#include_function ".\variables.txt"
#include_function ".\function_cutin.txt"
let timer = 0; let timerMax = 1; let timerReduce = false;
@Initialize {
	SetLife(5000);
	SetShotAutoDeleteClip(192, 192, 192, 192);
	SetCommonData("Dead Satori", false);
	SetCommonData("Dead Koishi", false);
	InitMaster;
}
@MainLoop {
	yield;
} 
@Finalize {
	DeleteSE("se\seEnemyExplode01.wav");
	DeleteEnemyShotToItem(ALL);
}
function wait ( let frames ) { loop(frames) { yield; } }
function PlaySE2(sfxname) { PlaySE(GCSD ~ "se_" ~ sfxname ~ ".wav"); }