748)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 621
	rect = (680, 680, 748, 748)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 622
	rect = (748, 680, 816, 748)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 623
	rect = (816, 680, 884, 748)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 624
	rect = (884, 680, 952, 748)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}




//------------------------------
//Glowy Orbs
//------------------------------

//Red
ShotData
{
	id = 625
	rect = (0, 748, 68, 816)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 626
	rect = (68, 748, 136, 816)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 627
	rect = (136, 748, 204, 816)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 628
	rect = (204, 748, 272, 816)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 629
	rect = (272, 748, 340, 816)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 630
	rect = (340, 748, 408, 816)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 631
	rect = (408, 748, 476, 816)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 632
	rect = (476, 748, 544, 816)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 633
	rect = (544, 748, 612, 816)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 634
	rect = (612, 748, 680, 816)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 635
	rect = (680, 748, 748, 816)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 636
	rect = (748, 748, 816, 816)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 637
	rect = (816, 748, 884, 816)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 638
	rect = (884, 748, 952, 816)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Hearts)
//------------------------------

//Red
ShotData
{
	id = 639
	rect = (0, 828, 18, 846)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 640
	rect = (18, 828, 36, 846)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 641
	rect = (36, 828, 54, 846)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 642
	rect = (54, 828, 72, 846)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 643
	rect = (72, 828, 90, 846)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 644
	rect = (90, 828, 108, 846)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 645
	rect = (108, 828, 126, 846)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 646
	rect = (126, 828, 144, 846)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 647
	rect = (144, 828, 162, 846)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 648
	rect = (162, 828, 180, 846)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 649
	rect = (180, 828, 198, 846)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 650
	rect = (198, 828, 216, 846)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 651
	rect = (216, 828, 234, 846)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 652
	rect = (234, 828, 252, 846)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Diamonds)
//------------------------------

//Red
ShotData
{
	id = 653
	rect = (0, 846, 18, 864)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 654
	rect = (18, 846, 36, 864)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 655
	rect = (36, 846, 54, 864)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 656
	rect = (54, 846, 72, 864)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 657
	rect = (72, 846, 90, 864)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 658
	rect = (90, 846, 108, 864)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 659
	rect = (108, 846, 126, 864)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 660
	rect = (126, 846, 144, 864)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 661
	rect = (144, 846, 162, 864)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 662
	rect = (162, 846, 180, 864)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 663
	rect = (180, 846, 198, 864)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 664
	rect = (198, 846, 216, 864)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 665
	rect = (216, 846, 234, 864)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 666
	rect = (234, 846, 252, 864)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Spades)
//------------------------------

//Red
ShotData
{
	id = 667
	rect = (0, 864, 18, 882)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 668
	rect = (18, 864, 36, 882)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 669
	rect = (36, 864, 54, 882)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 670
	rect = (54, 864, 72, 882)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 671
	rect = (72, 864, 90, 882)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 672
	rect = (90, 864, 108, 882)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 673
	rect = (108, 864, 126, 882)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 674
	rect = (126, 864, 144, 882)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 675
	rect = (144, 864, 162, 882)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 676
	rect = (162, 864, 180, 882)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 677
	rect = (180, 864, 198, 882)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 678
	rect = (198, 864, 216, 882)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 679
	rect = (216, 864, 234, 882)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 680
	rect = (234, 864, 252, 882)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Clubs)
//------------------------------

//Red
ShotData
{
	id = 681
	rect = (0, 882, 18, 900)
	render = ALPHA
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 682
	rect = (18, 882, 36, 900)
	render = ALPHA
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 683
	rect = (36, 882, 54, 900)
	render = ALPHA
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 684
	rect = (54, 882, 72, 900)
	render = ALPHA
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 685
	rect = (72, 882, 90, 900)
	render = ALPHA
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 686
	rect = (90, 882, 108, 900)
	render = ALPHA
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 687
	rect = (108, 882, 126, 900)
	render = ALPHA
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 688
	rect = (126, 882, 144, 900)
	render = ALPHA
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 689
	rect = (144, 882, 162, 900)
	render = ALPHA
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 690
	rect = (162, 882, 180, 900)
	render = ALPHA
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 691
	rect = (180, 882, 198, 900)
	render = ALPHA
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 692
	rect = (198, 882, 216, 900)
	render = ALPHA
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 693
	rect = (216, 882, 234, 900)
	render = ALPHA
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 694
	rect = (234, 882, 252, 900)
	render = ALPHA
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//----------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------
//ADD BLENDED SHOTS (+1000 on a shot to add-blend it)
//----------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------


//------------------------------
//Straight Lasers
//------------------------------

//Red
ShotData
{
	id = 1000
	rect = (0, 0, 18, 18)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1001
	rect = (18, 0, 36, 18)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1002
	rect = (36, 0, 54, 18)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1003
	rect = (54, 0, 72, 18)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1004
	rect = (72, 0, 90, 18)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1005
	rect = (90, 0, 108, 18)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1006
	rect = (108, 0, 126, 18)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1007
	rect = (126, 0, 144, 18)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1008
	rect = (144, 0, 162, 18)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1009
	rect = (162, 0, 180, 18)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1010
	rect = (180, 0, 198, 18)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1011
	rect = (198, 0, 216, 18)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1012
	rect = (216, 0, 234, 18)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 1013
	rect = (0, 18, 18, 36)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1014
	rect = (18, 18, 36, 36)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1015
	rect = (36, 18, 54, 36)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1016
	rect = (54, 18, 72, 36)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1017
	rect = (72, 18, 90, 36)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1018
	rect = (90, 18, 108, 36)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1019
	rect = (108, 18, 126, 36)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1020
	rect = (126, 18, 144, 36)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1021
	rect = (144, 18, 162, 36)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1022
	rect = (162, 18, 180, 36)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1023
	rect = (180, 18, 198, 36)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1024
	rect = (198, 18, 216, 36)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1025
	rect = (216, 18, 234, 36)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Small Round
//------------------------------

//Red
ShotData
{
	id = 1026
	rect = (0, 36, 18, 54)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1027
	rect = (18, 36, 36, 54)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1028
	rect = (36, 36, 54, 54)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1029
	rect = (54, 36, 72, 54)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1030
	rect = (72, 36, 90, 54)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1031
	rect = (90, 36, 108, 54)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1032
	rect = (108, 36, 126, 54)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1033
	rect = (126, 36, 144, 54)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1034
	rect = (144, 36, 162, 54)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1035
	rect = (162, 36, 180, 54)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1036
	rect = (180, 36, 198, 54)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1037
	rect = (198, 36, 216, 54)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1038
	rect = (216, 36, 234, 54)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 1039
	rect = (0, 54, 18, 72)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1040
	rect = (18, 54, 36, 72)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1041
	rect = (36, 54, 54, 72)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1042
	rect = (54, 54, 72, 72)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1043
	rect = (72, 54, 90, 72)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1044
	rect = (90, 54, 108, 72)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1045
	rect = (108, 54, 126, 72)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1046
	rect = (126, 54, 144, 72)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1047
	rect = (144, 54, 162, 72)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1048
	rect = (162, 54, 180, 72)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1049
	rect = (180, 54, 198, 72)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1050
	rect = (198, 54, 216, 72)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1051
	rect = (216, 54, 234, 72)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Small Round with Halo
//------------------------------

//Red
ShotData
{
	id = 1052
	rect = (0, 72, 18, 90)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1053
	rect = (18, 72, 36, 90)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1054
	rect = (36, 72, 54, 90)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1055
	rect = (54, 72, 72, 90)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1056
	rect = (72, 72, 90, 90)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1057
	rect = (90, 72, 108, 90)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1058
	rect = (108, 72, 126, 90)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1059
	rect = (126, 72, 144, 90)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1060
	rect = (144, 72, 162, 90)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1061
	rect = (162, 72, 180, 90)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1062
	rect = (180, 72, 198, 90)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1063
	rect = (198, 72, 216, 90)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1064
	rect = (216, 72, 234, 90)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 1065
	rect = (0, 90, 18, 108)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1066
	rect = (18, 90, 36, 108)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1067
	rect = (36, 90, 54, 108)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1068
	rect = (54, 90, 72, 108)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1069
	rect = (72, 90, 90, 108)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1070
	rect = (90, 90, 108, 108)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1071
	rect = (108, 90, 126, 108)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1072
	rect = (126, 90, 144, 108)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1073
	rect = (144, 90, 162, 108)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1074
	rect = (162, 90, 180, 108)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1075
	rect = (180, 90, 198, 108)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1076
	rect = (198, 90, 216, 108)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1077
	rect = (216, 90, 234, 108)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Pellet
//------------------------------

//Red
ShotData
{
	id = 1078
	rect = (0, 108, 18, 126)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1079
	rect = (18, 108, 36, 126)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1080
	rect = (36, 108, 54, 126)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1081
	rect = (54, 108, 72, 126)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1082
	rect = (72, 108, 90, 126)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1083
	rect = (90, 108, 108, 126)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1084
	rect = (108, 108, 126, 126)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1085
	rect = (126, 108, 144, 126)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1086
	rect = (144, 108, 162, 126)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1087
	rect = (162, 108, 180, 126)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1088
	rect = (180, 108, 198, 126)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1089
	rect = (198, 108, 216, 126)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1090
	rect = (216, 108, 234, 126)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants


//Red
ShotData
{
	id = 1091
	rect = (0, 126, 18, 144)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1092
	rect = (18, 126, 36, 144)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1093
	rect = (36, 126, 54, 144)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1094
	rect = (54, 126, 72, 144)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1095
	rect = (72, 126, 90, 144)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1096
	rect = (90, 126, 108, 144)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1097
	rect = (108, 126, 126, 144)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1098
	rect = (126, 126, 144, 144)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1099
	rect = (144, 126, 162, 144)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1100
	rect = (162, 126, 180, 144)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1101
	rect = (180, 126, 198, 144)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1102
	rect = (198, 126, 216, 144)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1103
	rect = (216, 126, 234, 144)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Inverted Pellet
//------------------------------

//Red
ShotData
{
	id = 1104
	rect = (0, 144, 18, 162)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1105
	rect = (18, 144, 36, 162)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1106
	rect = (36, 144, 54, 162)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1107
	rect = (54, 144, 72, 162)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1108
	rect = (72, 144, 90, 162)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1109
	rect = (90, 144, 108, 162)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1110
	rect = (108, 144, 126, 162)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1111
	rect = (126, 144, 144, 162)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1112
	rect = (144, 144, 162, 162)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1113
	rect = (162, 144, 180, 162)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1114
	rect = (180, 144, 198, 162)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1115
	rect = (198, 144, 216, 162)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1116
	rect = (216, 144, 234, 162)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1117
	rect = (0, 162, 18, 180)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1118
	rect = (18, 162, 36, 180)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1119
	rect = (36, 162, 54, 180)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1120
	rect = (54, 162, 72, 180)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1121
	rect = (72, 162, 90, 180)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1122
	rect = (90, 162, 108, 180)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1123
	rect = (108, 162, 126, 180)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1124
	rect = (126, 162, 144, 180)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1125
	rect = (144, 162, 162, 180)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1126
	rect = (162, 162, 180, 180)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1127
	rect = (180, 162, 198, 180)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1128
	rect = (198, 162, 216, 180)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1129
	rect = (216, 162, 234, 180)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Double Pellet
//------------------------------

//Red
ShotData
{
	id = 1130
	rect = (0, 180, 18, 198)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1131
	rect = (18, 180, 36, 198)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1132
	rect = (36, 180, 54, 198)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1133
	rect = (54, 180, 72, 198)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1134
	rect = (72, 180, 90, 198)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1135
	rect = (90, 180, 108, 198)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1136
	rect = (108, 180, 126, 198)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1137
	rect = (126, 180, 144, 198)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1138
	rect = (144, 180, 162, 198)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1139
	rect = (162, 180, 180, 198)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1140
	rect = (180, 180, 198, 198)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1141
	rect = (198, 180, 216, 198)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1142
	rect = (216, 180, 234, 198)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1143
	rect = (0, 198, 18, 216)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1144
	rect = (18, 198, 36, 216)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1145
	rect = (36, 198, 54, 216)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1146
	rect = (54, 198, 72, 216)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1147
	rect = (72, 198, 90, 216)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1148
	rect = (90, 198, 108, 216)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1149
	rect = (108, 198, 126, 216)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1150
	rect = (126, 198, 144, 216)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1151
	rect = (144, 198, 162, 216)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1152
	rect = (162, 198, 180, 216)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1153
	rect = (180, 198, 198, 216)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1154
	rect = (198, 198, 216, 216)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1155
	rect = (216, 198, 234, 216)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Kunai
//------------------------------

//Red
ShotData
{
	id = 1156
	rect = (0, 216, 18, 234)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1157
	rect = (18, 216, 36, 234)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1158
	rect = (36, 216, 54, 234)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1159
	rect = (54, 216, 72, 234)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1160
	rect = (72, 216, 90, 234)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1161
	rect = (90, 216, 108, 234)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1162
	rect = (108, 216, 126, 234)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1163
	rect = (126, 216, 144, 234)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1164
	rect = (144, 216, 162, 234)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1165
	rect = (162, 216, 180, 234)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1166
	rect = (180, 216, 198, 234)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1167
	rect = (198, 216, 216, 234)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1168
	rect = (216, 216, 234, 234)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1169
	rect = (0, 234, 18, 252)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1170
	rect = (18, 234, 36, 252)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1171
	rect = (36, 234, 54, 252)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1172
	rect = (54, 234, 72, 252)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1173
	rect = (72, 234, 90, 252)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1174
	rect = (90, 234, 108, 252)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1175
	rect = (108, 234, 126, 252)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1176
	rect = (126, 234, 144, 252)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1177
	rect = (144, 234, 162, 252)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1178
	rect = (162, 234, 180, 252)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1179
	rect = (180, 234, 198, 252)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1180
	rect = (198, 234, 216, 252)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1181
	rect = (216, 234, 234, 252)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Arrowheads
//------------------------------

//Red
ShotData
{
	id = 1182
	rect = (0, 252, 18, 270)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1183
	rect = (18, 252, 36, 270)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1184
	rect = (36, 252, 54, 270)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1185
	rect = (54, 252, 72, 270)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1186
	rect = (72, 252, 90, 270)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1187
	rect = (90, 252, 108, 270)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1188
	rect = (108, 252, 126, 270)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1189
	rect = (126, 252, 144, 270)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1190
	rect = (144, 252, 162, 270)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1191
	rect = (162, 252, 180, 270)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1192
	rect = (180, 252, 198, 270)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1193
	rect = (198, 252, 216, 270)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1194
	rect = (216, 252, 234, 270)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1195
	rect = (0, 270, 18, 288)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1196
	rect = (18, 270, 36, 288)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1197
	rect = (36, 270, 54, 288)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1198
	rect = (54, 270, 72, 288)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1199
	rect = (72, 270, 90, 288)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1200
	rect = (90, 270, 108, 288)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1201
	rect = (108, 270, 126, 288)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1202
	rect = (126, 270, 144, 288)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1203
	rect = (144, 270, 162, 288)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1204
	rect = (162, 270, 180, 288)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1205
	rect = (180, 270, 198, 288)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1206
	rect = (198, 270, 216, 288)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1207
	rect = (216, 270, 234, 288)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Amulets
//------------------------------

//Red
ShotData
{
	id = 1208
	rect = (0, 288, 18, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1209
	rect = (18, 288, 36, 306)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1210
	rect = (36, 288, 54, 306)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1211
	rect = (54, 288, 72, 306)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1212
	rect = (72, 288, 90, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1213
	rect = (90, 288, 108, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1214
	rect = (108, 288, 126, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1215
	rect = (126, 288, 144, 306)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1216
	rect = (144, 288, 162, 306)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1217
	rect = (162, 288, 180, 306)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1218
	rect = (180, 288, 198, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1219
	rect = (198, 288, 216, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1220
	rect = (216, 288, 234, 306)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1221
	rect = (0, 306, 18, 324)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1222
	rect = (18, 306, 36, 324)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1223
	rect = (36, 306, 54, 324)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1224
	rect = (54, 306, 72, 324)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1225
	rect = (72, 306, 90, 324)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1226
	rect = (90, 306, 108, 324)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1227
	rect = (108, 306, 126, 324)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1228
	rect = (126, 306, 144, 324)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1229
	rect = (144, 306, 162, 324)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1230
	rect = (162, 306, 180, 324)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1231
	rect = (180, 306, 198, 324)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1232
	rect = (198, 306, 216, 324)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1233
	rect = (216, 306, 234, 324)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Ice Crystals
//------------------------------

//Red
ShotData
{
	id = 1234
	rect = (0, 324, 18, 342)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1235
	rect = (18, 324, 36, 342)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1236
	rect = (36, 324, 54, 342)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1237
	rect = (54, 324, 72, 342)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1238
	rect = (72, 324, 90, 342)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1239
	rect = (90, 324, 108, 342)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1240
	rect = (108, 324, 126, 342)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1241
	rect = (126, 324, 144, 342)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1242
	rect = (144, 324, 162, 342)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1243
	rect = (162, 324, 180, 342)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1244
	rect = (180, 324, 198, 342)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1245
	rect = (198, 324, 216, 342)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1246
	rect = (216, 324, 234, 342)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//Dark variants

//Red
ShotData
{
	id = 1247
	rect = (0, 342, 18, 360)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1248
	rect = (18, 342, 36, 360)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1249
	rect = (36, 342, 54, 360)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1250
	rect = (54, 342, 72, 360)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1251
	rect = (72, 342, 90, 360)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1252
	rect = (90, 342, 108, 360)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1253
	rect = (108, 342, 126, 360)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1254
	rect = (126, 342, 144, 360)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1255
	rect = (144, 342, 162, 360)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1256
	rect = (162, 342, 180, 360)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1257
	rect = (180, 342, 198, 360)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1258
	rect = (198, 342, 216, 360)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1259
	rect = (216, 342, 234, 360)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Gun Bullets
//------------------------------

//Red
ShotData
{
	id = 1260
	rect = (0, 360, 18, 378)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1261
	rect = (18, 360, 36, 378)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1262
	rect = (36, 360, 54, 378)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1263
	rect = (54, 360, 72, 378)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1264
	rect = (72, 360, 90, 378)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1265
	rect = (90, 360, 108, 378)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1266
	rect = (108, 360, 126, 378)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1267
	rect = (126, 360, 144, 378)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1268
	rect = (144, 360, 162, 378)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1269
	rect = (162, 360, 180, 378)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1270
	rect = (180, 360, 198, 378)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1271
	rect = (198, 360, 216, 378)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1272
	rect = (216, 360, 234, 378)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1273
	rect = (0, 378, 18, 396)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1274
	rect = (18, 378, 36, 396)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1275
	rect = (36, 378, 54, 396)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1276
	rect = (54, 378, 72, 396)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1277
	rect = (72, 378, 90, 396)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1278
	rect = (90, 378, 108, 396)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1279
	rect = (108, 378, 126, 396)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1280
	rect = (126, 378, 144, 396)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1281
	rect = (144, 378, 162, 396)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1282
	rect = (162, 378, 180, 396)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1283
	rect = (180, 378, 198, 396)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1284
	rect = (198, 378, 216, 396)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1285
	rect = (216, 378, 234, 396)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Droplets
//------------------------------

//Red
ShotData
{
	id = 1286
	rect = (0, 396, 18, 414)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1287
	rect = (18, 396, 36, 414)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1288
	rect = (36, 396, 54, 414)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1289
	rect = (54, 396, 72, 414)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1290
	rect = (72, 396, 90, 414)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1291
	rect = (90, 396, 108, 414)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1292
	rect = (108, 396, 126, 414)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1293
	rect = (126, 396, 144, 414)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1294
	rect = (144, 396, 162, 414)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1295
	rect = (162, 396, 180, 414)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1296
	rect = (180, 396, 198, 414)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1297
	rect = (198, 396, 216, 414)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1298
	rect = (216, 396, 234, 414)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1299
	rect = (0, 414, 18, 432)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1300
	rect = (18, 414, 36, 432)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1301
	rect = (36, 414, 54, 432)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1302
	rect = (54, 414, 72, 432)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1303
	rect = (72, 414, 90, 432)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1304
	rect = (90, 414, 108, 432)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1305
	rect = (108, 414, 126, 432)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1306
	rect = (126, 414, 144, 432)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1307
	rect = (144, 414, 162, 432)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1308
	rect = (162, 414, 180, 432)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1309
	rect = (180, 414, 198, 432)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1310
	rect = (198, 414, 216, 432)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1311
	rect = (216, 414, 234, 432)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}




//------------------------------
//Small Stars
//------------------------------

//Red
ShotData
{
	id = 1312
	rect = (0, 432, 18, 450)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1313
	rect = (18, 432, 36, 450)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1314
	rect = (36, 432, 54, 450)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1315
	rect = (54, 432, 72, 450)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 1316
	rect = (72, 432, 90, 450)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 1317
	rect = (90, 432, 108, 450)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 1318
	rect = (108, 432, 126, 450)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 1319
	rect = (126, 432, 144, 450)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1320
	rect = (144, 432, 162, 450)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1321
	rect = (162, 432, 180, 450)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1322
	rect = (180, 432, 198, 450)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1323
	rect = (198, 432, 216, 450)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//White
ShotData
{
	id = 1324
	rect = (216, 432, 234, 450)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//Dark variants

//Red
ShotData
{
	id = 1325
	rect = (0, 450, 18, 468)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1326
	rect = (18, 450, 36, 468)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1327
	rect = (36, 450, 54, 468)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1328
	rect = (54, 450, 72, 468)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 1329
	rect = (72, 450, 90, 468)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 1330
	rect = (90, 450, 108, 468)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 1331
	rect = (108, 450, 126, 468)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 1332
	rect = (126, 450, 144, 468)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1333
	rect = (144, 450, 162, 468)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1334
	rect = (162, 450, 180, 468)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1335
	rect = (180, 450, 198, 468)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1336
	rect = (198, 450, 216, 468)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Black
ShotData
{
	id = 1337
	rect = (216, 450, 234, 468)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//------------------------------
//Dots
//------------------------------

//Red
ShotData
{
	id = 1338
	rect = (0, 590, 10, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1339
	rect = (10, 590, 20, 600)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1340
	rect = (20, 590, 30, 600)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1341
	rect = (30, 590, 40, 600)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1342
	rect = (40, 590, 50, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1343
	rect = (50, 590, 60, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1344
	rect = (60, 590, 70, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1345
	rect = (70, 590, 80, 600)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1346
	rect = (80, 590, 90, 600)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1347
	rect = (90, 590, 100, 600)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1348
	rect = (100, 590, 110, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1349
	rect = (110, 590, 120, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1350
	rect = (120, 590, 130, 600)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1351
	rect = (0, 600, 10, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1352
	rect = (10, 600, 20, 610)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1353
	rect = (20, 600, 30, 610)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1354
	rect = (30, 600, 40, 610)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1355
	rect = (40, 600, 50, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1356
	rect = (50, 600, 60, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1357
	rect = (60, 600, 70, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1358
	rect = (70, 600, 80, 610)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1359
	rect = (80, 600, 90, 610)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1360
	rect = (90, 600, 100, 610)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1361
	rect = (100, 600, 110, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1362
	rect = (110, 600, 120, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1363
	rect = (120, 600, 130, 610)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Inverted Dots
//------------------------------

//Red
ShotData
{
	id = 1364
	rect = (140, 590, 150, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1365
	rect = (150, 590, 160, 600)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1366
	rect = (160, 590, 170, 600)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1367
	rect = (170, 590, 180, 600)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1368
	rect = (180, 590, 190, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1369
	rect = (190, 590, 200, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1370
	rect = (200, 590, 210, 600)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1371
	rect = (210, 590, 220, 600)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1372
	rect = (220, 590, 230, 600)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1373
	rect = (230, 590, 240, 600)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1374
	rect = (240, 590, 250, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1375
	rect = (250, 590, 260, 600)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1376
	rect = (260, 590, 270, 600)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1377
	rect = (140, 600, 150, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1378
	rect = (150, 600, 160, 610)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1379
	rect = (160, 600, 170, 610)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1380
	rect = (170, 600, 180, 610)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1381
	rect = (180, 600, 190, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1382
	rect = (190, 600, 200, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1383
	rect = (200, 600, 210, 610)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1384
	rect = (210, 600, 220, 610)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1385
	rect = (220, 600, 230, 610)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1386
	rect = (230, 600, 240, 610)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1387
	rect = (240, 600, 250, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1388
	rect = (250, 600, 260, 610)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1389
	rect = (260, 600, 270, 610)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (2, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Loose/Curvy Lasers
//------------------------------

//Red
ShotData
{
	id = 1390
	rect = (0, 510, 18, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1391
	rect = (18, 510, 36, 544)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1392
	rect = (36, 510, 54, 544)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1393
	rect = (54, 510, 72, 544)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1394
	rect = (72, 510, 90, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1395
	rect = (90, 510, 108, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1396
	rect = (108, 510, 126, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1397
	rect = (126, 510, 144, 544)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1398
	rect = (144, 510, 162, 544)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1399
	rect = (162, 510, 180, 544)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1400
	rect = (180, 510, 198, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1401
	rect = (198, 510, 216, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1402
	rect = (216, 510, 234, 544)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//Dark variants

//Red
ShotData
{
	id = 1403
	rect = (0, 544, 18, 578)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1404
	rect = (18, 544, 36, 578)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1405
	rect = (36, 544, 54, 578)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1406
	rect = (54, 544, 72, 578)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1407
	rect = (72, 544, 90, 578)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1408
	rect = (90, 544, 108, 578)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1409
	rect = (108, 544, 126, 578)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1410
	rect = (126, 544, 144, 578)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1411
	rect = (144, 544, 162, 578)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1412
	rect = (162, 544, 180, 578)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1413
	rect = (180, 544, 198, 578)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1414
	rect = (198, 544, 216, 578)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1415
	rect = (216, 544, 234, 578)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Round
//------------------------------

//Red
ShotData
{
	id = 1416
	rect = (272, 0, 306, 34)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1417
	rect = (306, 0, 340, 34)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1418
	rect = (340, 0, 374, 34)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1419
	rect = (374, 0, 408, 34)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1420
	rect = (408, 0, 442, 34)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1421
	rect = (442, 0, 476, 34)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1422
	rect = (476, 0, 510, 34)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1423
	rect = (510, 0, 544, 34)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1424
	rect = (544, 0, 578, 34)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1425
	rect = (578, 0, 612, 34)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1426
	rect = (612, 0, 646, 34)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1427
	rect = (646, 0, 680, 34)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1428
	rect = (680, 0, 714, 34)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1429
	rect = (714, 0, 748, 34)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Oval
//------------------------------

//Red
ShotData
{
	id = 1430
	rect = (272, 34, 306, 68)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1431
	rect = (306, 34, 340, 68)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1432
	rect = (340, 34, 374, 68)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1433
	rect = (374, 34, 408, 68)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1434
	rect = (408, 34, 442, 68)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1435
	rect = (442, 34, 476, 68)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1436
	rect = (476, 34, 510, 68)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1437
	rect = (510, 34, 544, 68)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1438
	rect = (544, 34, 578, 68)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1439
	rect = (578, 34, 612, 68)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1440
	rect = (612, 34, 646, 68)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1441
	rect = (646, 34, 680, 68)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1442
	rect = (680, 34, 714, 68)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1443
	rect = (714, 34, 748, 68)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Large Inverted Oval
//------------------------------

//Red
ShotData
{
	id = 1444
	rect = (272, 68, 306, 102)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1445
	rect = (306, 68, 340, 102)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1446
	rect = (340, 68, 374, 102)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1447
	rect = (374, 68, 408, 102)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1448
	rect = (408, 68, 442, 102)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1449
	rect = (442, 68, 476, 102)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1450
	rect = (476, 68, 510, 102)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1451
	rect = (510, 68, 544, 102)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1452
	rect = (544, 68, 578, 102)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1453
	rect = (578, 68, 612, 102)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1454
	rect = (612, 68, 646, 102)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1455
	rect = (646, 68, 680, 102)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1456
	rect = (680, 68, 714, 102)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1457
	rect = (714, 68, 748, 102)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Knife
//------------------------------

//Red
ShotData
{
	id = 1458
	rect = (272, 102, 306, 136)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1459
	rect = (306, 102, 340, 136)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1460
	rect = (340, 102, 374, 136)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1461
	rect = (374, 102, 408, 136)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1462
	rect = (408, 102, 442, 136)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1463
	rect = (442, 102, 476, 136)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1464
	rect = (476, 102, 510, 136)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1465
	rect = (510, 102, 544, 136)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1466
	rect = (544, 102, 578, 136)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1467
	rect = (578, 102, 612, 136)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1468
	rect = (612, 102, 646, 136)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1469
	rect = (646, 102, 680, 136)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1470
	rect = (680, 102, 714, 136)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1471
	rect = (714, 102, 748, 136)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (4, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Arrow
//------------------------------

//Red
ShotData
{
	id = 1472
	rect = (272, 136, 306, 170)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1473
	rect = (306, 136, 340, 170)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1474
	rect = (340, 136, 374, 170)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1475
	rect = (374, 136, 408, 170)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1476
	rect = (408, 136, 442, 170)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1477
	rect = (442, 136, 476, 170)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1478
	rect = (476, 136, 510, 170)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1479
	rect = (510, 136, 544, 170)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1480
	rect = (544, 136, 578, 170)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1481
	rect = (578, 136, 612, 170)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1482
	rect = (612, 136, 646, 170)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1483
	rect = (646, 136, 680, 170)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1484
	rect = (680, 136, 714, 170)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1485
	rect = (714, 136, 748, 170)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (5, 0, 10)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Butterfly
//------------------------------

//Red
ShotData
{
	id = 1486
	rect = (272, 170, 306, 204)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1487
	rect = (306, 170, 340, 204)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1488
	rect = (340, 170, 374, 204)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1489
	rect = (374, 170, 408, 204)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1490
	rect = (408, 170, 442, 204)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1491
	rect = (442, 170, 476, 204)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1492
	rect = (476, 170, 510, 204)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1493
	rect = (510, 170, 544, 204)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1494
	rect = (544, 170, 578, 204)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1495
	rect = (578, 170, 612, 204)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1496
	rect = (612, 170, 646, 204)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1497
	rect = (646, 170, 680, 204)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1498
	rect = (680, 170, 714, 204)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1499
	rect = (714, 170, 748, 204)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Large Stars
//------------------------------

//Red
ShotData
{
	id = 1500
	rect = (272, 204, 306, 238)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1501
	rect = (306, 204, 340, 238)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1502
	rect = (340, 204, 374, 238)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1503
	rect = (374, 204, 408, 238)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Green
ShotData
{
	id = 1504
	rect = (408, 204, 442, 238)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Mint
ShotData
{
	id = 1505
	rect = (442, 204, 476, 238)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 1506
	rect = (476, 204, 510, 238)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Sky
ShotData
{
	id = 1507
	rect = (510, 204, 544, 238)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1508
	rect = (544, 204, 578, 238)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1509
	rect = (578, 204, 612, 238)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1510
	rect = (612, 204, 646, 238)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1511
	rect = (646, 204, 680, 238)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//White
ShotData
{
	id = 1512
	rect = (680, 204, 714, 238)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}
//Black
ShotData
{
	id = 1513
	rect = (714, 204, 748, 238)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 8
	fixed_angle = true


}



//------------------------------
//Hearts
//------------------------------

//Red
ShotData
{
	id = 1514
	rect = (272, 238, 306, 272)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1515
	rect = (306, 238, 340, 272)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1516
	rect = (340, 238, 374, 272)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1517
	rect = (374, 238, 408, 272)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1518
	rect = (408, 238, 442, 272)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1519
	rect = (442, 238, 476, 272)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1520
	rect = (476, 238, 510, 272)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1521
	rect = (510, 238, 544, 272)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1522
	rect = (544, 238, 578, 272)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1523
	rect = (578, 238, 612, 272)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1524
	rect = (612, 238, 646, 272)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1525
	rect = (646, 238, 680, 272)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1526
	rect = (680, 238, 714, 272)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1527
	rect = (714, 238, 748, 272)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (10, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Feathers
//------------------------------

//Red
ShotData
{
	id = 1528
	rect = (272, 272, 306, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1529
	rect = (306, 272, 340, 306)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1530
	rect = (340, 272, 374, 306)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1531
	rect = (374, 272, 408, 306)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1532
	rect = (408, 272, 442, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1533
	rect = (442, 272, 476, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1534
	rect = (476, 272, 510, 306)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1535
	rect = (510, 272, 544, 306)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1536
	rect = (544, 272, 578, 306)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1537
	rect = (578, 272, 612, 306)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1538
	rect = (612, 272, 646, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1539
	rect = (646, 272, 680, 306)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1540
	rect = (680, 272, 714, 306)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1541
	rect = (714, 272, 748, 306)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Spikes
//------------------------------

//Red
ShotData
{
	id = 1542
	rect = (272, 306, 306, 340)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1543
	rect = (306, 306, 340, 340)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1544
	rect = (340, 306, 374, 340)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1545
	rect = (374, 306, 408, 340)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1546
	rect = (408, 306, 442, 340)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1547
	rect = (442, 306, 476, 340)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1548
	rect = (476, 306, 510, 340)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1549
	rect = (510, 306, 544, 340)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1550
	rect = (544, 306, 578, 340)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1551
	rect = (578, 306, 612, 340)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1552
	rect = (612, 306, 646, 340)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1553
	rect = (646, 306, 680, 340)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1554
	rect = (680, 306, 714, 340)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1555
	rect = (714, 306, 748, 340)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Rests
//------------------------------

//Red
ShotData
{
	id = 1556
	rect = (272, 340, 306, 374)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1557
	rect = (306, 340, 340, 374)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1558
	rect = (340, 340, 374, 374)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1559
	rect = (374, 340, 408, 374)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1560
	rect = (408, 340, 442, 374)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1561
	rect = (442, 340, 476, 374)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1562
	rect = (476, 340, 510, 374)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1563
	rect = (510, 340, 544, 374)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1564
	rect = (544, 340, 578, 374)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1565
	rect = (578, 340, 612, 374)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1566
	rect = (612, 340, 646, 374)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1567
	rect = (646, 340, 680, 374)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1568
	rect = (680, 340, 714, 374)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1569
	rect = (714, 340, 748, 374)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (5, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Notes
//------------------------------

//Red
ShotData
{
	id = 1570
	rect = (272, 374, 306, 408)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 272, 374, 306, 408)
		animation_data = (4, 272, 408, 306, 442)
		animation_data = (4, 272, 442, 306, 476)
		animation_data = (4, 272, 476, 306, 510)
	}
}
//Orange
ShotData
{
	id = 1571
	rect = (306, 374, 340, 408)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 306, 374, 340, 408)
		animation_data = (4, 306, 408, 340, 442)
		animation_data = (4, 306, 442, 340, 476)
		animation_data = (4, 306, 476, 340, 510)
	}
}
//Yellow
ShotData
{
	id = 1572
	rect = (340, 374, 374, 408)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 340, 374, 374, 408)
		animation_data = (4, 340, 408, 374, 442)
		animation_data = (4, 340, 442, 374, 476)
		animation_data = (4, 340, 476, 374, 510)
	}
}
//Lime
ShotData
{
	id = 1573
	rect = (374, 374, 408, 408)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 374, 374, 408, 408)
		animation_data = (4, 374, 408, 408, 442)
		animation_data = (4, 374, 442, 408, 476)
		animation_data = (4, 374, 476, 408, 510)
	}
}
//Green
ShotData
{
	id = 1574
	rect = (408, 374, 442, 408)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 408, 374, 442, 408)
		animation_data = (4, 408, 408, 442, 442)
		animation_data = (4, 408, 442, 442, 476)
		animation_data = (4, 408, 476, 442, 510)
	}
}
//Mint
ShotData
{
	id = 1575
	rect = (442, 374, 476, 408)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 442, 374, 476, 408)
		animation_data = (4, 442, 408, 476, 442)
		animation_data = (4, 442, 442, 476, 476)
		animation_data = (4, 442, 476, 476, 510)
	}
}
//Aqua
ShotData
{
	id = 1576
	rect = (476, 374, 510, 408)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 476, 374, 510, 408)
		animation_data = (4, 476, 408, 510, 442)
		animation_data = (4, 476, 442, 510, 476)
		animation_data = (4, 476, 476, 510, 510)
	}
}
//Sky
ShotData
{
	id = 1577
	rect = (510, 374, 544, 408)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 510, 374, 544, 408)
		animation_data = (4, 510, 408, 544, 442)
		animation_data = (4, 510, 442, 544, 476)
		animation_data = (4, 510, 476, 544, 510)
	}
}
//Blue
ShotData
{
	id = 1578
	rect = (544, 374, 578, 408)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, -5, 11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 544, 374, 578, 408)
		animation_data = (4, 544, 408, 578, 442)
		animation_data = (4, 544, 442, 578, 476)
		animation_data = (4, 544, 476, 578, 510)
	}
}
//Purple
ShotData
{
	id = 1579
	rect = (578, 374, 612, 408)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 578, 374, 612, 408)
		animation_data = (4, 578, 408, 612, 442)
		animation_data = (4, 578, 442, 612, 476)
		animation_data = (4, 578, 476, 612, 510)
	}
}
//Magenta
ShotData
{
	id = 1580
	rect = (612, 374, 646, 408)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 612, 374, 646, 408)
		animation_data = (4, 612, 408, 646, 442)
		animation_data = (4, 612, 442, 646, 476)
		animation_data = (4, 612, 476, 646, 510)
	}
}
//Pink
ShotData
{
	id = 1581
	rect = (646, 374, 680, 408)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 646, 374, 680, 408)
		animation_data = (4, 646, 408, 680, 442)
		animation_data = (4, 646, 442, 680, 476)
		animation_data = (4, 646, 476, 680, 510)
	}
}
//White
ShotData
{
	id = 1582
	rect = (680, 374, 714, 408)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 680, 374, 714, 408)
		animation_data = (4, 680, 408, 714, 442)
		animation_data = (4, 680, 442, 714, 476)
		animation_data = (4, 680, 476, 714, 510)
	}
}
//Black
ShotData
{
	id = 1583
	rect = (714, 374, 748, 408)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, -5, -11)
	angular_velocity = 0
	fixed_angle = true

	AnimationData
	{
		animation_data = (4, 714, 374, 748, 408)
		animation_data = (4, 714, 408, 748, 442)
		animation_data = (4, 714, 442, 748, 476)
		animation_data = (4, 714, 476, 748, 510)
	}
}



//------------------------------
//Fireballs
//------------------------------

//Red
ShotData
{
	id = 1584
	rect = (272, 510, 306, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 272, 510, 306, 544)
		animation_data = (4, 272, 544, 306, 578)
		animation_data = (4, 272, 578, 306, 612)
	}
}
//Orange
ShotData
{
	id = 1585
	rect = (306, 510, 340, 544)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 306, 510, 340, 544)
		animation_data = (4, 306, 544, 340, 578)
		animation_data = (4, 306, 578, 340, 612)
	}
}
//Yellow
ShotData
{
	id = 1586
	rect = (340, 510, 374, 544)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 340, 510, 374, 544)
		animation_data = (4, 340, 544, 374, 578)
		animation_data = (4, 340, 578, 374, 612)
	}
}
//Lime
ShotData
{
	id = 1587
	rect = (374, 510, 408, 544)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 374, 510, 408, 544)
		animation_data = (4, 374, 544, 408, 578)
		animation_data = (4, 374, 578, 408, 612)
	}
}
//Green
ShotData
{
	id = 1588
	rect = (408, 510, 442, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 408, 510, 442, 544)
		animation_data = (4, 408, 544, 442, 578)
		animation_data = (4, 408, 578, 442, 612)
	}
}
//Mint
ShotData
{
	id = 1589
	rect = (442, 510, 476, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 442, 510, 476, 544)
		animation_data = (4, 442, 544, 476, 578)
		animation_data = (4, 442, 578, 476, 612)
	}
}
//Aqua
ShotData
{
	id = 1590
	rect = (476, 510, 510, 544)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 476, 510, 510, 544)
		animation_data = (4, 476, 544, 510, 578)
		animation_data = (4, 476, 578, 510, 612)
	}
}
//Sky
ShotData
{
	id = 1591
	rect = (510, 510, 544, 544)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 510, 510, 544, 544)
		animation_data = (4, 510, 544, 544, 578)
		animation_data = (4, 510, 578, 544, 612)
	}
}
//Blue
ShotData
{
	id = 1592
	rect = (544, 510, 578, 544)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 544, 510, 578, 544)
		animation_data = (4, 544, 544, 578, 578)
		animation_data = (4, 544, 578, 578, 612)
	}
}
//Purple
ShotData
{
	id = 1593
	rect = (578, 510, 612, 544)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 578, 510, 612, 544)
		animation_data = (4, 578, 544, 612, 578)
		animation_data = (4, 578, 578, 612, 612)
	}
}
//Magenta
ShotData
{
	id = 1594
	rect = (612, 510, 646, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 612, 510, 646, 544)
		animation_data = (4, 612, 544, 646, 578)
		animation_data = (4, 612, 578, 646, 612)
	}
}
//Pink
ShotData
{
	id = 1595
	rect = (646, 510, 680, 544)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 646, 510, 680, 544)
		animation_data = (4, 646, 544, 680, 578)
		animation_data = (4, 646, 578, 680, 612)
	}
}
//White
ShotData
{
	id = 1596
	rect = (680, 510, 714, 544)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 680, 510, 714, 544)
		animation_data = (4, 680, 544, 714, 578)
		animation_data = (4, 680, 578, 714, 612)
	}
}
//Black
ShotData
{
	id = 1597
	rect = (714, 510, 748, 544)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (7, 0, 7)
	angular_velocity = 0
	fixed_angle = false

	AnimationData
	{
		animation_data = (4, 714, 510, 748, 544)
		animation_data = (4, 714, 544, 748, 578)
		animation_data = (4, 714, 578, 748, 612)
	}
}



//------------------------------
//Bubbles
//------------------------------

//Red
ShotData
{
	id = 1598
	rect = (0, 612, 68, 680)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Orange
ShotData
{
	id = 1599
	rect = (68, 612, 136, 680)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Yellow
ShotData
{
	id = 1600
	rect = (136, 612, 204, 680)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Lime
ShotData
{
	id = 1601
	rect = (204, 612, 272, 680)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Green
ShotData
{
	id = 1602
	rect = (272, 612, 340, 680)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Mint
ShotData
{
	id = 1603
	rect = (340, 612, 408, 680)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Aqua
ShotData
{
	id = 1604
	rect = (408, 612, 476, 680)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Sky
ShotData
{
	id = 1605
	rect = (476, 612, 544, 680)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Blue
ShotData
{
	id = 1606
	rect = (544, 612, 612, 680)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Purple
ShotData
{
	id = 1607
	rect = (612, 612, 680, 680)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Magenta
ShotData
{
	id = 1608
	rect = (680, 612, 748, 680)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//Pink
ShotData
{
	id = 1609
	rect = (748, 612, 816, 680)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}
//White
ShotData
{
	id = 1610
	rect = (816, 612, 884, 680)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 12
	fixed_angle = true


}



//------------------------------
//Len'en Bubbles
//------------------------------

//Red
ShotData
{
	id = 1611
	rect = (0, 680, 68, 748)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1612
	rect = (68, 680, 136, 748)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1613
	rect = (136, 680, 204, 748)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1614
	rect = (204, 680, 272, 748)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1615
	rect = (272, 680, 340, 748)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1616
	rect = (340, 680, 408, 748)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1617
	rect = (408, 680, 476, 748)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1618
	rect = (476, 680, 544, 748)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1619
	rect = (544, 680, 612, 748)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1620
	rect = (612, 680, 680, 748)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1621
	rect = (680, 680, 748, 748)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1622
	rect = (748, 680, 816, 748)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1623
	rect = (816, 680, 884, 748)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1624
	rect = (884, 680, 952, 748)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (18, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}




//------------------------------
//Glowy Orbs
//------------------------------

//Red
ShotData
{
	id = 1625
	rect = (0, 748, 68, 816)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1626
	rect = (68, 748, 136, 816)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1627
	rect = (136, 748, 204, 816)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1628
	rect = (204, 748, 272, 816)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1629
	rect = (272, 748, 340, 816)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1630
	rect = (340, 748, 408, 816)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1631
	rect = (408, 748, 476, 816)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1632
	rect = (476, 748, 544, 816)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1633
	rect = (544, 748, 612, 816)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1634
	rect = (612, 748, 680, 816)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1635
	rect = (680, 748, 748, 816)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1636
	rect = (748, 748, 816, 816)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1637
	rect = (816, 748, 884, 816)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1638
	rect = (884, 748, 952, 816)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (15, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}



//------------------------------
//Cards (Hearts)
//------------------------------

//Red
ShotData
{
	id = 1639
	rect = (0, 828, 18, 846)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1640
	rect = (18, 828, 36, 846)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1641
	rect = (36, 828, 54, 846)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1642
	rect = (54, 828, 72, 846)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1643
	rect = (72, 828, 90, 846)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1644
	rect = (90, 828, 108, 846)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1645
	rect = (108, 828, 126, 846)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1646
	rect = (126, 828, 144, 846)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1647
	rect = (144, 828, 162, 846)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1648
	rect = (162, 828, 180, 846)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1649
	rect = (180, 828, 198, 846)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1650
	rect = (198, 828, 216, 846)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1651
	rect = (216, 828, 234, 846)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1652
	rect = (234, 828, 252, 846)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Diamonds)
//------------------------------

//Red
ShotData
{
	id = 1653
	rect = (0, 846, 18, 864)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1654
	rect = (18, 846, 36, 864)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1655
	rect = (36, 846, 54, 864)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1656
	rect = (54, 846, 72, 864)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1657
	rect = (72, 846, 90, 864)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1658
	rect = (90, 846, 108, 864)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1659
	rect = (108, 846, 126, 864)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1660
	rect = (126, 846, 144, 864)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1661
	rect = (144, 846, 162, 864)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1662
	rect = (162, 846, 180, 864)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1663
	rect = (180, 846, 198, 864)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1664
	rect = (198, 846, 216, 864)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1665
	rect = (216, 846, 234, 864)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1666
	rect = (234, 846, 252, 864)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Spades)
//------------------------------

//Red
ShotData
{
	id = 1667
	rect = (0, 864, 18, 882)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1668
	rect = (18, 864, 36, 882)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1669
	rect = (36, 864, 54, 882)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1670
	rect = (54, 864, 72, 882)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1671
	rect = (72, 864, 90, 882)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1672
	rect = (90, 864, 108, 882)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1673
	rect = (108, 864, 126, 882)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1674
	rect = (126, 864, 144, 882)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1675
	rect = (144, 864, 162, 882)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1676
	rect = (162, 864, 180, 882)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1677
	rect = (180, 864, 198, 882)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1678
	rect = (198, 864, 216, 882)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1679
	rect = (216, 864, 234, 882)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1680
	rect = (234, 864, 252, 882)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}


//------------------------------
//Cards (Clubs)
//------------------------------

//Red
ShotData
{
	id = 1681
	rect = (0, 882, 18, 900)
	render = ADD_ARGB
	delay_color = (255, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Orange
ShotData
{
	id = 1682
	rect = (18, 882, 36, 900)
	render = ADD_ARGB
	delay_color = (255, 128, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Yellow
ShotData
{
	id = 1683
	rect = (36, 882, 54, 900)
	render = ADD_ARGB
	delay_color = (255, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Lime
ShotData
{
	id = 1684
	rect = (54, 882, 72, 900)
	render = ADD_ARGB
	delay_color = (128, 255, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Green
ShotData
{
	id = 1685
	rect = (72, 882, 90, 900)
	render = ADD_ARGB
	delay_color = (0, 255, 64)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Mint
ShotData
{
	id = 1686
	rect = (90, 882, 108, 900)
	render = ADD_ARGB
	delay_color = (0, 255, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Aqua
ShotData
{
	id = 1687
	rect = (108, 882, 126, 900)
	render = ADD_ARGB
	delay_color = (0, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Sky
ShotData
{
	id = 1688
	rect = (126, 882, 144, 900)
	render = ADD_ARGB
	delay_color = (0, 128, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Blue
ShotData
{
	id = 1689
	rect = (144, 882, 162, 900)
	render = ADD_ARGB
	delay_color = (0, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Purple
ShotData
{
	id = 1690
	rect = (162, 882, 180, 900)
	render = ADD_ARGB
	delay_color = (128, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Magenta
ShotData
{
	id = 1691
	rect = (180, 882, 198, 900)
	render = ADD_ARGB
	delay_color = (255, 0, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Pink
ShotData
{
	id = 1692
	rect = (198, 882, 216, 900)
	render = ADD_ARGB
	delay_color = (255, 0, 128)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//White
ShotData
{
	id = 1693
	rect = (216, 882, 234, 900)
	render = ADD_ARGB
	delay_color = (255, 255, 255)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}
//Black
ShotData
{
	id = 1694
	rect = (234, 882, 252, 900)
	render = ADD_ARGB
	delay_color = (0, 0, 0)
	collision = (6, 0, 0)
	angular_velocity = 0
	fixed_angle = false


}