let shot =  GetCurrentScriptDirectory~"./se/shot.wav";
let chime =  GetCurrentScriptDirectory~"./se/chime.wav";
let life = GetCurrentScriptDirectory~"./se/se_life.wav";
let item = GetCurrentScriptDirectory~"./se/se_item.wav";
let lazer = GetCurrentScriptDirectory~"./se/se_lazer00.wav";
let enemyded = GetCurrentScriptDirectory~"./se/se_eneded01.wav";
let shock = GetCurrentScriptDirectory~"./se/lenshot4.wav";
let Confirm = GetCurrentScriptDirectory~"./se/se_ok00.wav";
let Choose = GetCurrentScriptDirectory~"./se/se_select00.wav";
let explosion = GetCurrentScriptDirectory~"./se/se_enep01.wav";
let charge1 = GetCurrentScriptDirectory~"./se/se_ch02.wav";
let explode = GetCurrentScriptDirectory~"./se/se_enep02.wav";
let alarm = GetCurrentScriptDirectory~"./se/se_caution.wav";

task SE_Play(let path, let vl){
let seobj = ObjSound_Create;
ObjSound_Load(seobj,path);
ObjSound_Play(seobj);
ObjSound_SetVolumeRate(seobj,vl);
loop(120){yield;}
RemoveSound(path);

}