#TouhouDanmakufu[Player]
#ScriptVersion[3]	
#ID["RU_Reisen"]
#Title["Reisen"]
#Text["Made by NoobMaker"]
#Image["./Cut.png"]
#ReplayName["Reimu"]

let objPlayer = GetPlayerObjectID();
let objSlowShot = ID_INVALID;
let current = GetCurrentScriptDirectory();
let enemy;
let focus = false;
let type = 0;
let vx = 5;
let vy = 2.25;
let spelltime = false;
let arr1 = [];
let arr2 = [];
let arr3 = [];
let arr4 = [];
let lwidth = 0;
let s = ObjSound_Create;
@Initialize
{
	SetPlayerSpeed(vx, vy);
	SetPlayerClip(12,12,GetStgFrameWidth-12,GetStgFrameHeight-12);
	SetPlayerDownStateFrame(60);
	SetPlayerRebirthFrame(20);
	let path = current ~ "ReisenShotData.txt";
	LoadPlayerShotData(path); //???????

	ObjPlayer_AddIntersectionCircleA1(objPlayer, 0, 0, 2, 25);
	LoadSound(GetCurrentScriptDirectory~"graze.wav");
	LoadSound(GetCurrentScriptDirectory~"se_shot.wav");
	LoadSound(GetCurrentScriptDirectory~"Eff2.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot6.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot7.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot8.wav");
	LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	LoadSound(GetCurrentScriptDirectory~"Laser7.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge1.wav");
	LoadSound(GetCurrentScriptDirectory~"Charge2.wav");
	LoadSound(GetCurrentScriptDirectory~"SpellCard.wav");
	LoadSound(current~"se_pldead.wav");
	TImage();
	TShot();
	TMagicCircle();
	HitBox;
	Orb;
}

@MainLoop
{
	enemy = GetAllEnemyID;
	yield;
}

@FinalizeShot
{
}

@Event
{
	alternative(GetEventType())
	case(EV_REQUEST_SPELL)
	{
		//????????
		let spell = GetPlayerSpell();
		if(spell >= 1 && spelltime == false)
		{
			SetScriptResult(true);
			SetPlayerSpell(spell-1);
			alternative(type)
			case(0){TSpell1;}
			
		}
		else
		{
			SetScriptResult(false);
		}
	}
	case(EV_HIT)
	{
		PlaySE(GetCurrentScriptDirectory~"se_pldead.wav");
		TExplosion();
	}
	case(EV_PLAYER_REBIRTH)
	{
		//??
		SetPlayerSpell(3);
		SetPlayerInvincibilityFrame(180);
	}
		case(EV_GRAZE){
			PlaySE(GetCurrentScriptDirectory~"graze.wav");
		}
	case(EV_GET_ITEM)
	{
		let itemType = GetEventArgument(0);
	}
	
}

task TImage
{
	let f = 0;
	let f2 = 0;
	let px = 32;
	let py = 48;
	let path = GetCurrentScriptDirectory() ~ "Sprite.png";
	ObjPrim_SetTexture(objPlayer, path);
	Obj_SetRenderPriorityI(objPlayer,30);
	loop
	{
		if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py, px, py*2);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py, px*2, py*2);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py, px*3, py*2);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py, px*4, py*2);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py, px*5, py*2);}
			if(f2>=10&& f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py, px*6, py*2);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py, px*7, py*2);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7,py, px*8, py*2);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
		{
			if(f2<1){ObjSprite2D_SetSourceRect(objPlayer, 0, py*2, px, py*3);}
			if(f2>=1&& f2<=2){ObjSprite2D_SetSourceRect(objPlayer, px, py*2, px*2, py*3);}
			if(f2>=2 && f2<=3){ObjSprite2D_SetSourceRect(objPlayer, px*2, py*2, px*3, py*3);}
			if(f2>=3 && f2<=4){ObjSprite2D_SetSourceRect(objPlayer, px*3, py*2, px*4, py*3);}
			if(f2>=4 && f2<=10){ObjSprite2D_SetSourceRect(objPlayer, px*4, py*2, px*5, py*3);}
			if(f2>=10 && f2<=16){ObjSprite2D_SetSourceRect(objPlayer, px*5, py*2, px*6, py*3);}
			if(f2>=16 && f2<=22){ObjSprite2D_SetSourceRect(objPlayer, px*6, py*2, px*7, py*3);}
			if(f2>=22){ObjSprite2D_SetSourceRect(objPlayer, px*7, py*2, px*8, py*3);}
			if(f2>=28){f2=12;}
			f2++;
		}
		else
		{
			if(f<6){ObjSprite2D_SetSourceRect(objPlayer, 0, 1, px, 48);}
			if(f>=6&& f<=12){ObjSprite2D_SetSourceRect(objPlayer, px, 1, px*2, 48);}
			if(f>=12 && f<=18){ObjSprite2D_SetSourceRect(objPlayer, px*2, 1, px*3, 48);}
			if(f>=18 && f<=24){ObjSprite2D_SetSourceRect(objPlayer, px*3, 1, px*4, 48);}
			if(f>=24 && f<=30){ObjSprite2D_SetSourceRect(objPlayer, px*4, 1, px*5, 48);}
			if(f>=30 && f<=36){ObjSprite2D_SetSourceRect(objPlayer, px*5, 1, px*6, 48);}
			if(f>=36 && f<=42){ObjSprite2D_SetSourceRect(objPlayer, px*6, 1, px*7, 48);}
			if(f>=42){ObjSprite2D_SetSourceRect(objPlayer, px*7, 1, px*8, 48);}
			if(f>=48){f=0;}
			f++;
			f2 = 0;
		}
		ObjSprite2D_SetDestCenter(objPlayer);
		yield;
	}

}

task Orb
{
	ascent(i in 0..8) // Generate Orbs
	{
		let obj= CreateTool;
		arr1 = arr1 ~ [obj];
	}
	ascent(i in 0..8) // Generate Orbs
	{
		let obj= CreateTool;
		arr2 = arr2 ~ [obj];
	}
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr3 = arr3 ~ [obj];
	}
	ascent(i in 0..4) // Generate Orbs
	{
		let obj= CreateTool;
		arr4 = arr4 ~ [obj];
	}
	ascent(i in 0..4)
	{
		Orb1(arr1[i],i,0);
		Orb1(arr1[i+4],i,1);
		Orb2(arr2[i],i,0);
		Orb2(arr2[i+4],i,1);
	}

		task Orb1(obj,num,layer)
		{
			let ufco = [[-40,35],[-20,-30],[20,-30],[40,35]];
			let fco = [[0,-40],[0,-40],[0,-40],[0,-40]];
			let count = 0;
			let dif = [[40,-75],[20,-10],[-20,-10],[-40,-75]];
			let way = [1,1,-1,-1];
			let time = 10;
			let fcount = 0;
			let dn0 = 0;
			let dn1 = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetSourceRect(obj,114,164,128,172);
			ObjSprite2D_SetDestCenter(obj);
			ObjRender_SetScaleXYZ(obj,1,1,1);
			if(layer==1){ObjRender_SetScaleXYZ(obj,1.5,1.5,1.5);}
			ObjRender_SetBlendType(obj,BLEND_ALPHA);
			Obj_SetRenderPriorityI(obj,23-layer);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=0){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);
				count++;
				if(layer==0)
				{
					if(count<120){ObjSprite2D_SetSourceRect(obj,114,164,128,172);}
					if(count>=120&&count<130){ObjSprite2D_SetSourceRect(obj,130,164,144,172);}
					if(count>=130&&count<140){ObjSprite2D_SetSourceRect(obj,146,164,160,172);}
					if(count>=140){ObjSprite2D_SetSourceRect(obj,162,164,176,172);}
					if(count==150){count=0;}
				}
				if(focus==true && fcount<10)
				{
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==false && fcount>0)
				{
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
				}
				yield;
			}
		}
		
		task Orb2(obj,num,layer)
		{
			let ufco = [[-40,0],[0,-40],[40,0],[0,40]];
			let fco = [[-15,-35],[-40,0],[15,-35],[40,0]];
			let count = 0;
			let dif = [[25,-35],[-40,40],[-25,-35],[40,-40]];
			let way = [1,1,-1,-1];
			let time = 10;
			let fcount = 0;
			let dn0 = 0;
			let dn1 = 0;
			let dr0 = dif[num][0]/time;
			let dr1 = dif[num][1]/time;
			ObjRender_SetAlpha(obj,192);
			ObjSprite2D_SetSourceRect(obj,114,164,128,172);
			ObjSprite2D_SetDestCenter(obj);
			ObjRender_SetScaleXYZ(obj,1,1,1);
			if(layer==1){ObjRender_SetScaleXYZ(obj,1.5,1.5,1.5);}
			ObjRender_SetBlendType(obj,BLEND_ALPHA);
			Obj_SetRenderPriorityI(obj,23-layer);
			while(!Obj_IsDeleted(obj))
			{
				if(GetPlayerState==STATE_DOWN || type!=1){Obj_SetVisible(obj,false);}
				else{Obj_SetVisible(obj,true);}
				ObjRender_SetPosition(obj,GetPlayerX+ufco[num][0]+dn0,GetPlayerY+ufco[num][1]+dn1,0);
				count++;
				if(layer==0)
				{
					if(count<120){ObjSprite2D_SetSourceRect(obj,114,164,128,172);}
					if(count>=120&&count<130){ObjSprite2D_SetSourceRect(obj,130,164,144,172);}
					if(count>=130&&count<140){ObjSprite2D_SetSourceRect(obj,146,164,160,172);}
					if(count>=140){ObjSprite2D_SetSourceRect(obj,162,164,176,172);}
					if(count==150){count=0;}
				}
				if(focus==true && fcount<10)
				{
					dn0 += dr0;
					dn1 += dr1;
					fcount++;
				}
				if(focus==false && fcount>0)
				{
					dn0 -= dr0;
					dn1 -= dr1;
					fcount--;
				}
				yield;
			}
		}
	}
	
function CreateTool
{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"Sprite.png";
		ObjPrim_SetTexture(obj,img);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		Obj_SetRenderPriorityI(obj,23);
		return obj;
}

task TShot
{
	let shotCount = -1;
	let bNextShot = false;
	let objShot = ID_INVALID;
	let shotnum = 0;
	let focustime = 0;
	AddVirtualKey(VK_USER1,KEY_C,KEY_INVALID);
	LoadSound(GetCurrentScriptDirectory~"Shot9.wav");
	loop
	{
		if(GetVirtualKeyState(VK_USER1)==KEY_PUSH)
		{
			//PlaySE(GetCurrentScriptDirectory~"Shot9.wav");
			type = (type+1)%1;
		}
		if((GetVirtualKeyState(VK_SHOT)==KEY_PUSH || GetVirtualKeyState(VK_SHOT)==KEY_HOLD || bNextShot==true) && shotCount==-1)
		{
			shotCount = 0;
			bNextShot = false;
		}
		if(GetVirtualKeyState(VK_SHOT)==KEY_FREE)
		{
			if(lwidth>0){lwidth--;}
		}
		if(GetVirtualKeyState(VK_SHOT)==KEY_HOLD && shotCount>0)
		{
			bNextShot = true;
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_PUSH || GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD && GetPlayerState == STATE_NORMAL && IsPermitPlayerShot)
		{
			focus = true;
		}
		else if(GetPlayerState == STATE_NORMAL && IsPermitPlayerShot)
		{
			focus = false;
			Obj_Delete(objSlowShot);
		}
		
		if(shotCount%4==0 && GetPlayerState==STATE_NORMAL && IsPermitPlayerShot)
		{
				if(type==0)
				{
					PlaySound("se_shot",98,0);
					let dir = [270,270,270,270];
					VanillaBullet(GetPlayerX-10,GetPlayerY,20,270,3,1);
					VanillaBullet(GetPlayerX+10,GetPlayerY,20,270,3,1);
						if(focus==false)
						{
							focustime = 0;
							ReisenWave(ObjRender_GetX(arr1[0]),ObjRender_GetY(arr1[0]),25,270,0.875,20);
							ReisenWave(ObjRender_GetX(arr1[1]),ObjRender_GetY(arr1[1]),25,270,0.875,20);
							ReisenWave(ObjRender_GetX(arr1[2]),ObjRender_GetY(arr1[2]),25,270,0.875,20);
							ReisenWave(ObjRender_GetX(arr1[3]),ObjRender_GetY(arr1[3]),25,270,0.875,20);
						}
					if(shotnum%2==0)
					{
						if(focus==true)
						{
							focustime++;
							if(focustime>1)
							{
								ReisenHoming(ObjRender_GetX(arr1[0]),ObjRender_GetY(arr1[0]),2,270,12,2);
							}
						}
					}
					shotnum++;
				}
				if(type==1)
				{
					PlaySound("se_shot",98,0);
					VanillaBullet(GetPlayerX-10,GetPlayerY,20,270,3,1);
					VanillaBullet(GetPlayerX+10,GetPlayerY,20,270,3,1);
						if(focus==false)
						{
							focustime = 0;
							ReisenBullet(ObjRender_GetX(arr2[0]),ObjRender_GetY(arr2[0]),20,rand(255,285),4,1);
							ReisenBullet(ObjRender_GetX(arr2[1]),ObjRender_GetY(arr2[1]),20,rand(255,285),4,1);
							ReisenBullet(ObjRender_GetX(arr2[2]),ObjRender_GetY(arr2[2]),20,rand(255,285),4,1);
							ReisenBullet(ObjRender_GetX(arr2[3]),ObjRender_GetY(arr2[3]),20,rand(255,285),4,1);
						}
						if(focus==true)
						{
								ReisenWave(ObjRender_GetX(arr2[0]),ObjRender_GetY(arr2[0]),25,270,0.9,20);
								ReisenWave(ObjRender_GetX(arr2[1]),ObjRender_GetY(arr2[1]),25,270,0.9,20);
								ReisenWave(ObjRender_GetX(arr2[2]),ObjRender_GetY(arr2[2]),25,270,0.9,20);
								ReisenWave(ObjRender_GetX(arr2[3]),ObjRender_GetY(arr2[3]),25,270,0.9,20);
						}
					shotnum++;
				}
		}

		if(shotCount >= 0)
		{
			shotCount++;
		}
		if(shotCount == 15)
		{
			shotCount=-1;
		}
		yield;
	}
}

task HitBox{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D); 
		let img = GetCurrentScriptDirectory~"eff2.png";
		let c = 0;
		let alpha = 0;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,0,16,64,80);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		while(!Obj_IsDeleted(obj)){
		ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
		ObjRender_SetAngleXYZ(obj,0,0,c);
		ObjRender_SetAlpha(obj,alpha);
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_HOLD){
			if(alpha<250){alpha+=30;}
		}
		if(GetVirtualKeyState(VK_SLOWMOVE)==KEY_FREE){
		if(alpha>0){alpha-=30;}
		}
		if(GetPlayerState != STATE_NORMAL){alpha=0;}
		c+=3;
		yield;
		}
	}
	
task VanillaBullet(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 2;
	let mx;
	let my;
	let mangle;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		yield;
	}
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"Sprite.png";
	let dx = 0;
	ObjPrim_SetTexture(obj,img);
	if(shotcolor==1){dx = 112;}
	ObjRender_SetPosition(obj,mx,my,0);
	ObjRender_SetAlpha(obj,128);
	ascent(i in 0..3)
	{
		ObjSprite2D_SetSourceRect(obj,dx+i*32,144,dx+32+i*32,160);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		wait(3);
	}
	Obj_Delete(obj);
}
	
task ReisenShot(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 3;
	let mx;
	let my;
	let mangle;
	let scale = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		if(scale<1){scale += 0.25;}
		ObjRender_SetScaleXYZ(mainobj,scale,scale,0);
		yield;
	}
	//if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight){PlaySound("Shot8",40,0);}
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"Sprite.png";
	ObjPrim_SetTexture(obj,img);
	ObjRender_SetPosition(obj,mx,my,0);
	ObjSprite2D_SetSourceRect(obj,0,165,56,185);
	TExpan(mx,my,3,20,255,0,0);
	ascent(i in 0..10)
	{
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetAlpha(obj,192-i*19);
		scale-= 0.1;
		yield;
	}
	Obj_Delete(obj);
}


task ReisenHoming(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 4;
	let mx;
	let my;
	let mangle;
	let scale = 0;
	let mainobj = CreatePlayerShotA1(x,y,0,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	ObjMove_AddPatternA2(mainobj,0,NO_CHANGE,NO_CHANGE,0.15,0,10);
	ObjMove_AddPatternA2(mainobj,0,NO_CHANGE,NO_CHANGE,0.65,0,10);
	let count = 0;
	/*if(FindTarget!=-1)
	{
		let h_obj = FindTarget;
		Homing(mainobj,h_obj,1);
	}*/
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		if(scale<1){scale += 0.25;}
		ObjRender_SetScaleXYZ(mainobj,scale,scale,0);
		yield;
	}
	if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight){PlaySound("Shot8",50,0);}
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"sprite.png";
	ObjPrim_SetTexture(obj,img);
	ObjRender_SetPosition(obj,mx,my,0);
	TExpan(mx,my,4,20,255,0,255);
	ascent(i in 0..10)
	{
		ObjSprite2D_SetSourceRect(obj,0,185,56,205);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetAlpha(obj,192-i*19);
		scale-= 0.1;
		yield;
	}
	Obj_Delete(obj);
}

task ReisenBullet(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 5;
	let mx;
	let my;
	let mangle;
	let scale = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	let count = 0;
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		if(scale<1){scale += 0.5;}
		ObjRender_SetScaleXYZ(mainobj,scale,scale,0);
		yield;
	}
	//if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight){PlaySound("Shot8",40,0);}
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"Sprite.png";
	ObjPrim_SetTexture(obj,img);
	ObjRender_SetPosition(obj,mx,my,0);
	ObjSprite2D_SetSourceRect(obj,0,185,56,205);
	ascent(i in 0..10)
	{
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetAlpha(obj,192-i*19);
		ObjRender_SetPosition(obj,mx+i*10*cos(dir),my+i*10*sin(dir),0);
		scale-= 0.1;
		yield;
	}
	Obj_Delete(obj);
}

task ReisenWave(x,y,spd,dir,dmg,pdmg)
{
	let shotcolor = 6;
	let mx;
	let my;
	let mangle;
	let scale = 1;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	let count = 0;
	if(FindTarget!=-1)
	{
		let h_obj = FindTarget;
		let targetangle = atan2(ObjMove_GetY(h_obj)-ObjMove_GetY(mainobj),ObjMove_GetX(h_obj)-ObjMove_GetX(mainobj));
		ObjMove_SetAngle(mainobj,targetangle);
	}
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		ObjRender_SetScaleXYZ(mainobj,scale,scale,0);
		yield;
	}
	//if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight){PlaySound("Shot8",40,0);}
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"Sprite.png";
	ObjPrim_SetTexture(obj,img);
	ObjRender_SetPosition(obj,mx,my,0);
	ObjSprite2D_SetSourceRect(obj,0,206,48,240);
	TExpan(mx,my,3,20,255,0,0);
	ascent(i in 0..10)
	{
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetAlpha(obj,192-i*19);
		scale-= 0.1;
		yield;
	}
	Obj_Delete(obj);
}

task ReisenRandomShot(x,y,spd,dir,dmg,pdmg,shotcolor)
{
	let mx;
	let my;
	let mangle;
	let scale = 0;
	let mainobj = CreatePlayerShotA1(x,y,spd,dir,dmg,pdmg,shotcolor);
	ObjRender_SetAngleZ(mainobj, -90);
	ObjMove_AddPatternA2(mainobj,0,NO_CHANGE,NO_CHANGE,0.1,0,10);
	Obj_SetVisible(mainobj,false);
	let count = 0;
	
	let obj= ObjPrim_Create(OBJ_SPRITE_2D); // graphic
	let img = GetCurrentScriptDirectory~"ReiB.png";
	ObjPrim_SetTexture(obj,img);
	if(shotcolor==3){ObjSprite2D_SetSourceRect(obj,0,75,56,95);}
	if(shotcolor==4){ObjSprite2D_SetSourceRect(obj,0,95,56,115);}
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetAngleZ(obj,dir);
	ObjRender_SetAlpha(obj,192);
	
	
	while(!Obj_IsDeleted(mainobj))
	{
		mx = ObjMove_GetX(mainobj);
		my = ObjMove_GetY(mainobj);
		mangle = ObjMove_GetAngle(mainobj);
		if(scale<0.7){scale+=0.1;}
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetPosition(obj,mx,my,0);
		yield;
	}
	//if(mx>0 && mx<GetStgFrameWidth && my>0 && my<GetStgFrameHeight){PlaySound("Shot8",40,0);}
	ascent(i in 0..10)
	{
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetAngleXYZ(obj,0,0,mangle);
		ObjRender_SetScaleXYZ(obj,scale,scale,0);
		ObjRender_SetAlpha(obj,128-i*10);
		scale-= 0.1;
		yield;
	}
	Obj_Delete(obj);
}

task TSpell1
{
	PlaySound("Slash",100,0);
	spelltime = true;
	SetPlayerInvincibilityFrame(300);
	let objManage = GetSpellManageObject();
	let spell = ObjSpell_Create;
	ObjSpell_Regist(spell);
	ObjSpell_SetDamage(spell,11);
	//---------------------Graphic Part---------------------//
	let img = GetCurrentScriptDirectory~"ReiB.png";
	let playerpose = 0;
	ScreenShake(240);
	ascent(i in 0..240)
	{
		if(i%5==0){ExplosionGraphic(i%2);}
		ObjSpell_SetIntersectionCircle(spell,GetPlayerX,GetPlayerY,256);
		yield;
	}
	Obj_Delete(objManage);
	Obj_Delete(spell);
	spelltime = false;
	task ExplosionGraphic(g)
	{
		PlaySound("Shot7",100,0);
		let obj=ObjPrim_Create(OBJ_SPRITE_2D);
		let img=GetCurrentScriptDirectory~"./charge.png";
		let scale = 0;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,0,0,128,128);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
		ascent(i in 0..20)
		{
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
			if(g==0){ObjRender_SetColor(obj,200-i*10,0,0);}
			if(g==1){ObjRender_SetColor(obj,200-i*10,0,200-i*10);}
			scale += 0.2;
			yield;
		}
		Obj_Delete(obj);
	}
}

task TSpell2
{
	PlaySound("Slash",100,0);
	ObjPlayer_ClearIntersection(objPlayer);
	let objManage = GetSpellManageObject(); // not use
	Obj_Delete(objManage);
	spelltime = true;
	let plife = 2;
	let delay = 30;
	LifeCircle(0);
	LifeCircle(1);
	LifeCircle(2);
	CheckShot;
	task LifeCircle(type)
	{
		let obj=ObjPrim_Create(OBJ_SPRITE_2D);
		let img=GetCurrentScriptDirectory~"./ReiB.png";
		let scale = 0;
		let angle = 0;
		ObjPrim_SetTexture(obj,img);
		if(type==2){ObjSprite2D_SetSourceRect(obj,-1,-1,60,60);}
		if(type==1){ObjSprite2D_SetSourceRect(obj,67,2,120,59);}
		if(type==0){ObjSprite2D_SetSourceRect(obj,136,9,180,53);}
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
		while(!Obj_IsDeleted(obj) && type<=plife)
		{
			ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			ObjRender_SetAngleXYZ(obj,0,0,angle);
			if(type%2==0){angle++;}
			else{angle--;}
			if(scale<1){scale+=0.1;}
			yield;
		}
		Obj_Delete(obj);
	}
	task CheckShot
	{
		while(plife>=0)
		{
			let shotnum = GetShotIdInCircleA2(GetPlayerX,GetPlayerY,5,TARGET_ENEMY);
			let enenum = GetIntersectionRegistedEnemyID;
			let cshot = false;
			/*ascent(i in 0..length(enenum))
			{
				let dis = GetObjectDistance(objPlayer,enenum[i]);
				if(dis<=5){ cshot=true; }
			}*/
			if(length(shotnum)>0){ cshot = true; }
			if(cshot == true && GetPlayerState == STATE_NORMAL)
			{
				FakeExplosion;
				plife--;
				PlaySE(GetCurrentScriptDirectory~"se_pldead.wav");
				RandomShot;
				loop(60){cshot = false;yield;}
			}
			yield;
		}
		ObjPlayer_AddIntersectionCircleA1(objPlayer, 0, 0, 3, 25);
		Obj_Delete(objManage);
		spelltime = false;
	}
	task RandomShot
	{
		let rnum = 0;
		if(plife==1){rnum = 16;}
		if(plife==0){rnum = 26;}
		if(plife==-1){rnum = 36;}
		ascent(i in 0..rnum)
		{
			let angle = i*360/rnum;
			let r = 30;
			ReisenRandomShot(GetPlayerX+r*cos(angle),GetPlayerY+r*sin(angle),3,angle,3,5,3+i%2);
		}
	}
}

function TExpan(px,py,maxv,t,r,g,b)
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./Exploding.png";
	let scale = 0;
	let v = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ADD_ARGB);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			yield;
			}
			Obj_Delete(obj);
		}
}

function TExpan2(px,py,maxv,t,r,g,b) // Missile Explode
{
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"./MissleExplode.png";
	let scale = 0;
	let v = 0;
	let malpha = 255/t;
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetPosition(obj,px,py,0);
	ObjRender_SetColor(obj,r,g,b);
	Obj_SetRenderPriorityI(obj,25);
	Expan;
		task Expan{
			descent(i in 0..t)
			{
			ObjRender_SetAlpha(obj,malpha*i);
			v = (i*maxv/2)/(t*t);
			scale += v;
			ObjRender_SetScaleXYZ(obj,scale,scale,0);
			yield;
			}
			Obj_Delete(obj);
		}
}


		
task etama(r,a,type){
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"eff2.png";
	let dir = rand(0,359);
	let angle = rand(0,359);
	let size = 0.5+r/150;
	let s = size;
	let ra = r;
	let c = 0;
	let m = -10;
	let cp = rand(-7,7);
	let alpha = 0;
	let count = 0;
	let alphaplus = 255/ra;
	ObjPrim_SetTexture(obj,img);
	if(type==1){ObjSprite2D_SetSourceRect(obj,32,226,64,254);}
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetBlendType(obj,BLEND_ALPHA);
	ObjRender_SetAlpha(obj,0);
	while(r>0){
	ObjRender_SetPosition(obj,GetPlayerX+r*cos(dir),GetPlayerY+r*sin(dir),0);
	ObjRender_SetAngleXYZ(obj,0,0,angle+c*20);
	ObjRender_SetScaleXYZ(obj,size,size,size);
	ObjRender_SetAlpha(obj,alpha*5);
	if(r>ra/2){alpha += alphaplus+1;}
	else{
	alpha -= alphaplus;
	if(alpha<=0){Obj_Delete(obj);}
	}
	r -= 10+c;
	c -= 0.1;
	yield;
	}
	Obj_Delete(obj);
}

function TCharge01(x,y,size,frame,r,g,b){
	let obj=ObjPrim_Create(OBJ_SPRITE_2D);
	let img=GetCurrentScriptDirectory~"charge.png";
	ObjPrim_SetTexture(obj,img);
	ObjSprite2D_SetSourceRect(obj,0,0,128,128);
	ObjSprite2D_SetDestCenter(obj);
	ObjRender_SetPosition(obj,x,y,0);
	ObjRender_SetAlpha(obj,0);
	ObjRender_SetScaleXYZ(obj,size,size,0);
	ObjRender_SetColor(obj,r,g,b);
	TAlpha;
	TShrink;
	return obj;
	task TAlpha{
		let l=10;
		let alpha=255/l;
		loop(l){
			ObjRender_SetAlpha(obj,alpha);
			alpha+=255/(l*2);
			yield;
			}
		}
	task TShrink{
		let l=frame;
		let a = size*2/l/l;
		ascent(i in 0..l){
			ObjRender_SetScaleXYZ(obj,size,size,0);
			ObjRender_SetPosition(obj,GetPlayerX,GetPlayerY,0);
			size = size-i*a;
			if(Obj_IsDeleted(GetPlayerID)){Obj_Delete(obj);}
			yield;
			}
		Obj_Delete(obj);
		
	}
}

task fragment(shot,size,num){
		if(!Obj_IsDeleted(shot)){
		loop(num){
		realTask;
		}
		}
			task realTask{
			let obj=ObjPrim_Create(OBJ_SPRITE_2D);
			let img=GetCurrentScriptDirectory~"effbreak.png";
			let s = rand(0.8,1.2)+size;
			let pic = ObjShot_GetImageID(shot);
			let color = GetShotDataInfoA1(pic,TARGET_ENEMY,INFO_DELAY_COLOR);
			let rect = [0,0,32,32];
			ObjPrim_SetTexture(obj,img);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			ObjSprite2D_SetDestCenter(obj);
			ObjRender_SetScaleXYZ(obj,s,s,0);
			ObjRender_SetAngleXYZ(obj,0,0,rand(0,359));
			ObjRender_SetBlendType(obj,BLEND_ALPHA);
			ObjRender_SetColor(obj,color[0],color[1],color[2]);
			Obj_SetRenderPriority(obj,0.21);
			ObjShot_SetIntersectionEnable(shot,false);
			let x = ObjMove_GetX(shot);
			let y = ObjMove_GetY(shot);
			if(x!=0 && y!=0){
			ascent(i in 0..7){
			ObjRender_SetPosition(obj,x,y,0);
			ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
			rect[0] = rect[0]+32;
			rect[2] = rect[2]+32;
			wait(3);
			}
			}
			Obj_Delete(obj);
			}
		}
		
task spongy(shot,t){
		let cloud = ObjShot_GetImageID(shot);
		let obj=ObjPrim_Create(OBJ_SPRITE_2D);
		if(!Obj_IsDeleted(shot)){
		let img=GetCurrentScriptDirectory()~"AllStarShot.png";
		let s = 1;
		let adc = false;
		let rect = GetShotDataInfoA1(cloud,TARGET_ENEMY,INFO_RECT);
		let dir = ObjMove_GetAngle(shot)+90;
		ObjPrim_SetTexture(obj,img);
		ObjSprite2D_SetSourceRect(obj,rect[0],rect[1],rect[2],rect[3]);
		ObjSprite2D_SetDestCenter(obj);
		ObjRender_SetPosition(obj,ObjMove_GetX(shot),ObjMove_GetY(shot),0);
		ObjRender_SetAngleXYZ(obj,0,0,dir);
		ObjRender_SetBlendType(obj,BLEND_ALPHA);
	 if( (cloud>=1 && cloud<=41) || (cloud>=58 && cloud<=73) || (cloud>=106 && cloud <=121)
	 || (cloud>=170 && cloud<=185) || (cloud>=233 && cloud<=239)
	 || (cloud>=248 && cloud <=252) || (cloud>=269 && cloud<=283)
	 || (cloud>=300 && cloud<=307) || (cloud>=340 && cloud<=346)
	 || (cloud>=355 && cloud<=362) || (cloud>=371 && cloud<=382)
	 || (cloud>=399 && cloud<=408)){
	 adc = true;
	 ObjRender_SetBlendType(obj,BLEND_ADD_RGB);
	 }
		if(cloud>=41){
		ascent(i in 0..t){
		ObjRender_SetScaleXYZ(obj,s,s,0);
		if(adc==false){ObjRender_SetAlpha(obj,255-i*255/t);}
		if(adc==true){ObjRender_SetColor(obj,255-i*255/t,255-i*255/t,255-i*255/t);}
		s += 0.1;
		yield;
		}
		}
		Obj_Delete(obj);
		}
		}

function GetDistance(x1,y1,x2,y2){
return((|((x2-x1)^2+(y2-y1)^2)^(1/2)|));
}

task TMagicCircle
{


	let countVertex = 64;
	let listRadius = [];
	loop(countVertex)
	{
		listRadius = listRadius ~ [0];
	}

	let path = current ~ "Default_Player_MagicCircle.png";
	let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D);
	ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
	ObjPrim_SetVertexCount(obj, countVertex);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ascent(iVert in 0..countVertex / 2)
	{
		let left = iVert * 128;
		let indexVert = iVert * 2;
		ObjPrim_SetVertexUVT(obj, indexVert + 0, left, 0);
		ObjPrim_SetVertexUVT(obj, indexVert + 1, left, 64);		
	}

	let cx = 0;
	let cy = 0;
	let maxRadius = 128;
	let alpha = 0;
	let frame = 0;
	let angleRender = 0;
	let frameInvOld = 0;

	while(true)
	{
		let frameInv = GetPlayerInvincibilityFrame();

		if(frameInv <= 0)
		{
			Obj_SetVisible(obj, false);
			frameInvOld = 0;
		}
		else
		{
			if(frameInvOld == 0)
			{
				//???
				ascent(iVert in 0..countVertex)
				{
					listRadius[iVert] = 0;
				}
				alpha = 0;
				frame = 0;
			}
			frameInvOld = frameInv;

			let px = GetPlayerX();
			let py = GetPlayerY();

			alpha += 1 / 120;
			alpha = min(alpha, 1);
			angleRender += 360 / countVertex / 2;
			Obj_SetVisible(obj, true);

			frameInv = min(100, frameInv);
			let rRate = frameInv / 100;

			ascent(iVert in 0..countVertex / 2)
			{
				let indexVert = iVert * 2;
				let angle = 360 / (countVertex / 2 - 1) * iVert;

				let vx1 = listRadius[indexVert] * cos(angle);
				let vy1 = listRadius[indexVert] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);

				let vx2 = listRadius[indexVert+1] * cos(angle);
				let vy2 = listRadius[indexVert+1] * sin(angle);
				ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);

				//?????
				if(frame >= 0)
				{//??
					let dr = (maxRadius * rRate - listRadius[indexVert]) / 8;
					listRadius[indexVert] = listRadius[indexVert] + dr;
				}
				if(frame > 10)
				{//??
					let rRateIn = rRate - 0.12;
					if(rRateIn < 0){rRateIn=0;}
					let dr= (maxRadius * rRateIn - listRadius[indexVert + 1]) / 16;
					listRadius[indexVert + 1] = listRadius[indexVert + 1] + dr;
				}

			}

			ObjRender_SetColor(obj, 192 * alpha, 192 * alpha, 255 * alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetAngleZ(obj, angleRender);

			frame++;
		}

		yield;
	}
}

task TExplosion
{
	let path = GetCurrentScriptDirectory() ~ "eff2.png";
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ObjSprite2D_SetSourceRect(obj, 128, 16, 192, 79);
	ObjSprite2D_SetDestRect(obj, -32, -32, 32, 32);
	ObjRender_SetPosition(obj, GetPlayerX, GetPlayerY, 0);
	let alpha = 255;
	let scale = 0;
	let dis = 0;
	let px = GetPlayerX;
	let py = GetPlayerY;
	ExplosionCircle;
	DeleteCircle;
	task ExplosionCircle
	{
		loop(30)
		{
			scale += 0.2;
			alpha -= 9;
			ObjRender_SetColor(obj, alpha, alpha, alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetScaleXYZ(obj, scale, scale, 1);
			yield;
		}
		Obj_Delete(obj);
	}
	task DeleteCircle
	{
		wait(GetPlayerRebirthFrame);
		if(spelltime==false)
		{
			loop(40)
			{
			let arr = GetShotIdInCircleA2(GetStgFrameWidth/2,GetStgFrameHeight/2,600,TARGET_ENEMY);
			DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, px, py, dis);
			dis += 25;
			yield;
			}
		}
	}
}

task FakeExplosion
{
	let path = GetCurrentScriptDirectory() ~ "eff2.png";
	let obj = ObjPrim_Create(OBJ_SPRITE_2D);
	ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
	Obj_SetRenderPriority(obj, 0.60);
	ObjPrim_SetTexture(obj, path);
	ObjSprite2D_SetSourceRect(obj, 128, 16, 192, 79);
	ObjSprite2D_SetDestRect(obj, -32, -32, 32, 32);
	ObjRender_SetPosition(obj, GetPlayerX, GetPlayerY, 0);
	let alpha = 255;
	let scale = 0;
	let dis = 0;
	let px = GetPlayerX;
	let py = GetPlayerY;
	ExplosionCircle;
	FlashPlayer;
	task ExplosionCircle
	{
		loop(30)
		{
			scale += 0.2;
			alpha -= 9;
			ObjRender_SetColor(obj, alpha, alpha, alpha);
			ObjRender_SetPosition(obj, px, py, 0);
			ObjRender_SetScaleXYZ(obj, scale, scale, 1);
			yield;
		}
		Obj_Delete(obj);
	}
	task FlashPlayer
	{
		ascent(i in 0..61)
		{
			ObjRender_SetColor(objPlayer,127+128*cos(i*36),127+128*cos(i*36),255);
			yield;
		}
	}

}

task Homing(obj,h_obj,maxTraverse){  // max. angle of traverse
	let angle = ObjMove_GetAngle(obj);
	let dir = 0;
	let boss = GetIntersectionRegistedEnemyID;
    while(! Obj_IsDeleted(obj) && Obj_GetValueD(h_obj,"HomingOrNot",1)==1 && FindTarget!=-1) {
        ObjMove_SetAngle(obj, angle);
		maxTraverse += 0.2;
		if(length(boss)>=1){
		dir = atan2(ObjMove_GetY(h_obj) - ObjMove_GetY(obj),
                        ObjMove_GetX(h_obj) - ObjMove_GetX(obj));
						if(ObjRender_GetX(h_obj)==0 && ObjRender_GetY(h_obj) ==0){
							if(FindTarget!=-1)
							{
								h_obj = FindTarget;
							}
							else
							{
								break;
							}
						}
						}
        let diff = dir - angle;
        while(diff >= 180) { diff -= 360; }    // adjust the range
        while(diff < -180) { diff += 360; }

        let diffAbs = (|diff|);
        if(diffAbs < maxTraverse) {
            angle = dir;
        } else {
            angle += maxTraverse * diff / diffAbs;
        }
		yield;
    }
}	
	
function FindTarget{
	let enemy_id = GetIntersectionRegistedEnemyID;
	let mindis = 999;
	let h_obj;
	if(length(enemy_id)>0){
	h_obj = enemy_id[0];
	ascent(i in 0..length(enemy_id)){
	let dis = GetDistance(GetPlayerX,GetPlayerY,ObjMove_GetX(enemy_id[i]),ObjMove_GetY(enemy_id[i]));
		if(mindis>dis){
		mindis = dis;
		h_obj = enemy_id[i];
		}
	}
	return h_obj;
	}
	else
	{
	return -1;
	}
}

task PlaySound(str,v,w){
	if(str == "Laser7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Laser7.wav");}
	if(str == "Shot7"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot7.wav");}
	if(str == "Shot8"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot8.wav");}
	if(str == "Shot9"){ObjSound_Load(s,GetCurrentScriptDirectory~"Shot9.wav");}
	if(str == "Charge1"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge1.wav");}
	if(str == "Charge2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge2.wav");}
	if(str == "Charge3"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge3.wav");}
	if(str == "Charge4"){ObjSound_Load(s,GetCurrentScriptDirectory~"Charge4.wav");}
	if(str == "Eff2"){ObjSound_Load(s,GetCurrentScriptDirectory~"Eff2.wav");}
	if(str == "se_shot"){ObjSound_Load(s,GetCurrentScriptDirectory~"se_shot.wav");}
	if(str == "Slash"){ObjSound_Load(s,GetCurrentScriptDirectory~"Slash.wav");}
	loop(w){yield;}
	ObjSound_SetSoundDivision(s,SOUND_SE);
	ObjSound_SetVolumeRate(s,v);
	ObjSound_Play(s);
	/*loop(120){yield;}
	Obj_Delete(s);*/
	}

				task ScreenShake(time){
				loop(time/2){
				Set2DCameraFocusX(Get2DCameraX + rand(-4, 4));
				Set2DCameraFocusY(Get2DCameraY + rand(-4, 4));
				yield;
				Reset2DCamera;
				yield;
				}
				Reset2DCamera;
			}	

function wait(t){
	loop(t){yield;}
	}
