#UserShotData

shot_image = "./NHBullet.png"

//How to Use
//ID 0 is the Left One, the White/Black Base
//ID 0+1 is the right One, the Colored Base
//For ID <50, spawn the one without collision first, before the one with collision

//16x16 size

ShotData{ id=0  rect=( 0,0,16,16) render=ALPHA collision = 6}
ShotData{ id=1  rect=(16,0,32,16) render=ALPHA}

ShotData{ id=10  rect=( 1,17,15,31) render=ALPHA collision = 3}
ShotData{ id=11  rect=(17,17,31,31) render=ALPHA}

ShotData{ id=20  rect=( 1,33,15,47) render=ALPHA collision = 4 collision = (2,0,2) collision = (2,0,-2)}
ShotData{ id=21  rect=(17,33,31,47) render=ALPHA}

ShotData{ id=30  rect=( 1,49,15,63) render=ALPHA collision = (3,-3,0) collision = (3,-3,2) collision = (3,-3,-2) collision = (3,3,0) collision = (3,3,2) collision = (3,3,-2)}
ShotData{ id=31  rect=(17,49,31,63) render=ALPHA}

//32x32 size

ShotData{ id=40  rect=(33, 1,63,31) render=ALPHA collision = 10}
ShotData{ id=41  rect=(65, 1,95,31) render=ALPHA}

ShotData{ id=50  rect=(33,33,63,63) render=ALPHA}
ShotData{ id=51  rect=(65,33,95,63) render=ALPHA collision = 10}

//64x64 size

ShotData{ id=60  rect=( 97, 1,159,63) render=ALPHA}
ShotData{ id=61  rect=(161, 1,223,63) render=ALPHA collision = 24}

//1x1 size

ShotData{ id=100  rect=(23,7,25,9) render=ALPHA collision = 1}