script_enemy_main {
	#include_function ".\includeMaster.txt"
	task InitMaster {
		SetCommonData("Life Type", 1);
		SetCommonData("Life Type Current", 0);
		SetCommonData("Lifebar Length Reset", 1);
		timer = 30*60; timerMax = 30*60;
		SetInvincibility(120);
		while(OnPlayerMissed || OnBomb) { SetInvincibility(120); yield; }
		wait(120);
		timerReduce = true;
	}
}