
let stagerange=460;
let stagerangeX1=90;
let stagerangeX2=stagerangeX1+stagerange;
let stagerangeY1=10;
let stagerangeY2=stagerangeY1+stagerange;
let HUDmidrange=(640-stagerange)/2;
let systemrender=1;

let dir = GetCurrentScriptDirectory;

@Initialize
{
	SetPauseScriptPath(dir ~ "Default_Pause.txt");
	SetEndSceneScriptPath(dir ~"Default_EndScene.txt");
	SetStgFrame(0,0,640,480,20,80);
}

@MainLoop
{
	yield;
}

@Event
{
	alternative(GetEventType())
	case(EV_PLAYER_SHOOTDOWN)
	{
		/*if(GetPlayerLife<0)
		{
			SetPlayerLife(3);
		}*/
	}
}