script_enemy_main {
	#include_function ".\includeMaster.txt"
	task InitMaster {
		SetCommonData("Life Type", 0);
		SetCommonData("Life Type Current", 1);
		timer = 60*60; timerMax = 60*60;
		SetInvincibility(180);
		while(OnPlayerMissed || OnBomb) { SetInvincibility(180); yield; }
		wait(60);
		PlaySE2("spelldeclare");
		SpellLine(4, 0);
		ShowBonus(4000000, 0);
		spellcardattack;
		cutin(cut,0,0,255,64,255);
		SetCommonData("Spell Active", true);
		SetCommonData("Spell Background Type", 0);
		wait(120);
		timerReduce = true;
	}
}