	let GCSD = GetCurrentScriptDirectory;
	let bgNon1 = GCSD ~ "bg_n1a.png";
	let bgNon2 = GCSD ~ "bg_n1b.png";
	let bgNon3 = GCSD ~ "bg_n1c.png";
	let bgNon4 = GCSD ~ "bg_n1d.png";
	let bgSpell1a = GCSD ~ "bg_s1a.png";
	let bgSpell1b = GCSD ~ "bg_s1b.png";
	let bgSpell2a = GCSD ~ "bg_s2a.png";
	let bgSpell2b = GCSD ~ "bg_s2b.png";
	let white = GCSD ~ "white.png";
	let intro = GCSD ~ "intro.png";
	let chargeCircle = GCSD ~ "circle.png";
	let cut = GCSD ~ "cutin.png";
	let hudenemy = GCSD ~ "enemy.png";
	let lifebarbase = GCSD ~ "lifebarbase.png";
	let lifebarwhite = GCSD ~ "lifebarwhite.png";
	let magicCircle = GCSD ~ "magiccircle.png";
	let numbers = GCSD ~ "numbers.png";
	let spellback = GCSD ~ "spellline.png";
	let spellnames = GCSD ~ "spellnames.png";
	let spriteSatori = GCSD ~ "sprite1.png";
	let spriteKoishi = GCSD ~ "sprite2.png";
	let shield = GCSD ~ "shield.png";
	let shots = GCSD ~ "shotsUwabami.png";
	let stgframe = GCSD ~ "stgframe.png";
	let talk = GCSD ~ "talk.png";
	let talk2 = GCSD ~ "talk2.png";
	let music = GCSD ~ "komeiji.mp3";
	let musicT = GCSD ~ "komeijiTalk.mp3";

function GetDifficulty {
	return GetCommonDataDefault("Difficulty", 1);
}